Author Topic: Zs collision  (Read 218 times)

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Offline Dale Feles

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Zs collision
« on: May 29, 2011, 08:55:18 AM »
+1
Could we PLEASE disable collisions in ZS? I'm not sure if this has been suggested already, but Imo, I really don't see the point of collision in ZS. It's really annoying to get pushed off by a human on your team on fear tower, or any other maps that contains a tower/skyscraper/cliff etc...




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Offline Zeldadude

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Re: Zs collision
« Reply #1 on: May 29, 2011, 05:23:08 PM »
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No reason to not remove collisons at all in any way whatsoever.

Offline Lazer Blade

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Re: Zs collision
« Reply #2 on: May 29, 2011, 07:20:22 PM »
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yes this does need to be fixed  :thumbsup:

Offline Peter Petrelli

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Re: Zs collision
« Reply #3 on: May 29, 2011, 07:36:21 PM »
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Good luck all to the pros going to get blocked to death by noobs  :thumbsup:

Offline Hotgreensoldier

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Re: Zs collision
« Reply #4 on: May 29, 2011, 10:19:40 PM »
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 :thumbsup:

Personally this never happens to me but it causes a lota people to ragequit
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
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Offline Dale Feles

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Re: Zs collision
« Reply #5 on: May 30, 2011, 03:14:27 AM »
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Good luck all to the pros going to get blocked to death by noobs  :thumbsup:

No, I'm saying to COMPLETELY remove collision, not to add it. You'll pass straight through people.




Thank you Marie for the sprite.

Offline ٶȻhriʂ

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Re: Zs collision
« Reply #6 on: May 30, 2011, 03:23:52 AM »
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like it +1



Offline alexoidother

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Re: Zs collision
« Reply #7 on: May 30, 2011, 10:12:19 AM »
+1
I don't know, it make game look more realistic.
Who am I kidding yes it's really anoying when some1 push you! :thumbsup:
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Offline This Guy

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Re: Zs collision
« Reply #8 on: June 03, 2011, 05:27:55 AM »
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I hate getting pushed in zs_feartower_final.  :thumbsup:


Offline Xexxar

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Re: Zs collision
« Reply #9 on: June 12, 2011, 10:39:27 PM »
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Im confused. You only collide with zombies, if you didnt collide with zombies then you could walk right through them and get away, stupid?

As for humans, its fine the way it is, this way you dont get 20 people in one corner never getting hit.


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Offline ursus

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Re: Zs collision
« Reply #10 on: June 12, 2011, 10:46:21 PM »
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Well, think about this

If humans don't collide with eachother, you can't have the same kind of clusterfuck that you get with maps like ascent.

Offline Xexxar

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Re: Zs collision
« Reply #11 on: June 12, 2011, 11:20:51 PM »
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Well, think about this

If humans don't collide with eachother, you can't have the same kind of clusterfuck that you get with maps like ascent.


Yeah but they barely even collide with eachother in the first place. In fact they arent even colliding, they are going through eachother but being pushed away. Seems like a way to kill realism.


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Offline Dale Feles

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Re: Zs collision
« Reply #12 on: June 13, 2011, 03:25:40 AM »
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Yeah but they barely even collide with eachother in the first place. In fact they arent even colliding, they are going through eachother but being pushed away. Seems like a way to kill realism.


► Implying that Gmod is even realistic in the first place




Thank you Marie for the sprite.

Offline Hotgreensoldier

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Re: Zs collision
« Reply #13 on: June 13, 2011, 08:10:12 AM »
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I thought he meant that we should take away pushing COMPLETELY. Lawngg time ago I played a server with that and it was just fine, can't we do that instead of the little push that can fk your zs round and the collision thing that people can use to exploit?..
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

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Offline Xexxar

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Re: Zs collision
« Reply #14 on: June 13, 2011, 08:28:43 AM »
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I thought he meant that we should take away pushing COMPLETELY. Lawngg time ago I played a server with that and it was just fine, can't we do that instead of the little push that can fk your zs round and the collision thing that people can use to exploit?..

People can push you if your in a stupid position. Learn to be aware of your teamates. and how to locate yourself.

I can tell you, without player collisions, it will make more problems.


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