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Messages - jimonions

Pages: 1 ... 43 [44] 45 ... 61
647
Music / soilwork - distortion sleep
« on: March 27, 2010, 10:50:53 PM »
i like all genres but this song is what I like to play when I feel down

Soilwork - Distortion Sleep [HQ and lyrics]

648
Community Admin Apps / Re: jim-onions admin application
« on: March 27, 2010, 10:26:08 PM »
nu this app will survive!

"An appeaser is one who feeds a crocodile, hoping it will eat him last"
                                                           Winston Churchill

649
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 27, 2010, 09:57:48 PM »
We want everyone to do this xD

some people like the last human music the way it is though.

650
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 27, 2010, 09:52:26 PM »
lul it very simple to change since its not all serverside. just find lasthuman_test in your sounds and replace it with watever you want (must be a wave file)

651
Mapping / Re: zs_Dying-Refinery
« on: March 27, 2010, 09:50:49 PM »
gud idea, ppl cant say we didnt warn them.

652
Mapping / Re: plugs easy + advanced(tutorial)
« on: March 27, 2010, 08:25:59 PM »
:O pingaz?

breakable walls have an input for break.

653
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 27, 2010, 06:55:37 PM »
http://forum.randomgs.co.cc/index.php/topic,2647.0.html

heres my tut hab funb oollolo i hate this crappy keyboard. took me ages to do just cus i had to smash every key 2 times before it would show up

654
Mapping / plugs easy + advanced(tutorial)
« on: March 27, 2010, 06:53:59 PM »
in this tutorial ill be showing how to make an advanced plug system and an easy trigger for certain objects. for simple one skip all the first stuph.

and this is my conclusion, dont try to do this you will screw something up and get all pissy, heres the vmf. You can use this counter for whatever your doing but not the building. you can use the fence if you want but  I wouldnt recommend it since it takes along time to compile even for short maps like this.
http://www.megaupload.com/?d=9MMDAX4V


heres what it looks like


with this math_counter entity you can choose whatever you want to happen when all 3 plugs are in. mine an alarm sounds and the lol sign rises 500 inches into the air.




Simple Trigger With Filter
this is a smple one, very easy to do. firs mae a doll or melon it doesn rly matter but for this one were using a doll. name it stupid_baby_doll.


next make a trigger box with the trigger texture applied. tie it to trigger_multiple entity.


put this output in
 on start touch/ stupid_baby_doll_filter/ Test activator/


make sure only physics objects is tagged in the flags tab.


place a filter_activator_name and give it the following options.
name: stupid_baby_doll_filter
filter name: stupid_baby_doll


put in this output
onpass/ lol_sign_durp/ open


name the sign lol_sign_durp


make sure nothing is checked in the flags tab.


and there you have it. Ingame only that doll will trigger the sign. nothing else will, even another doll.


or a melon...


have fun hope this tut halped. +1 cheer if you liked this!

655
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 27, 2010, 05:20:42 PM »
I need help with something, I'm adding objectives in my map, I want a prop such as a battery that when i plug it into i.e: generator or something, it opens a door. How can I do that like the deathmaps with the dynamite and soap, the baby too.

mmm im bored, im make tut and post hang on.

656
Funny Stuffz / Re: suicide mouse
« on: March 27, 2010, 05:19:29 PM »
this has got to be one of the wierdest things ive seen on youtube

657
Community Admin Apps / Re: Sanders Admin Application
« on: March 27, 2010, 05:16:36 PM »
lul i would never take a pic of myself, even for the lulz.

658
Mapping / Re: shadow problem fix (tutorial)
« on: March 27, 2010, 08:29:38 AM »
FIRST REPLY !

h4x, second reply!

659
Mapping / Re: zs_Dying-Refinery
« on: March 27, 2010, 08:28:30 AM »
Yeah its like a minge is standing right in front of one because someone tells them to and explodes the tower and they die that would be HILARIOUS  :laugh:

i set the dmg to very high so anyone whos outside in a wide radius near the explosions will die, unless you are indoors. Should i keep it that way?

660
Funny Stuffz / epic roll
« on: March 27, 2010, 07:12:30 AM »
http://images.4chan.org/f/src/Epicroll.swf
watch

o dam the link isnt working sry and nvm guys :(
whats odd is that this is a direct link.

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