Author Topic: New TTT Weapons  (Read 1070 times)

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Offline A4F| Ghost

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Re: New TTT Weapons
« Reply #45 on: September 07, 2011, 01:02:24 AM »
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hmm true

Offline Сєşάя

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Re: New TTT Weapons
« Reply #46 on: September 13, 2011, 11:14:36 AM »
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Hey.

If someone are interesting to change the shotgun, I have this link: http://www.garrysmod.org/downloads/?a=view&id=81215

Offline Deacon

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Re: New TTT Weapons
« Reply #47 on: September 13, 2011, 11:18:00 AM »
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Hey.

If someone are interesting to change the shotgun, I have this link: http://www.garrysmod.org/downloads/?a=view&id=81215

I don't see a reason to add another shotgun; we have two already.

Offline TehHank

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Re: New TTT Weapons
« Reply #48 on: September 13, 2011, 11:22:45 AM »
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Default shotgun ftw

Offline blαh2355

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Re: New TTT Weapons
« Reply #49 on: September 13, 2011, 01:27:03 PM »
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I don't see a reason to add another shotgun; we have two already.
He said change lol. I rather prefer the default shotgun anyways.



Offline aerobro

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Re: New TTT Weapons
« Reply #50 on: September 13, 2011, 04:15:42 PM »
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pump shotguns are the best shotgun

Offline cogsandspigots

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Re: New TTT Weapons
« Reply #51 on: September 13, 2011, 04:39:57 PM »
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pump shotguns are the best shotgun
Un-scoped bolt action rifles are the best rifles.

DO IT DO IT DO IT!

Offline Deacon

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Re: New TTT Weapons
« Reply #52 on: September 13, 2011, 04:41:18 PM »
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Un-scoped bolt action rifles are the best rifles.

DO IT DO IT DO IT!


hm....
kind of want....
what do you guys think, something like a lever action? i don't think i could find a good bolt action rifle without a scope

Offline blαh2355

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Re: New TTT Weapons
« Reply #53 on: September 13, 2011, 05:08:23 PM »
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hm....
kind of want....
what do you guys think, something like a lever action? i don't think i could find a good bolt action rifle without a scope
Unless you use a WWII gun like the Kar 98k



Offline Osme

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Re: New TTT Weapons
« Reply #54 on: September 13, 2011, 06:23:06 PM »
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Needs more fort-12  :trollface:
More handguns, more handguns everywhere
Actually there is a fort12 model that is pretty nice :l
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Offline A4F| Ghost

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Re: New TTT Weapons
« Reply #55 on: September 14, 2011, 01:11:28 AM »
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The gdcw pack on gmod.org contains an unscoped awp however those weapons will cause lag as each bullet has its own entity
Edit: i also found this http://www.garrysmod.org/downloads/?a=view&id=90023(awp)

And http://www.garrysmod.org/downloads/?a=view&id=89947 (scout)
« Last Edit: September 14, 2011, 01:34:13 AM by A4F| Ghost »

Offline Deacon

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Re: New TTT Weapons
« Reply #56 on: September 14, 2011, 10:02:48 AM »
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The gdcw pack on gmod.org contains an unscoped awp however those weapons will cause lag as each bullet has its own entity
Edit: i also found this http://www.garrysmod.org/downloads/?a=view&id=90023(awp)

And http://www.garrysmod.org/downloads/?a=view&id=89947 (scout)

it would be better to use a different model for these, to prevent confusion. also, bullet entities don't matter; ttt uses its own system for bullets. All that we really need are the models.

Offline cogsandspigots

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Re: New TTT Weapons
« Reply #57 on: September 14, 2011, 08:09:35 PM »
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Unless you use a WWII gun like the Kar 98k
Or Mosin-Nagant

Ok, now I really want one for TTT.

Offline Deacon

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Re: New TTT Weapons
« Reply #58 on: September 14, 2011, 08:40:33 PM »
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Or Mosin-Nagant

Ok, now I really want one for TTT.

Pick a bolt action rifle; Find one with a good model for the hands and one for the gun on the ground (v_models and w_models).

How would we make it so that it balances into the current TTT weaponry correctly? We have 2 rifles, 4 assault rifles, 2 smgs, 2 shotguns, and 3 pistols. If we're going to add another rifle, we must make it so that it has advantages/disadvantages that make it stand out from the current weaponry; especially if we are using a custom model.

Offline Loke

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Re: New TTT Weapons
« Reply #59 on: September 14, 2011, 08:47:11 PM »
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TMP?
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