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Topics - jimonions

Pages: [1] 2 ... 5
1
General Chat / Gone for another week - postponed -_-
« on: July 27, 2010, 03:35:55 AM »
im going away again for another week. cya

2
General / blender/xsi
« on: July 25, 2010, 06:37:24 AM »
does anyone know how to import models from blender and xsi to the source engine.

3
General Chat / smiley face explosions
« on: July 24, 2010, 05:25:30 PM »
upon request my smiley face explosion texture i made in gimp in less than 5 seconds.





http://www.megaupload.com/?d=FMW3A9PQ
just extract into your garrysmod folder. To remove them go into materials/effects/ then remove the fire_cloud1 and fire_cloud1 textures.

4
General Chat / new flood mod ------ wat
« on: July 23, 2010, 06:24:32 AM »
i found this on gmod in the recently added.

http://www.garrysmod.org/downloads/?a=view&id=104935

and i remember one of our admons had an alias of  "find me"...

5
Server Requests/Suggestions / Alien Swarm playermodels
« on: July 23, 2010, 03:02:40 AM »
alien swarm playermodels. These are incredibly awesome, and if possible could add to the server?
http://www.garrysmod.org/downloads/?a=view&id=104684


6
Zombie Survival Server / zs_aeolus remove for revision plox
« on: July 16, 2010, 07:25:34 PM »
There has been another glitch in zs_aeolus.

Right by the train area there is a little ledge that can be reached by nailing props to form stairs, in doing you can get behind the map and hide in a little spot that is almost impossible to reach even with fast zombie. (invisible, look at picture)

here is the jumping spot


behind the glass


hiding spot




a playerclip is needed!

7
Mapping / model viewer in hammer
« on: July 16, 2010, 02:28:55 AM »
I just want to know if anyone else is having this problem.

Like when you startup hammer and load your map you will get an error which says something along the lines of failing to load some visual elements, and the models all have error textures in the 2d windows and when you load the model viewer it crashes. (your maps dont compile properly too)

Just so you know if you do have this problem (which i dont know where it came from, maybe to do with the new engine update)
theres a little trick to fix it. Load source sdk then startup model viewer, after model viewer is running start hammer and load your map, it will work fine 0.o (you can then close the model viewer)

Or it might be something wrong on my end... watev, credit me fo effort of posting!

8
Funny Stuffz / Cyriak - animator
« on: July 15, 2010, 04:50:48 AM »
the guy who made all those odd gifs and shiz (he has some serious problems lol)

Cycles

animation mix

meow mix

2009 commercial showreel

9
Mapping / zs_Abstraction - done
« on: July 14, 2010, 06:29:03 AM »
heres little screenshots

ps, cake face loves time warps









10
Games / Global Agenda
« on: July 10, 2010, 04:26:38 AM »
I saw that noyone on my friends list exept my bro has global agenda

you should buy it

it fun

like tf2 and rpg at the same time

go buy it now

This game was designed to work even on some low level gfx cards, for best performance ATI works well.

come play with meeeeeeee


11
Games / engineer update for tf2 - thursday
« on: July 07, 2010, 04:17:09 PM »
engi update coming thursday, be there or be a square thing

http://www.teamfortress.com/engineerupdate/

12
General Chat / Jim's birthday
« on: July 07, 2010, 05:41:57 AM »
Thats right its my b-day

thanks for noticing everyone!

its now officially been 15 years since i stuck my head out of my mother's vag

13
General Chat / Gone to guam for a week
« on: July 01, 2010, 07:44:48 PM »
titol ses it ol.

Maybe if i find some wifi in the hotel there i can still go on forums

14
Artwork/Graphics / Ironman speed painting (and moar)
« on: June 30, 2010, 05:42:12 AM »

15
Funny Stuffz / wtf hax cus shes really sexy
« on: June 30, 2010, 05:14:37 AM »
drool...

i dont know why this was in my youtube suggestions lul
HOW TO: Game safely [4Parents] (Kate's lessons) Ep1

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