Author Topic: GM Stronghold  (Read 579 times)

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Offline memo3300

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Re: GM Stronghold
« Reply #45 on: October 16, 2011, 06:59:45 PM »
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honestly it wouldn't be hard to make a quick map for this gamemode

The stronghold map doesn't got 2 many details, and i found some mitakes like some places were is the wrong textures or the floor having 2 diferent levels.


I could have tried making a map for this but just today ended my 1 week vacations :I







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Offline Sabb

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Re: GM Stronghold
« Reply #46 on: October 16, 2011, 07:01:23 PM »
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honestly it wouldn't be hard to make a quick map for this gamemode
Nope.


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Offline memo3300

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Re: GM Stronghold
« Reply #47 on: October 16, 2011, 07:21:00 PM »
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akgasdlgsdjgafghsag

Maybe add spectation so we can know if someone is aimbotting/wallhacking?

It's a pain in the ass to get good proof of someone doing this without spectating







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Offline Deacon

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Re: GM Stronghold
« Reply #48 on: October 16, 2011, 07:29:18 PM »
+1
>map with basic buildings
>info_player_deathmatch
>very hard

Offline Sabb

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Re: GM Stronghold
« Reply #49 on: October 16, 2011, 08:05:21 PM »
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>map with basic buildings
>info_player_deathmatch
>very hard
I was agreeing.


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Offline Deacon

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Re: GM Stronghold
« Reply #50 on: October 16, 2011, 08:16:17 PM »
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Offline Deathie

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Re: GM Stronghold
« Reply #51 on: October 17, 2011, 01:16:15 AM »
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Well, this morning, Bananahat was there and we were playing some CS:S map,

It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.


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Offline jimonions

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Re: GM Stronghold
« Reply #52 on: October 17, 2011, 02:07:16 AM »
+1
It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.
... :trollface:

This gamemode seems to be centered around urban environments. I would not like to be sniped every time I spawned in a field

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Offline Dale Feles

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Re: GM Stronghold
« Reply #53 on: October 17, 2011, 03:38:55 AM »
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It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.

Problem is that you only get a limited amount of props (18). Players wouldn't be able to build complex buildings.




Thank you Marie for the sprite.

Offline Sabb

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Re: GM Stronghold
« Reply #54 on: October 17, 2011, 03:53:40 AM »
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It wasn-

Nevermind.

A hilly map without any structures would be good. Force people to actually BUILD their structures.
Problem is that you only get a limited amount of props (18). Players wouldn't be able to build complex buildings.
Open maps really don't work for this gamemode.


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Offline Deathie

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Re: GM Stronghold
« Reply #55 on: October 17, 2011, 06:04:03 AM »
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Open maps really don't work for this gamemode.

I didn't say open.

I just said very hilly, with a lot of forestry.

Kind of like that part in episode 2 where you fight off all the striders in your jeep.


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Offline semy32

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Re: GM Stronghold
« Reply #56 on: October 17, 2011, 06:23:22 AM »
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A spectator mode would come in very handy.

Offline Sabb

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Re: GM Stronghold
« Reply #57 on: October 17, 2011, 06:24:25 AM »
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I didn't say open.

I just said very hilly, with a lot of forestry.

Kind of like that part in episode 2 where you fight off all the striders in your jeep.
Still don't think that would work very well.
Best to keep it in urban environments.


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Offline Don

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Re: GM Stronghold
« Reply #58 on: October 17, 2011, 07:06:13 AM »
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A spectator mode would come in very handy.
This.
This gamemode is really filled with hackers, but due to the guns being insanely accurate it's sometimes very hard to figure out whether someone's actually hacking or not.

Offline Apie2

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Re: GM Stronghold
« Reply #59 on: October 17, 2011, 01:34:49 PM »
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Like Memo said its annoying that some guys need to dl stuff after every single map change or joining the server.
Better said we need a content pack.