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Support (Read Only) => Suggestions => Topic started by: Deacon on August 28, 2011, 02:45:52 PM

Title: New TTT Weapons
Post by: Deacon on August 28, 2011, 02:45:52 PM
Post here about things that need to be fixed, concerns you may have, etc.

Please consider the work that was put into the weapons in order to keep the game balanced. Models mean nothing, such as with the barret
Title: Re: New TTT Weapons
Post by: SMasters on August 28, 2011, 03:04:53 PM
Post here about things that need to be fixed, concerns you may have, etc.

Please consider the work that was put into the weapons in order to keep the game balanced. Models mean nothing, such as with the barret

.ak47 should have a slower rate of fire
.barret's held in the crotch(idk if this counts as a model based thing or not)
.the new guns don't have weapon icons.
Title: Re: New TTT Weapons
Post by: coolzeldad on August 28, 2011, 03:41:23 PM
.barret's held in the crotch(idk if this counts as a model based thing or not)

ya is :/
Title: Re: New TTT Weapons
Post by: Deacon on August 28, 2011, 05:31:40 PM
MP5 needs an ironsight fix: here is the correct code.

*********************************************
SWEP.IronSightsPos = Vector(4.743, -5.831, 2.025)
SWEP.IronSightsAng = Vector(0, 0, 0)
*********************************************

AK needs a fire rate increase, here is the value; 0.182

famas needs a damage decrease, here is the value; 10


Thanks to Smasters and Pilot for these suggestions.
Come on, guys, looking for more things to do with my time
Title: Re: New TTT Weapons
Post by: coolzeldad on August 28, 2011, 09:35:59 PM
MP5 needs an ironsight fix: here is the correct code.

*********************************************
SWEP.IronSightsPos = Vector(4.743, -5.831, 2.025)
SWEP.IronSightsAng = Vector(0, 0, 0)
*********************************************

AK needs a fire rate increase, here is the value; 0.182

famas needs a damage decrease, here is the value; 10


Thanks to Smasters and Pilot for these suggestions.
Come on, guys, looking for more things to do with my time

updatedz
Title: Re: New TTT Weapons
Post by: ursus on August 28, 2011, 09:43:51 PM
rename barrett to "coolz' pingas"

problem solved
Title: Re: New TTT Weapons
Post by: Sabb on August 28, 2011, 09:44:55 PM
rename barrett to "coolz' pingas"

problem solved
Extremely slow, inaccurate, and takes a long time to reload?
wat
Title: Re: New TTT Weapons
Post by: ursus on August 28, 2011, 09:47:48 PM
Extremely slow, inaccurate, and takes a long time to reload?
wat

large diameter round, high power, only requires one shot, long barrel

Title: Re: New TTT Weapons
Post by: Sabb on August 28, 2011, 09:49:15 PM
large diameter round, high power, only requires one shot, long barrel
Oh okay.
Large impact?
Title: Re: New TTT Weapons
Post by: coolzeldad on August 29, 2011, 02:53:35 PM
Extremely slow, inaccurate, and takes a long time to reload?
wat

I think you're projecting from yourself again..

large diameter round, high power, only requires one shot, long barrel



yes yes

Oh okay.
Large impact?

Now you're getting it :)
Title: Re: New TTT Weapons
Post by: [Valor]iPounce on August 30, 2011, 05:47:28 AM
Make pump shotgun slower firing rate, i've been seeing that pump is fast as auto
And increase the damage of pump ( i shot somebody in the body, didn't die )

M3 needs more slower firing rate

I've been hearing awp sounds at baret (i think its baret) maybe change the sounds something else?

And finally, make a custom ammo for ak. Or fix the rifle ammo for ak

Decrease ak's clip to 30

Increase the ak's firin speed a little more ( ak has been firing like a sniper rifle )
Title: Re: New TTT Weapons
Post by: Osme on August 30, 2011, 06:02:08 AM
change ammo to all guns to +1 their current.
>chamber
>:C

need replace barret with dis (http://world.guns.ru/sniper/large-caliber-sniper-rifles/at/steyr-iws-2000-e.html)
<3
Title: Re: New TTT Weapons
Post by: Osme on August 30, 2011, 09:08:41 PM
oh and love of god, make barret not affected by karma. Once you acidently kill 1-2 people and get ~200 karma, only way to get karma back up to a point where you can even injure a t before he crowbars you to death, is to afk for a few hours...
its not a common gun, and atleast it amkes it reasonable to raise karma after an accident or a baiting... FAAAAAAAAAAAAAAGOT
Title: Re: New TTT Weapons
Post by: Sabb on August 30, 2011, 09:10:49 PM
oh and love of god, make barret not affected by karma. Once you acidently kill 1-2 people and get ~200 karma, only way to get karma back up to a point where you can even injure a t before he crowbars you to death, is to afk for a few hours...
its not a common gun, and atleast it amkes it reasonable to raise karma after an accident or a baiting... FAAAAAAAAAAAAAAGOT
...Yano...
Title: Re: New TTT Weapons
Post by: Osme on August 30, 2011, 09:14:31 PM
...Yano...
its not a common gun, and it wouldnt really be overpowered in the hands of an rdmer. could be put down easily. there atleast needs to be something so that there isnt a group of people afking to get karma. There is always atleast 1 or 2 people
i mean think. A guy baits you when you had karma, 600karma Meh not taht bad. 25-30% reduction. thats workable. same guy baits you again, 250 karma, 90% reduction... not so workable.
Title: Re: New TTT Weapons
Post by: Sabb on August 30, 2011, 09:58:38 PM
its not a common gun, and it wouldnt really be overpowered in the hands of an rdmer. could be put down easily. there atleast needs to be something so that there isnt a group of people afking to get karma. There is always atleast 1 or 2 people
i mean think. A guy baits you when you had karma, 600karma Meh not taht bad. 25-30% reduction. thats workable. same guy baits you again, 250 karma, 90% reduction... not so workable.
Wtf are you even saying lol?
You're seriously not making sense.
Title: Re: New TTT Weapons
Post by: Prox on August 31, 2011, 12:25:54 PM
Famas needs to do more damage then it does now, I just tried it and it seemed to me that it's a glock with slower fire rate and probably a bit more accurate.
Title: Re: New TTT Weapons
Post by: Sabb on August 31, 2011, 12:28:26 PM
Famas needs to do more damage then it does now, I just tried it and it seemed to me that it's a glock with slower fire rate and probably a bit more accurate.
Lolno. Famas is perfect. M3 needs more dmg.
Title: Re: New TTT Weapons
Post by: Deacon on August 31, 2011, 12:40:02 PM
Lolno. Famas is perfect. M3 needs more dmg.

we could add one more round of buckshot (from 5 to 6) which would increase damage slightly
Title: Re: New TTT Weapons
Post by: » Magic « on August 31, 2011, 12:44:19 PM
keep the 5 buckshots

add 5 more damage

not even a two headshots would kill franklin ;_;
Title: Re: New TTT Weapons
Post by: Deacon on August 31, 2011, 12:46:56 PM
keep the 5 buckshots

add 5 more damage

not even a two headshots would kill franklin ;_;

you have to be alot closer with that gun
it loses damage at range
each shot does 14.5 damage
5 shots per shell

if we added one more shot, it would keep base value while adding another 14.5 for a successful hit

EDIT: Thanks for adding coolz. I think it works better now, but I know how to work it lol
Let me know what you guys think.

Also, I had someone request a new type of pistol, but I can't think of what kind to add. we have 3, and they all do a good job for what they are designed for
Ideas?
Title: Re: New TTT Weapons
Post by: cogsandspigots on September 01, 2011, 05:01:14 PM
Is it bad that I actually agree with Deg?

I mean, it's next to impossible to mass RDM with a Barret and low karma people (achieved by making bad decisions or leaps of faith) need a way to actually participate without having to die without doing anything or Banzai charge the detective with a knife.
Title: Re: New TTT Weapons
Post by: Osme on September 01, 2011, 05:31:29 PM
Is it bad that I actually agree with Deg?

I mean, it's next to impossible to mass RDM with a Barret and low karma people (achieved by making bad decisions or leaps of faith) need a way to actually participate without having to die without doing anything or Banzai charge the detective with a knife.
the reason there are so much derp from me and rage form people is that i was tired as fuck
What i meant to say a quicker way to raise karma, not so much as a weapon that isnt affected (i was thinknig "OH IF I CAN KILL A T...", which sint a bad idea, but the method, not so good), because as it, minges have complete control over RND's karma system, while actual players are defenseless.
also, i agree a new sidearm or two is kind of needed
maybe detective (or t maybe...) gets m99a1? instant kill, 1 shot, as long as karma is above x... reeeeerrrrry high damage :l (its a single shot rifle. with next to perfect accuracy)
or replace barett (GO FIX THE FACKIN SPELLIN NIGRA) with the barret m99. instant kill, but slow as hell (1/3 current speed?) refire rate, on account of it being a single shot rifle
Title: Re: New TTT Weapons
Post by: aerobro on September 01, 2011, 06:40:31 PM
Lolno. Famas is perfect. M3 needs more dmg.

is M3 the pump shotgun?
Title: Re: New TTT Weapons
Post by: [Valor]iPounce on September 01, 2011, 06:54:56 PM
Please, fix the ak's fire rate. Its firing like a rifle.
Title: Re: New TTT Weapons
Post by: TehHank on September 02, 2011, 04:06:37 AM
Ak-47
Rounds it holds: 35
Rifle rounds you can carry: 20

please fix
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 02, 2011, 04:27:47 AM
i think the ak should use the 9mm ammo since the rifle ammo is also used in the barret which has 50 cal rounds
Title: Re: New TTT Weapons
Post by: semy32 on September 02, 2011, 06:17:44 AM
Also, I had someone request a new type of pistol, but I can't think of what kind to add. we have 3, and they all do a good job for what they are designed for
Ideas?

Maybe a beretta 92- medium damage,High accuracy,uses 9mm ammo,low reloading time,low shots? Or an m1911A1-low damage,fast shots,Fast reloading time,Medium accuracy. ? Or it could be a Browning-High power,low ammo,bad accuracy,slow reloading time.  (it uses 9mm ammo in real life so)
Title: Re: New TTT Weapons
Post by: TehHank on September 02, 2011, 07:16:23 AM
I was thinking of some sort of revolver which uses Deagle ammo.
Stats:
Damage: Very high (more than deagle)
Fire rate: Slow (Rifle speed?)
Reload speed: Slow
Accuracy: High
Maybe when you fire it you get pushed back by the recoil?
Ammo: 6
Revolver anyone?
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 02, 2011, 08:35:48 AM
maybe this is a bit too much to ask but perhaps most of the weapons could be replaced with new weapons with better models and actual iron sights
an example :-
ak47 replaced with
http://www.garrysmod.org/downloads/?a=showimg&v=124381_2 (http://www.garrysmod.org/downloads/?a=showimg&v=124381_2)
http://www.garrysmod.org/downloads/?a=showimg&v=124381_3 (http://www.garrysmod.org/downloads/?a=showimg&v=124381_3)

edit :-
another suggestion :-
replace all new weapons with the old ones and open a new test server with every new weapon except for of course t weapons and det weapons
 (ump 45 to be replaced with an iron sights version from garrysmod.org)
Title: Re: New TTT Weapons
Post by: Deacon on September 02, 2011, 10:41:52 AM
Ak-47
Rounds it holds: 35
Rifle rounds you can carry: 20

please fix
Tried to; didn't work. I'll ask Smasters and Coolz to see if there is anything I'm missing. We want it to hold 70 rounds (one magazine, one spare). The Barrett should also only be holding 8 rounds...it holds 24.

i think the ak should use the 9mm ammo since the rifle ammo is also used in the barret which has 50 cal rounds
The AK47 uses rifle rounds because that is closest to it's IRL counterpart. The problem arises from not having added custom ammunition to TTT, which we should not fuss with anyway. It would not be worth it. The barrett does use .50 cal rounds IRL, but again, due to the lack of custom ammo, we chose to pick the closest.


Please, fix the ak's fire rate. Its firing like a rifle.
I think we could bring the fire rate up a little bit.

I was thinking of some sort of revolver which uses Deagle ammo.
Stats:
Damage: Very high (more than deagle)
Fire rate: Slow (Rifle speed?)
Reload speed: Slow
Accuracy: High
Maybe when you fire it you get pushed back by the recoil?
Ammo: 6
Revolver anyone?
This is one of the first guns I tried to make. Everything that I found was a Desert Eagle skin, a HL2 .357 Skin, etc., so there was really nothing good to work with. Another concern arose when I remembered about the flare gun (uses the revolver model from hl2). It would cause too much confusion to have a normal weapon look like a traitor weapon (like, if I added a purple knife vs. a normal knife. People would get confused).

Maybe a beretta 92- medium damage,High accuracy,uses 9mm ammo,low reloading time,low shots? Or an m1911A1-low damage,fast shots,Fast reloading time,Medium accuracy. ? Or it could be a Browning-High power,low ammo,bad accuracy,slow reloading time.  (it uses 9mm ammo in real life so)
I wanted to add new pistols, but the 3 OEM TTT pistols cover every justifiable need for a sidearm. Pistol-high cap, med. power, accurate. Deagle, High power, low cap, dam. multiplier. Glock, low power, high fire rate

maybe this is a bit too much to ask but perhaps most of the weapons could be replaced with new weapons with better models and actual iron sights
an example :-
ak47 replaced with
http://www.garrysmod.org/downloads/?a=showimg&v=124381_2 (http://www.garrysmod.org/downloads/?a=showimg&v=124381_2)
http://www.garrysmod.org/downloads/?a=showimg&v=124381_3 (http://www.garrysmod.org/downloads/?a=showimg&v=124381_3)

edit :-
another suggestion :-
replace all new weapons with the old ones and open a new test server with every new weapon except for of course t weapons and det weapons
 (ump 45 to be replaced with an iron sights version from garrysmod.org)
....what? All weapons do have ironsights. Proper ironsights, even. F1>Settings> and uncheck the box that says "Lower Iron Sights".Also, if you want better weapon models, use skins. The less we can make people download, the better. Which is why we use the CS:S models for 4 of the new 6 weapons.


is M3 the pump shotgun?


Yes sir. Yes it is, and we also added another shot per shell to the gun. It should be a bit more powerful now.
Title: Re: New TTT Weapons
Post by: blαh2355 on September 02, 2011, 01:22:14 PM
Maybe the new pistol could be the H&K MK23?

Probably could use deagle ammo.
Title: Re: New TTT Weapons
Post by: Deacon on September 02, 2011, 01:29:50 PM
Maybe the new pistol could be the H&K MK23?

Probably could use deagle ammo.

Or a 1911 platform gun. Either way, the point remains that pistols don't need to be added. it works...great.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 02, 2011, 02:14:49 PM
err a link to an example skin would be much appreciated
edit : nevermind found a shitload of skins hope they work :3

and is it fine if i use them , i mean would i be breaking any rules by using them or something ?
Title: Re: New TTT Weapons
Post by: Deacon on September 02, 2011, 02:19:44 PM
err a link to an example skin would be much appreciated
edit : nevermind found a shitload of skins hope they work :3

and is it fine if i use them , i mean would i be breaking any rules by using them or something ?

Nope. Skins are allowed; transparent walls and auras are not allowed.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 02, 2011, 02:32:04 PM
yes i know that
anyway a link to a skin pack would be much appreciated if someone does use custom skins
with iron sights
Title: Re: New TTT Weapons
Post by: ursus on September 02, 2011, 03:25:18 PM
so uh

where are these weapons

i'm not seein them
Title: Re: New TTT Weapons
Post by: Sabb on September 02, 2011, 03:34:24 PM
so uh

where are these weapons

i'm not seein them
Only on maps with random weapon spawns. All CSS maps have them. Whitehouse doesn't.
Title: Re: New TTT Weapons
Post by: Сєşάя on September 05, 2011, 06:15:23 AM
Why not put the real barret sound? :)
Title: Re: New TTT Weapons
Post by: Sabb on September 05, 2011, 09:04:13 AM
Why not put the real barret sound? :)
More unnecessary downloads.
Title: Re: New TTT Weapons
Post by: Hotgreensoldier on September 05, 2011, 09:28:23 AM
More unnecessary downloads.

This.

So far, I haven't even been able to get any of the new weapons cept the pump shotty. When I tested it, I lagged and accidently shot somebody....WELL, THAT PROVES THAT IT DOES A LOT OF DAMGE. Lol.

I was thinking of some sort of revolver which uses Deagle ammo.
Stats:
Damage: Very high (more than deagle)
Fire rate: Slow (Rifle speed?)
Reload speed: Slow
Accuracy: High
Maybe when you fire it you get pushed back by the recoil?Ammo: 6
Revolver anyone?


Revolver jump anyone? ._.
Title: Re: New TTT Weapons
Post by: TehHank on September 06, 2011, 01:09:25 AM
Lmao revovler jump
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 06, 2011, 02:46:14 AM
@Deacon , adding a revolver could easily be possible
the model for the current flare gun could be replaced with the hl2 default pistol
 (which would be more suitable for a flare gun) and the hl2 revolver could be used as a high powered revolver in ttt
and yes you should get pushed back a step when you fire a round 
Title: Re: New TTT Weapons
Post by: TehHank on September 06, 2011, 04:28:24 AM
 :)) PEOPLE KNOW I EXIST
Title: Re: New TTT Weapons
Post by: Deacon on September 06, 2011, 11:04:37 AM
@Deacon , adding a revolver could easily be possible
the model for the current flare gun could be replaced with the hl2 default pistol
 (which would be more suitable for a flare gun) and the hl2 revolver could be used as a high powered revolver in ttt
and yes you should get pushed back a step when you fire a round

I disagree.
We don't need a FAN in TTT. The deagle is already an incredibly high powered handgun. What benefit does adding a revolver carry? Slower reload times, slower firing speed, decreased accuracy; It just isn't worth it.

Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 07, 2011, 01:02:24 AM
hmm true
Title: Re: New TTT Weapons
Post by: Сєşάя on September 13, 2011, 11:14:36 AM
Hey.

If someone are interesting to change the shotgun, I have this link: http://www.garrysmod.org/downloads/?a=view&id=81215 (http://www.garrysmod.org/downloads/?a=view&id=81215)
Title: Re: New TTT Weapons
Post by: Deacon on September 13, 2011, 11:18:00 AM
Hey.

If someone are interesting to change the shotgun, I have this link: http://www.garrysmod.org/downloads/?a=view&id=81215 (http://www.garrysmod.org/downloads/?a=view&id=81215)

I don't see a reason to add another shotgun; we have two already.
Title: Re: New TTT Weapons
Post by: TehHank on September 13, 2011, 11:22:45 AM
Default shotgun ftw
Title: Re: New TTT Weapons
Post by: blαh2355 on September 13, 2011, 01:27:03 PM
I don't see a reason to add another shotgun; we have two already.
He said change lol. I rather prefer the default shotgun anyways.
Title: Re: New TTT Weapons
Post by: aerobro on September 13, 2011, 04:15:42 PM
pump shotguns are the best shotgun
Title: Re: New TTT Weapons
Post by: cogsandspigots on September 13, 2011, 04:39:57 PM
pump shotguns are the best shotgun
Un-scoped bolt action rifles are the best rifles.

DO IT DO IT DO IT!
Title: Re: New TTT Weapons
Post by: Deacon on September 13, 2011, 04:41:18 PM
Un-scoped bolt action rifles are the best rifles.

DO IT DO IT DO IT!


hm....
kind of want....
what do you guys think, something like a lever action? i don't think i could find a good bolt action rifle without a scope
Title: Re: New TTT Weapons
Post by: blαh2355 on September 13, 2011, 05:08:23 PM

hm....
kind of want....
what do you guys think, something like a lever action? i don't think i could find a good bolt action rifle without a scope
Unless you use a WWII gun like the Kar 98k
Title: Re: New TTT Weapons
Post by: Osme on September 13, 2011, 06:23:06 PM
Needs more fort-12  :trollface:
More handguns, more handguns everywhere
Actually there is a fort12 model that is pretty nice :l
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 14, 2011, 01:11:28 AM
The gdcw pack on gmod.org contains an unscoped awp however those weapons will cause lag as each bullet has its own entity
Edit: i also found this http://www.garrysmod.org/downloads/?a=view&id=90023 (http://www.garrysmod.org/downloads/?a=view&id=90023)(awp)

And http://www.garrysmod.org/downloads/?a=view&id=89947 (http://www.garrysmod.org/downloads/?a=view&id=89947) (scout)
Title: Re: New TTT Weapons
Post by: Deacon on September 14, 2011, 10:02:48 AM
The gdcw pack on gmod.org contains an unscoped awp however those weapons will cause lag as each bullet has its own entity
Edit: i also found this http://www.garrysmod.org/downloads/?a=view&id=90023 (http://www.garrysmod.org/downloads/?a=view&id=90023)(awp)

And http://www.garrysmod.org/downloads/?a=view&id=89947 (http://www.garrysmod.org/downloads/?a=view&id=89947) (scout)

it would be better to use a different model for these, to prevent confusion. also, bullet entities don't matter; ttt uses its own system for bullets. All that we really need are the models.
Title: Re: New TTT Weapons
Post by: cogsandspigots on September 14, 2011, 08:09:35 PM
Unless you use a WWII gun like the Kar 98k
Or Mosin-Nagant

Ok, now I really want one for TTT.
Title: Re: New TTT Weapons
Post by: Deacon on September 14, 2011, 08:40:33 PM
Or Mosin-Nagant

Ok, now I really want one for TTT.

Pick a bolt action rifle; Find one with a good model for the hands and one for the gun on the ground (v_models and w_models).

How would we make it so that it balances into the current TTT weaponry correctly? We have 2 rifles, 4 assault rifles, 2 smgs, 2 shotguns, and 3 pistols. If we're going to add another rifle, we must make it so that it has advantages/disadvantages that make it stand out from the current weaponry; especially if we are using a custom model.
Title: Re: New TTT Weapons
Post by: Loke on September 14, 2011, 08:47:11 PM
TMP?
Title: Re: New TTT Weapons
Post by: Deacon on September 14, 2011, 08:49:08 PM
TMP?

no use; the MAC10 has a high enough fire rate.
TMPs are fast, light. But the MAC10 is this already.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 15, 2011, 01:00:51 AM
How about :- http://www.garrysmod.org/downloads/?a=view&id=123792 (http://www.garrysmod.org/downloads/?a=view&id=123792)
Will try to get the unscoped awp model from the gdcw pack as soon as my dsl starts working
Title: Re: New TTT Weapons
Post by: Deacon on September 15, 2011, 01:03:41 AM
How about :- http://www.garrysmod.org/downloads/?a=view&id=123792 (http://www.garrysmod.org/downloads/?a=view&id=123792)
Will try to get the unscoped awp model from the gdcw pack as soon as my dsl starts working

No, I don't want to use an awp; on some servers, AWPs are traitor weapons. They will confuse players that have come from other servers.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 15, 2011, 01:38:53 AM
The awp from the gdcw pack looks nothing like the css awp its completely black and well just looks alot different and it also has awesome iron sights
Title: Re: New TTT Weapons
Post by: Сєşάя on September 15, 2011, 05:15:45 AM
The awp from the gdcw pack looks nothing like the css awp its completely black and well just looks alot different and it also has awesome iron sights

Why use an AWP if we already have a Barret.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 15, 2011, 05:21:02 AM
cause the one im talking about has iron sights
,downloading the gdcw pack will post a screenie in a bit
Title: Re: New TTT Weapons
Post by: cogsandspigots on September 15, 2011, 03:32:50 PM
http://www.garrysmod.org/downloads/?a=view&id=68379 (http://www.garrysmod.org/downloads/?a=view&id=68379)

This is what I had in mind.
I need to play-test it a bit first.

It also needs CSS hands.
Title: :)
Post by: Loke on September 15, 2011, 03:37:16 PM
most likely doesnt,  some weapons have the hl2 hands, such as the flare gun and the t weapon that can push others... forgot the name.
Title: Re: New TTT Weapons
Post by: Deacon on September 15, 2011, 04:06:44 PM
Still leaves the question; WHY do we need a new rifle
Title: Re: New TTT Weapons
Post by: Sabb on September 15, 2011, 04:09:44 PM
Still leaves the question; WHY do we need a new rifle
We don't.
M14 already serves any purpose of a lever action rifle.
Just more downloading unnecessary content.
Title: Re: New TTT Weapons
Post by: cogsandspigots on September 15, 2011, 04:34:05 PM
We don't.
M14 already serves any purpose of a lever action rifle.
Just more downloading unnecessary content.
The M14 = scope-less scout.

The new rifle = scope-less barret.

Without the annoying crouch to fire.
Title: Re: New TTT Weapons
Post by: aerobro on September 15, 2011, 05:14:10 PM
Still leaves the question; WHY do we need a new rifle
I think the new sniper is cool and is better for sniper diversity than just a scout..
Title: Re: New TTT Weapons
Post by: Sabb on September 15, 2011, 06:25:13 PM
The M14 = scope-less scout.

The new rifle = scope-less barret.

Without the annoying crouch to fire.
A rifle that has the power of a barret in a smaller gun and without scope.
Yea, sounds pretty balanced.
Just, no. lol
Title: Re: New TTT Weapons
Post by: Deacon on September 15, 2011, 08:49:24 PM
A rifle that has the power of a barret in a smaller gun and without scope.
Yea, sounds pretty balanced.
Just, no. lol

This. The barrett was balanced like crazy to keep it from being called overpowered; many things, including low ammo and the crouch to shoot feature, were considerations taken to make it balanced.
 
The m14 isn't a scopeless scout; it does damage on par with the m16.
Its an assault rifle, and was meant to be.

On that note; I still don't see why we need an ironsights bolt-action rifle; there is no use for it.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 15, 2011, 10:53:25 PM
Honestly i dont have any idea why we need it , I was just supporting the previous posts
but if we do here's what i was talking about
p.s its actually called the trg not the awp :>
(http://img225.imageshack.us/img225/4459/2011091500001x.jpg) (http://imageshack.us/photo/my-images/225/2011091500001x.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img593.imageshack.us/img593/5549/2011091500002.jpg) (http://imageshack.us/photo/my-images/593/2011091500002.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img9.imageshack.us/img9/6636/2011091500003.jpg) (http://imageshack.us/photo/my-images/9/2011091500003.jpg/)

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sorry for the bad quality still on intel graphics for now  :-[
Title: Re: New TTT Weapons
Post by: Travelsonic on September 25, 2011, 08:42:51 AM
For Traitors, I request we be one of the many TTT servers to add jihad bombs to the choices.

|nXs| Trouble in Terrorist Town: Fun with Jihad Bomb (http://www.youtube.com/watch?v=o0MkKr5Fi_o#)
[vid shot by me]

Need I say more?

It'd be like C4, only you, the traitor, die with it, and there is a chance - depending on who is around, what they are armed with, you die before you set it off, so that I think would control any overpowered-ness that could be seen.
Title: Re: New TTT Weapons
Post by: Hotgreensoldier on September 25, 2011, 09:59:19 AM
For Traitors, I request we be one of the many TTT servers to add jihad bombs to the choices.

|nXs| Trouble in Terrorist Town: Fun with Jihad Bomb (http://www.youtube.com/watch?v=o0MkKr5Fi_o#)
[vid shot by me]

Need I say more?

It'd be like C4, only you, the traitor, die with it, and there is a chance - depending on who is around, what they are armed with, you die before you set it off, so that I think would control any overpowered-ness that could be seen.

This along with flashbang? Please?
Title: Re: New TTT Weapons
Post by: screwloose45 on September 25, 2011, 10:26:29 AM
A silenced traitor sniper rifle is great fun.
Title: Re: New TTT Weapons
Post by: TehHank on September 25, 2011, 10:49:40 AM
Screwloose45 don't be an idiot and actually think of waht you are posting. the Traitors are already to powerful and we don't want anymore sniper rifles. the silenced pistol fufils the silenced weapon for the traitors
Title: Re: New TTT Weapons
Post by: Prox on September 25, 2011, 10:57:42 AM
TTT is good without jihad bomb as well as without silenced sniper.
Title: Re: New TTT Weapons
Post by: Travelsonic on September 25, 2011, 11:19:10 AM
TTT is good without jihad bomb as well as without silenced sniper.

I disagree. 

Title: Re: New TTT Weapons
Post by: Deacon on September 25, 2011, 11:19:39 AM
TTT is good without jihad bomb as well as without silenced sniper.

Title: Re: New TTT Weapons
Post by: Travelsonic on September 25, 2011, 11:41:52 AM
But what reasons can be articulated against putting jihad in, or replacing C4 with jihad, out of curiosity.
Title: Re: New TTT Weapons
Post by: Sabb on September 25, 2011, 11:46:47 AM
But what reasons can be articulated against putting jihad in, or replacing C4 with jihad, out of curiosity.
Replacing C4 with jihad would be terrible. I think adding jihad would be fun, but not replacing C4 with jihad. C4 is a huge part of TTT.
Title: Re: New TTT Weapons
Post by: Deacon on September 25, 2011, 11:50:18 AM
But what reasons can be articulated against putting jihad in, or replacing C4 with jihad, out of curiosity.

Waste of a T round
Annoying as fuck
Easymode
EVERYONE and their mom will use it
ESPECIALLY the rdm'ers who pick one up from a t
Title: Re: New TTT Weapons
Post by: Travelsonic on September 25, 2011, 12:17:34 PM
Waste of a T round
- nobody says you have to use it
- if some want to waste their T round, let that be THEIR problem
- its use or lack thereof is strategic - as in, you need to take into account a lot to make the best use of it.

Annoying as fuck

stopsounds bound to a key - though like other explosives, how far away you are from it on the map influences how loud it is, no?  Even so, its duration also is affected by whether or not one kills the person quickly upon puling it, how fast it is detonated, etc?

Easymode

No.

As I stated above, its successful use is strategic
- The blast works best in confined areas where people are crowded [harder to escape in time], or just in large crowds
- Whether or not you kill anybody, you die - you're bound to it from pullout to activation to detonation, if it even gets that far.
- You have the possibility of accidentally teamkilling, as with any explosive like C4
- you CAN die before it even gets to go off - depending on who is around, the weapons that person, or those people, have, etc - large crowds again help there since you'd be moving amongst those scrambling, aiming to hit you but hitting others in the way, etc

There IS a lot that goes into whether or not the jihad bomb is effective or not, certainly is more complicated than you're making it out to be.

EVERYONE and their mom will use it

[purely speculative at best]
Title: Re: New TTT Weapons
Post by: Deacon on September 25, 2011, 12:39:49 PM
- nobody says you have to use it
- if some want to waste their T round, let that be THEIR problem
- its use or lack thereof is strategic - as in, you need to take into account a lot to make the best use of it.

stopsounds bound to a key - though like other explosives, how far away you are from it on the map influences how loud it is, no?  Even so, its duration also is affected by whether or not one kills the person quickly upon puling it, how fast it is detonated, etc?

No.

As I stated above, its successful use is strategic
- The blast works best in confined areas where people are crowded [harder to escape in time], or just in large crowds
- Whether or not you kill anybody, you die - you're bound to it from pullout to activation to detonation, if it even gets that far.
- You have the possibility of accidentally teamkilling, as with any explosive like C4
- you CAN die before it even gets to go off - depending on who is around, the weapons that person, or those people, have, etc - large crowds again help there since you'd be moving amongst those scrambling, aiming to hit you but hitting others in the way, etc

There IS a lot that goes into whether or not the jihad bomb is effective or not, certainly is more complicated than you're making it out to be.

[purely speculative at best]

Go play another TTT server with jihads and trolls. and tell me what happens
Title: Re: New TTT Weapons
Post by: Prox on September 25, 2011, 01:25:25 PM
I played on the servers with jihad bomb and I didn't liked it, not to mention that this jihad thing was already discussed like 2 or more times before,
Also this:
Go play another TTT server with jihads and trolls. and tell me what happens

Title: Re: New TTT Weapons
Post by: Travelsonic on September 25, 2011, 01:39:40 PM
Go play another TTT server with jihads and trolls. and tell me what happens

Actually, as of some point last week - during the time rNd's servers were down, been on a number of TTT servers other than rNd [and I still do] - all of which have jihad bombs.  The minging was actually minimal to nonexistent for the most part.  They do, however, take on a different attitude [and the list of rules reflect it] regarding trolling, minging, even things like RDMing.  [people were, for example, getting kicked somewhat regularly for mass RDMing, etc - as opposed to the usual clusterfuck here of trying to get VIP or Admin in to deal with it when enough proof for a ban or kick has been obtained]

Hope you aren't painting gross generalizations baded on a few servers, or a few bad experiences in servers]

[ugh, can soembody help neutralize a vote?  -1'd because like a derpa derp I misread the post very badly, then thumbs-upped it hoping it'd neutralize it [don't agree with the post, but re-read it and realized my hastiness in -1ing it]
Title: Re: New TTT Weapons
Post by: Deacon on September 25, 2011, 05:16:52 PM
Just click the +1 again.

Also, the reason I stayed in rnd was for ttt. I played every day up until green shift.

The precedent has been set several times that no jihad would be added. As a matter of fact, no more traitor weapons of any kind are going to be added; we were lucky to convince coolz to add the 6 new guns. 
Title: Re: New TTT Weapons
Post by: Сєşάя on September 25, 2011, 05:44:37 PM
I just started that topic to change a little TTT. It really worked, but now you guys are abusing our friends that updated the TTT. Please guys, let's wait a bit.
Title: Re: New TTT Weapons
Post by: Travelsonic on September 25, 2011, 05:52:53 PM
How is arguing amongst ourselves abusing them?  We have yet to shove these people in a traitor tester and leave them in there for weeks on end.  THEN I'd understand, especially if claustrophobic.  :trollface:






[said in jest]
Title: Re: New TTT Weapons
Post by: Lazer Blade on September 26, 2011, 09:31:52 AM
why not add a few more weapons for the detective ?
Title: Re: New TTT Weapons
Post by: Loke on September 26, 2011, 03:02:46 PM
Taser. Makes the player's screen blurry, and lowers their sensivity temporarily :)
Title: Re: New TTT Weapons
Post by: Deacon on September 26, 2011, 05:22:35 PM
Taser. Makes the player's screen blurry, and lowers their sensivity temporarily :)

>detective ump
Title: Re: New TTT Weapons
Post by: Loke on September 26, 2011, 08:37:49 PM
ump: just slows players down, useful only when you need to run away.

taser: distorts vision, lowers sensivity, useful in most situations.
Title: Re: New TTT Weapons
Post by: Deacon on September 26, 2011, 08:39:31 PM
ump: just slows players down, useful only when you need to run away.

taser: distorts vision, lowers sensivity, useful in most situations.

No, the ump makes players slow down, makes their cursor jump to random locations, and generally makes it impossible to kill someone.
Title: Re: New TTT Weapons
Post by: aerobro on September 27, 2011, 04:59:10 PM
No, the ump makes players slow down, makes their cursor jump to random locations, and generally makes it impossible to kill someone.
ive also seen others servers have it to where the person getting shot starts throwing up  :)
Title: Re: New TTT Weapons
Post by: blαh2355 on September 27, 2011, 07:08:25 PM
ive also seen others servers have it to where the person getting shot starts throwing up  :)
So if you kill that person, will the dead body throw up? GROSS D:
Title: Re: New TTT Weapons
Post by: aerobro on September 27, 2011, 07:10:50 PM
So if you kill that person, will the dead body throw up? GROSS D:
no just when they are running around trying to get away :OOO
Title: Re: New TTT Weapons
Post by: Lazer Blade on September 27, 2011, 09:49:15 PM
why not add boots for the detective that can give them like a 2x speed boost so they can get to bodys faster
before the dna decays. maybe make the speed boost last for 15-20 seconds and has to take a minute to recharge.
Title: Re: New TTT Weapons
Post by: A4F| Ghost on September 28, 2011, 03:55:20 AM
nah , they would probably misuse them and try to get away from ts with them.
Title: Re: New TTT Weapons
Post by: Travelsonic on October 08, 2011, 07:57:21 AM
Here's an idea:  A can-buy-only-once type of item for Ts, costs 1 credit, that fools traitor testers.  The catch is, if you are stuck in it too long say 10 seconds?  6 seconds?], it starts beeping like crazy, revealing you're a T, requiring luck [not being locked in it, or stuck otherwise using it too long] and strategy to use correctly.

One problem though, I'd guess, is being able to make it work with T testers, since I'd guess they aren't all programmed the same.... damn, sounded like a great idea though.
Title: Re: New TTT Weapons
Post by: TehHank on October 08, 2011, 10:46:27 AM
that will take a hell lot of programming to make it work  :-[

but nice idea
Title: Re: New TTT Weapons
Post by: Travelsonic on October 08, 2011, 05:09:29 PM
that will take a hell lot of programming to make it work  :-[

but nice idea

Yeah I know, if they were all programmed similarly, this would be easy, but it is extremely unlikely and thus makes this idea *potentially* very impractical... bummer too, would have balanced the "rush to get to the T tester and force test everybody" mentality quite well.
Title: Re: New TTT Weapons
Post by: F.P.S Russian on October 09, 2011, 09:41:28 PM
I believe the H.U.G.E should have more damage it is a machinegun is it not?
Title: Re: New TTT Weapons
Post by: Deacon on October 09, 2011, 10:50:22 PM
As I have stated before, the standard TTT weapons will not be modified.
Also, the "H.U.G.E 249" is an M249 SAW, which uses the same 5.56 round as the M16; and therefore, has similar damage.
Title: Re: New TTT Weapons
Post by: Deathie on October 09, 2011, 11:52:54 PM
I believe the H.U.G.E should have more damage it is a machinegun is it not?

As I have stated before, the standard TTT weapons will not be modified.
Also, the "H.U.G.E 249" is an M249 SAW, which uses the same 5.56 round as the M16; and therefore, has similar damage.

Yes, lets bring realism to a game where a guy with a fancy hat can determine the exact location of a murder weapon in a matter of seconds with a handheld DNA scanner.
Title: Re: New TTT Weapons
Post by: TehHank on October 10, 2011, 03:15:41 AM
I really like the Hl2 pistol for the flare gun  :-[
Title: Re: New TTT Weapons
Post by: Deacon on October 10, 2011, 09:23:59 AM
Yes, lets bring realism to a game where a guy with a fancy hat can determine the exact location of a murder weapon in a matter of seconds with a handheld DNA scanner.

Can we just lock this thread now