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Messages - jimonions

Pages: 1 ... 42 [43] 44 ... 61
631
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 30, 2010, 06:07:15 AM »
ok i want this to be the last time i say this since people dont seem to be reading the posts. you dont need to change the lua code to play what you want, just go to your sounds folder in your gmod directory and replace the current sound file wth your own. this requires no lua changing whatsoever but you can if you want, but thats server side, all its doing is looking for the sound file named lasthuman in your directory and playing it.

i think for random server's zs you need to name it lasthuman_test

632
get back to work lul or i keel you with mapping skeelz

633
Funny Stuffz / Re: we be having funzor timez in zs, so where are you?
« on: March 30, 2010, 02:45:18 AM »
bump added some videos

634
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 30, 2010, 02:31:52 AM »
yeah a the little yellow circle wih a guy pointing should come up, or you can just decomp another zs map and copy paste

635
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 30, 2010, 01:23:25 AM »
wat

636
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 30, 2010, 01:22:27 AM »
you can add zombie gasses with the entity info_zombie_gasses (just put down an entity and put that in the search box then hit enter)
but i wouldnt recommend it since the gamemode puts zombie gasses around info_player_zombie anyway

637
Mapping / Re: zs_fort_advanced_snowy.
« on: March 30, 2010, 01:12:39 AM »
? i did pakrat it, its just that you need tf2 to see the skybox. there arent any others that would fit as well as this one.

638
Mapping / Re: zs_Dying-Refinery
« on: March 29, 2010, 03:54:50 PM »
ill make a texture for you how about that would ya like that ill talk to you in steam

mmmm i g2g to school in like 5 mn lol i cut it short every morning, and then after school i do track practise so im kind of busy until friday and the weekends. most likely my map will be done by then and we can discuss. :)

639
Mapping / Re: zs_Dying-Refinery
« on: March 29, 2010, 03:47:45 PM »
o, k it takes 30 min to compile since there are so many scripted sequences so i only compile once a day after school.

640
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 29, 2010, 03:43:52 PM »
-_- i have my own music for last human, i can play it fine all i had to do was rename it.

641
Mapping / Re: zs_Dying-Refinery
« on: March 29, 2010, 03:42:12 PM »
:O tat would be nice but it would also have to be in the gamemode LUA files wouldnt it?

642
General Chat / Re: FURRIES WILL POST HERE
« on: March 28, 2010, 06:03:58 PM »
bunnies too?

643
General Chat / Re: Coincidence ? I don't think so.
« on: March 28, 2010, 06:01:07 PM »
Eddy needs some quiet time

644
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 28, 2010, 03:53:05 PM »
No, this is serversided, meaning that your own gamemode files don't mean shit.. :D

no but the Lua gamemode plays the lasthuman_wav so it will look for that sound file and pay it regardless if it is puff the magick dragon or slipknot.
as long as its named as a wave file and cut to the required playing time it will work. (if its too long it will overloop eachother)

645
Mapping / Re: zs_Dying-Refinery
« on: March 28, 2010, 05:25:59 AM »
making really scary inside the big warehouse, you just wait and see what ive done  :P.
oh and also there are ammo crates for pistol but quite hard to get to.

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