Author Topic: GM Stronghold  (Read 579 times)

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Offline Shawn

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Re: GM Stronghold
« Reply #30 on: October 15, 2011, 10:36:24 PM »
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wait... in the map there are some hallways made by the back part of some buildings, if you make a "fort" here but not interupting the spawn of players that isn't banable right?

As long as the spawn point (worldspawn) isn't in your fort or blocking the spawn you're good.

Offline Deacon

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Re: GM Stronghold
« Reply #31 on: October 15, 2011, 10:42:42 PM »
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wait... in the map there are some hallways made by the back part of some buildings, if you make a "fort" here but not interupting the spawn of players that isn't banable right?

if its inescapable

Offline blαh2355

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Re: GM Stronghold
« Reply #32 on: October 16, 2011, 03:15:38 AM »
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Can someone give like a link or upload the 2 maps? It's annoying to download everything every time the map switches.



Offline Sabb

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Re: GM Stronghold
« Reply #33 on: October 16, 2011, 08:24:26 AM »
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I know what you're talking about memo, I've done it mistakingly before as well. The smallish house on lockdown that has a part of the hallway or w.e behind it, you can't block that off. If anything blocks off worldspawns, it's not allowed. Keep in mind, you can block off one part of that hall, just not enclose that whole part with a worldspawn.


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Offline Alphaggot

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Re: GM Stronghold
« Reply #34 on: October 16, 2011, 10:06:57 AM »
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There is one thing that angers me and causes me to drink! (inb4 spotted reference.)

When people are raiding and spam props right when you destroy another prop. This causes the person to block the person from leaving the base and can allow extreme anger raiding. This should be limited by prop spawn time. For example when I was playing this morning, someone caded me inside my base that made me stuck. He killed me then proceeded to spawn kill me and thus caused me to rage quit.


Offline Shawn

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Re: GM Stronghold
« Reply #35 on: October 16, 2011, 10:09:29 AM »
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There is one thing that angers me and causes me to drink! (inb4 spotted reference.)

When people are raiding and spam props right when you destroy another prop. This causes the person to block the person from leaving the base and can allow extreme anger raiding. This should be limited by prop spawn time. For example when I was playing this morning, someone caded me inside my base that made me stuck. He killed me then proceeded to spawn kill me and thus caused me to rage quit.

Alpha, just remove your spawn then you will spawn in the worldspawns and problem solved.

Offline Rocket50

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Re: GM Stronghold
« Reply #36 on: October 16, 2011, 10:12:26 AM »
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The whole point of mobile spawn camping is so that they have to spam 'z' to get rid of the spawns, and since in a fort everyone places a spawn point first, it effectively removes all props

Offline Boardtech

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Re: GM Stronghold
« Reply #37 on: October 16, 2011, 12:14:58 PM »
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Tested this on CS:S maps on the server, doesn't work well due to spawn points. Maybe TTT maps would be good?
Spoiler (click to show/hide)

Offline Sabb

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Re: GM Stronghold
« Reply #38 on: October 16, 2011, 12:26:10 PM »
+1
Tested this on CS:S maps on the server, doesn't work well due to spawn points. Maybe TTT maps would be good?
Spoiler (click to show/hide)
What?
It should only be played on the maps made for it.


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Offline ursus

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Re: GM Stronghold
« Reply #39 on: October 16, 2011, 01:15:07 PM »
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What?
It should only be played on the maps made for it.

Still though, usually any combat-oriented map will work with a similar gamemode if you change the spawnpoints as needed. At least in my experience.

Offline Sabb

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Re: GM Stronghold
« Reply #40 on: October 16, 2011, 01:17:12 PM »
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Still though, usually any combat-oriented map will work with a similar gamemode if you change the spawnpoints as needed. At least in my experience.
It's not just plain deathmatch though, it's all based around building bases, so the maps have to be a certain way. CS maps would simply not work at all for it.


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Offline ursus

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Re: GM Stronghold
« Reply #41 on: October 16, 2011, 01:38:55 PM »
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It's not just plain deathmatch though, it's all based around building bases, so the maps have to be a certain way. CS maps would simply not work at all for it.

I can think of some HL2:DM maps that might work.

WE MUST RESEARCH THIS

Offline blαh2355

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Re: GM Stronghold
« Reply #42 on: October 16, 2011, 02:55:10 PM »
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Well, this morning, Bananahat was there and we were playing some CS:S map, I forgot what it was called but it had some small buildings and courtyards around the place. It worked pretty well.



Offline ursus

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Re: GM Stronghold
« Reply #43 on: October 16, 2011, 03:39:50 PM »
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Well, this morning, Bananahat was there and we were playing some CS:S map, I forgot what it was called but it had some small buildings and courtyards around the place. It worked pretty well.

cs_compound might work. There's moderate building space.

Offline Deacon

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Re: GM Stronghold
« Reply #44 on: October 16, 2011, 06:55:07 PM »
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honestly it wouldn't be hard to make a quick map for this gamemode