.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Sabb on October 14, 2011, 10:13:12 AM

Title: GM Stronghold
Post by: Sabb on October 14, 2011, 10:13:12 AM
Garrysmod - Stronghold Gameplay (http://www.youtube.com/watch?v=HmqADp0VN2Y#)
Now there's much much more to the game mode than what's in that video, it's basically DM, but you make bases and raid. If you were one of the people that used to love to play Perp with all of us, then you will probably love this. I REALLY think this should be added onto Table Flippers, it's a great game mode, lots of people love it, but currently there is only one server on Gmod hosting it, and that would be the creator of the mod. A lot of people from RND have also been playing on that server, but the server is basically pretty poorly run, and there's a lot of massive asses on the server.
Title: Re: GM Stronghold
Post by: Lazer Blade on October 14, 2011, 10:16:27 AM
this would be a cool game mode to add on
Title: Re: GM Stronghold
Post by: memo3300 on October 14, 2011, 10:24:12 AM
Holy shit looks like one of those gamemodes i could be playing all the day
Title: Re: GM Stronghold
Post by: Shawn on October 14, 2011, 10:34:03 AM
 :thumbsup: and we wouldn't have to deal with those stupid wall hackers in the server we play now...
Title: Re: GM Stronghold
Post by: Roach :3 on October 14, 2011, 10:41:11 AM
It looks cool, I'd like to try it. +1
Title: Re: GM Stronghold
Post by: Deacon on October 14, 2011, 10:44:23 AM
PLEASE PUT THIS ON IN THE PLACE OF ANYTHING..............even greenshift......I love greenshift, but this adds something green shift lacks; purpose.
Title: Re: GM Stronghold
Post by: Dale Feles on October 14, 2011, 11:20:22 AM
If I'm right Smasters said it wasn't released to public yet. Anyways a strong  :thumbsup: from me. Its fun playing as teams and raiding other people.
Title: Re: GM Stronghold
Post by: Rocket50 on October 14, 2011, 11:50:54 AM
Do it. This is the shit. I could play this ALL DAY
Title: Re: GM Stronghold
Post by: SMasters on October 14, 2011, 12:20:38 PM
Fight to Survive Stronghold - Gameplay (http://vimeo.com/30422133)

I think that montage is a bit better than the one in the OP, shows a bit more if you ask me.
Title: Re: GM Stronghold
Post by: Sabb on October 14, 2011, 01:01:01 PM
If I'm right Smasters said it wasn't released to public yet. Anyways a strong  :thumbsup: from me. Its fun playing as teams and raiding other people.
It was released a few days ago.
Title: Re: GM Stronghold
Post by: Apie2 on October 14, 2011, 03:13:59 PM
I love this gamemode ;3.
Fun and cowl.
WANT AND NEED THIS
Title: Re: GM Stronghold
Post by: Rocket50 on October 14, 2011, 03:42:45 PM
It was released a few days ago.

It was actually here a couple of months ago. The servers were just brought up now
Title: Re: GM Stronghold
Post by: Sabb on October 14, 2011, 03:44:50 PM
It was actually here a couple of months ago. The servers were just brought up now
No, released to public. That server has been up a long time, I know, but the game mode wasn't released for the public.
Title: Re: GM Stronghold
Post by: coolzeldad on October 15, 2011, 12:40:28 AM
Added today along with the GMod and Source Engine updates.

Tabble Flippers, etc. all on fretta now.

This is now the second official GMod rotation server.
Title: Re: GM Stronghold
Post by: Dale Feles on October 15, 2011, 04:22:07 AM
Added today along with the GMod and Source Engine updates.

Tabble Flippers, etc. all on fretta now.

This is now the second official GMod rotation server.

Welp

Time go go on Gmod.
Title: Re: GM Stronghold
Post by: Deacon on October 15, 2011, 09:03:57 AM
nice
Title: Re: GM Stronghold
Post by: Rocket50 on October 15, 2011, 09:06:18 AM
Coolz, please fix the ammo crates, they dont work.
Title: Re: GM Stronghold
Post by: Alphaggot on October 15, 2011, 09:13:59 AM
Coolz, please fix the ammo crates, they dont work.

Also, extend maps times to an hour.
Title: Re: GM Stronghold
Post by: Rocket50 on October 15, 2011, 01:20:18 PM
Also, extend maps times to an hour.

Also also, edit the world spawns to only work when there is no one within a certain radius of it
Title: Re: GM Stronghold
Post by: Hotgreensoldier on October 15, 2011, 02:13:04 PM
Also also, edit the world spawns to only work when there is no one within a certain radius of it

This PLEASE.

Title: Re: GM Stronghold
Post by: blαh2355 on October 15, 2011, 04:05:02 PM
Also also, edit the world spawns to only work when there is no one within a certain radius of it
It makes it feel like Call of Duty Free-For-All in a small map ._.
Title: Re: GM Stronghold
Post by: Hotgreensoldier on October 15, 2011, 04:16:38 PM
It makes it feel like Call of Duty Free-For-All in a small map ._.

Exactly.

Also, mobile spawns should have an option to spawn in the mobile spawn, or default spawn.

And mobile spawns take longer to spawn in.
Title: Re: GM Stronghold
Post by: Boardtech on October 15, 2011, 04:52:44 PM
Ammo crates have been fixed
Title: Re: GM Stronghold
Post by: Rocket50 on October 15, 2011, 04:58:52 PM
Add an item shop so game longetivity extends.

Put a hat for like, 2k or something
Title: Re: GM Stronghold
Post by: blαh2355 on October 15, 2011, 04:59:52 PM
Ammo crates have been fixed
: D Thank you!
Title: Re: GM Stronghold
Post by: memo3300 on October 15, 2011, 08:36:28 PM
we need rules for this gamemode...
Title: Re: GM Stronghold
Post by: Sabb on October 15, 2011, 08:40:12 PM
we need rules for this gamemode...
It's deathmatch, it doesn't require any rules further than no hacking, exploiting, disrespectful behavior, etc, the basic server rules.
Inb4 no spawn killing.
SPAWN KILLING IS ALLOWED
Title: Re: GM Stronghold
Post by: memo3300 on October 15, 2011, 10:17:35 PM
It's deathmatch, it doesn't require any rules further than no hacking, exploiting, disrespectful behavior, etc, the basic server rules.
Inb4 no spawn killing.
SPAWN KILLING IS ALLOWED


Thanks for that, pilot started complaining about that and even asked me if i was applying for VIP so he could stop to backstab me.

anyways i got this question: Is it allowed to cade a spawn point? like making a little barricade by the spawn point and killing any1 who spawns.

I ended up making this by mistake, so i would like to know if i can or no.
Title: Re: GM Stronghold
Post by: Deacon on October 15, 2011, 10:28:25 PM
because mobile spawns are removable, it is allowed to kill spawners there. Frowned upon, but allowed.

Making death channels around the world spawns is not allowed.
Title: Re: GM Stronghold
Post by: memo3300 on October 15, 2011, 10:32:51 PM
because mobile spawns are removable, it is allowed to kill spawners there. Frowned upon, but allowed.

Making death channels around the world spawns is not allowed.

wait... in the map there are some hallways made by the back part of some buildings, if you make a "fort" here but not interupting the spawn of players that isn't banable right?
Title: Re: GM Stronghold
Post by: Shawn on October 15, 2011, 10:36:24 PM
wait... in the map there are some hallways made by the back part of some buildings, if you make a "fort" here but not interupting the spawn of players that isn't banable right?

As long as the spawn point (worldspawn) isn't in your fort or blocking the spawn you're good.
Title: Re: GM Stronghold
Post by: Deacon on October 15, 2011, 10:42:42 PM
wait... in the map there are some hallways made by the back part of some buildings, if you make a "fort" here but not interupting the spawn of players that isn't banable right?

if its inescapable
Title: Re: GM Stronghold
Post by: blαh2355 on October 16, 2011, 03:15:38 AM
Can someone give like a link or upload the 2 maps? It's annoying to download everything every time the map switches.
Title: Re: GM Stronghold
Post by: Sabb on October 16, 2011, 08:24:26 AM
I know what you're talking about memo, I've done it mistakingly before as well. The smallish house on lockdown that has a part of the hallway or w.e behind it, you can't block that off. If anything blocks off worldspawns, it's not allowed. Keep in mind, you can block off one part of that hall, just not enclose that whole part with a worldspawn.
Title: Re: GM Stronghold
Post by: Alphaggot on October 16, 2011, 10:06:57 AM
There is one thing that angers me and causes me to drink! (inb4 spotted reference.)

When people are raiding and spam props right when you destroy another prop. This causes the person to block the person from leaving the base and can allow extreme anger raiding. This should be limited by prop spawn time. For example when I was playing this morning, someone caded me inside my base that made me stuck. He killed me then proceeded to spawn kill me and thus caused me to rage quit.
Title: Re: GM Stronghold
Post by: Shawn on October 16, 2011, 10:09:29 AM
There is one thing that angers me and causes me to drink! (inb4 spotted reference.)

When people are raiding and spam props right when you destroy another prop. This causes the person to block the person from leaving the base and can allow extreme anger raiding. This should be limited by prop spawn time. For example when I was playing this morning, someone caded me inside my base that made me stuck. He killed me then proceeded to spawn kill me and thus caused me to rage quit.

Alpha, just remove your spawn then you will spawn in the worldspawns and problem solved.
Title: Re: GM Stronghold
Post by: Rocket50 on October 16, 2011, 10:12:26 AM
The whole point of mobile spawn camping is so that they have to spam 'z' to get rid of the spawns, and since in a fort everyone places a spawn point first, it effectively removes all props
Title: Re: GM Stronghold
Post by: Boardtech on October 16, 2011, 12:14:58 PM
Tested this on CS:S maps on the server, doesn't work well due to spawn points. Maybe TTT maps would be good?
Spoiler (click to show/hide)
Title: Re: GM Stronghold
Post by: Sabb on October 16, 2011, 12:26:10 PM
Tested this on CS:S maps on the server, doesn't work well due to spawn points. Maybe TTT maps would be good?
Spoiler (click to show/hide)
What?
It should only be played on the maps made for it.
Title: Re: GM Stronghold
Post by: ursus on October 16, 2011, 01:15:07 PM
What?
It should only be played on the maps made for it.

Still though, usually any combat-oriented map will work with a similar gamemode if you change the spawnpoints as needed. At least in my experience.
Title: Re: GM Stronghold
Post by: Sabb on October 16, 2011, 01:17:12 PM
Still though, usually any combat-oriented map will work with a similar gamemode if you change the spawnpoints as needed. At least in my experience.
It's not just plain deathmatch though, it's all based around building bases, so the maps have to be a certain way. CS maps would simply not work at all for it.
Title: Re: GM Stronghold
Post by: ursus on October 16, 2011, 01:38:55 PM
It's not just plain deathmatch though, it's all based around building bases, so the maps have to be a certain way. CS maps would simply not work at all for it.

I can think of some HL2:DM maps that might work.

WE MUST RESEARCH THIS
Title: Re: GM Stronghold
Post by: blαh2355 on October 16, 2011, 02:55:10 PM
Well, this morning, Bananahat was there and we were playing some CS:S map, I forgot what it was called but it had some small buildings and courtyards around the place. It worked pretty well.
Title: Re: GM Stronghold
Post by: ursus on October 16, 2011, 03:39:50 PM
Well, this morning, Bananahat was there and we were playing some CS:S map, I forgot what it was called but it had some small buildings and courtyards around the place. It worked pretty well.

cs_compound might work. There's moderate building space.
Title: Re: GM Stronghold
Post by: Deacon on October 16, 2011, 06:55:07 PM
honestly it wouldn't be hard to make a quick map for this gamemode
Title: Re: GM Stronghold
Post by: memo3300 on October 16, 2011, 06:59:45 PM
honestly it wouldn't be hard to make a quick map for this gamemode

The stronghold map doesn't got 2 many details, and i found some mitakes like some places were is the wrong textures or the floor having 2 diferent levels.


I could have tried making a map for this but just today ended my 1 week vacations :I
Title: Re: GM Stronghold
Post by: Sabb on October 16, 2011, 07:01:23 PM
honestly it wouldn't be hard to make a quick map for this gamemode
Nope.
Title: Re: GM Stronghold
Post by: memo3300 on October 16, 2011, 07:21:00 PM
akgasdlgsdjgafghsag

Maybe add spectation so we can know if someone is aimbotting/wallhacking?

It's a pain in the ass to get good proof of someone doing this without spectating
Title: Re: GM Stronghold
Post by: Deacon on October 16, 2011, 07:29:18 PM
>map with basic buildings
>info_player_deathmatch
>very hard
Title: Re: GM Stronghold
Post by: Sabb on October 16, 2011, 08:05:21 PM
>map with basic buildings
>info_player_deathmatch
>very hard
I was agreeing.
Title: Re: GM Stronghold
Post by: Deacon on October 16, 2011, 08:16:17 PM
I was agreeing.

...oh
Title: Re: GM Stronghold
Post by: Deathie on October 17, 2011, 01:16:15 AM
Well, this morning, Bananahat was there and we were playing some CS:S map,

It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.
Title: Re: GM Stronghold
Post by: jimonions on October 17, 2011, 02:07:16 AM
It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.
... :trollface:

This gamemode seems to be centered around urban environments. I would not like to be sniped every time I spawned in a field
Title: Re: GM Stronghold
Post by: Dale Feles on October 17, 2011, 03:38:55 AM
It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.

Problem is that you only get a limited amount of props (18). Players wouldn't be able to build complex buildings.
Title: Re: GM Stronghold
Post by: Sabb on October 17, 2011, 03:53:40 AM
It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.
Problem is that you only get a limited amount of props (18). Players wouldn't be able to build complex buildings.
Open maps really don't work for this gamemode.
Title: Re: GM Stronghold
Post by: Deathie on October 17, 2011, 06:04:03 AM
Open maps really don't work for this gamemode.

I didn't say open.

I just said very hilly, with a lot of forestry.

Kind of like that part in episode 2 where you fight off all the striders in your jeep.
Title: Re: GM Stronghold
Post by: semy32 on October 17, 2011, 06:23:22 AM
A spectator mode would come in very handy.
Title: Re: GM Stronghold
Post by: Sabb on October 17, 2011, 06:24:25 AM
I didn't say open.

I just said very hilly, with a lot of forestry.

Kind of like that part in episode 2 where you fight off all the striders in your jeep.
Still don't think that would work very well.
Best to keep it in urban environments.
Title: Re: GM Stronghold
Post by: Don on October 17, 2011, 07:06:13 AM
A spectator mode would come in very handy.
This.
This gamemode is really filled with hackers, but due to the guns being insanely accurate it's sometimes very hard to figure out whether someone's actually hacking or not.
Title: Re: GM Stronghold
Post by: Apie2 on October 17, 2011, 01:34:49 PM
Like Memo said its annoying that some guys need to dl stuff after every single map change or joining the server.
Better said we need a content pack.
Title: Re: GM Stronghold
Post by: memo3300 on October 17, 2011, 02:18:09 PM
Like Memo said its annoying that some guys need to dl stuff after every single map change or joining the server.
Better said we need a content pack.

But i didn't said that...
Title: Re: GM Stronghold
Post by: blαh2355 on October 17, 2011, 04:26:11 PM
Like Memo said its annoying that some guys need to dl stuff after every single map change or joining the server.
Better said we need a content pack.
Bish I said that.
Title: Re: GM Stronghold
Post by: Apie2 on October 19, 2011, 02:27:35 AM
Derp I failed. :/
Title: Re: GM Stronghold
Post by: Shawn on October 26, 2011, 04:27:34 PM
A spectator mode would come in very handy.


Bump

this so fing much.