Author Topic: New TTT Weapons  (Read 1065 times)

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Offline Deacon

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Re: New TTT Weapons
« Reply #30 on: September 02, 2011, 10:41:52 AM »
+1
Ak-47
Rounds it holds: 35
Rifle rounds you can carry: 20

please fix
Tried to; didn't work. I'll ask Smasters and Coolz to see if there is anything I'm missing. We want it to hold 70 rounds (one magazine, one spare). The Barrett should also only be holding 8 rounds...it holds 24.

i think the ak should use the 9mm ammo since the rifle ammo is also used in the barret which has 50 cal rounds
The AK47 uses rifle rounds because that is closest to it's IRL counterpart. The problem arises from not having added custom ammunition to TTT, which we should not fuss with anyway. It would not be worth it. The barrett does use .50 cal rounds IRL, but again, due to the lack of custom ammo, we chose to pick the closest.


Please, fix the ak's fire rate. Its firing like a rifle.
I think we could bring the fire rate up a little bit.

I was thinking of some sort of revolver which uses Deagle ammo.
Stats:
Damage: Very high (more than deagle)
Fire rate: Slow (Rifle speed?)
Reload speed: Slow
Accuracy: High
Maybe when you fire it you get pushed back by the recoil?
Ammo: 6
Revolver anyone?
This is one of the first guns I tried to make. Everything that I found was a Desert Eagle skin, a HL2 .357 Skin, etc., so there was really nothing good to work with. Another concern arose when I remembered about the flare gun (uses the revolver model from hl2). It would cause too much confusion to have a normal weapon look like a traitor weapon (like, if I added a purple knife vs. a normal knife. People would get confused).

Maybe a beretta 92- medium damage,High accuracy,uses 9mm ammo,low reloading time,low shots? Or an m1911A1-low damage,fast shots,Fast reloading time,Medium accuracy. ? Or it could be a Browning-High power,low ammo,bad accuracy,slow reloading time.  (it uses 9mm ammo in real life so)
I wanted to add new pistols, but the 3 OEM TTT pistols cover every justifiable need for a sidearm. Pistol-high cap, med. power, accurate. Deagle, High power, low cap, dam. multiplier. Glock, low power, high fire rate

maybe this is a bit too much to ask but perhaps most of the weapons could be replaced with new weapons with better models and actual iron sights
an example :-
ak47 replaced with
http://www.garrysmod.org/downloads/?a=showimg&v=124381_2
http://www.garrysmod.org/downloads/?a=showimg&v=124381_3

edit :-
another suggestion :-
replace all new weapons with the old ones and open a new test server with every new weapon except for of course t weapons and det weapons
 (ump 45 to be replaced with an iron sights version from garrysmod.org)
....what? All weapons do have ironsights. Proper ironsights, even. F1>Settings> and uncheck the box that says "Lower Iron Sights".Also, if you want better weapon models, use skins. The less we can make people download, the better. Which is why we use the CS:S models for 4 of the new 6 weapons.


is M3 the pump shotgun?


Yes sir. Yes it is, and we also added another shot per shell to the gun. It should be a bit more powerful now.

Offline blαh2355

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Re: New TTT Weapons
« Reply #31 on: September 02, 2011, 01:22:14 PM »
0
Maybe the new pistol could be the H&K MK23?

Probably could use deagle ammo.



Offline Deacon

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Re: New TTT Weapons
« Reply #32 on: September 02, 2011, 01:29:50 PM »
0
Maybe the new pistol could be the H&K MK23?

Probably could use deagle ammo.

Or a 1911 platform gun. Either way, the point remains that pistols don't need to be added. it works...great.

Offline A4F| Ghost

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Re: New TTT Weapons
« Reply #33 on: September 02, 2011, 02:14:49 PM »
0
err a link to an example skin would be much appreciated
edit : nevermind found a shitload of skins hope they work :3

and is it fine if i use them , i mean would i be breaking any rules by using them or something ?
« Last Edit: September 02, 2011, 02:17:18 PM by A4F| Ghost »

Offline Deacon

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Re: New TTT Weapons
« Reply #34 on: September 02, 2011, 02:19:44 PM »
0
err a link to an example skin would be much appreciated
edit : nevermind found a shitload of skins hope they work :3

and is it fine if i use them , i mean would i be breaking any rules by using them or something ?

Nope. Skins are allowed; transparent walls and auras are not allowed.

Offline A4F| Ghost

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Re: New TTT Weapons
« Reply #35 on: September 02, 2011, 02:32:04 PM »
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yes i know that
anyway a link to a skin pack would be much appreciated if someone does use custom skins
with iron sights

Offline ursus

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Re: New TTT Weapons
« Reply #36 on: September 02, 2011, 03:25:18 PM »
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so uh

where are these weapons

i'm not seein them

Offline Sabb

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Re: New TTT Weapons
« Reply #37 on: September 02, 2011, 03:34:24 PM »
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so uh

where are these weapons

i'm not seein them
Only on maps with random weapon spawns. All CSS maps have them. Whitehouse doesn't.


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Offline Сєşάя

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Re: New TTT Weapons
« Reply #38 on: September 05, 2011, 06:15:23 AM »
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Why not put the real barret sound? :)

Offline Sabb

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Re: New TTT Weapons
« Reply #39 on: September 05, 2011, 09:04:13 AM »
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Why not put the real barret sound? :)
More unnecessary downloads.


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Offline Hotgreensoldier

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Re: New TTT Weapons
« Reply #40 on: September 05, 2011, 09:28:23 AM »
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More unnecessary downloads.

This.

So far, I haven't even been able to get any of the new weapons cept the pump shotty. When I tested it, I lagged and accidently shot somebody....WELL, THAT PROVES THAT IT DOES A LOT OF DAMGE. Lol.

I was thinking of some sort of revolver which uses Deagle ammo.
Stats:
Damage: Very high (more than deagle)
Fire rate: Slow (Rifle speed?)
Reload speed: Slow
Accuracy: High
Maybe when you fire it you get pushed back by the recoil?Ammo: 6
Revolver anyone?


Revolver jump anyone? ._.
« Last Edit: September 05, 2011, 09:32:37 AM by Hotgreensoldier »
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Offline TehHank

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Re: New TTT Weapons
« Reply #41 on: September 06, 2011, 01:09:25 AM »
0
Lmao revovler jump

Offline A4F| Ghost

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Re: New TTT Weapons
« Reply #42 on: September 06, 2011, 02:46:14 AM »
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@Deacon , adding a revolver could easily be possible
the model for the current flare gun could be replaced with the hl2 default pistol
 (which would be more suitable for a flare gun) and the hl2 revolver could be used as a high powered revolver in ttt
and yes you should get pushed back a step when you fire a round 

Offline TehHank

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Re: New TTT Weapons
« Reply #43 on: September 06, 2011, 04:28:24 AM »
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 :)) PEOPLE KNOW I EXIST

Offline Deacon

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Re: New TTT Weapons
« Reply #44 on: September 06, 2011, 11:04:37 AM »
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@Deacon , adding a revolver could easily be possible
the model for the current flare gun could be replaced with the hl2 default pistol
 (which would be more suitable for a flare gun) and the hl2 revolver could be used as a high powered revolver in ttt
and yes you should get pushed back a step when you fire a round

I disagree.
We don't need a FAN in TTT. The deagle is already an incredibly high powered handgun. What benefit does adding a revolver carry? Slower reload times, slower firing speed, decreased accuracy; It just isn't worth it.