.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Dale Feles on May 29, 2011, 08:55:18 AM

Title: Zs collision
Post by: Dale Feles on May 29, 2011, 08:55:18 AM
Could we PLEASE disable collisions in ZS? I'm not sure if this has been suggested already, but Imo, I really don't see the point of collision in ZS. It's really annoying to get pushed off by a human on your team on fear tower, or any other maps that contains a tower/skyscraper/cliff etc...
Title: Re: Zs collision
Post by: Zeldadude on May 29, 2011, 05:23:08 PM
No reason to not remove collisons at all in any way whatsoever.
Title: Re: Zs collision
Post by: Lazer Blade on May 29, 2011, 07:20:22 PM
yes this does need to be fixed  :thumbsup:
Title: Re: Zs collision
Post by: Peter Petrelli on May 29, 2011, 07:36:21 PM
Good luck all to the pros going to get blocked to death by noobs  :thumbsup:
Title: Re: Zs collision
Post by: Hotgreensoldier on May 29, 2011, 10:19:40 PM
 :thumbsup:

Personally this never happens to me but it causes a lota people to ragequit
Title: Re: Zs collision
Post by: Dale Feles on May 30, 2011, 03:14:27 AM
Good luck all to the pros going to get blocked to death by noobs  :thumbsup:

No, I'm saying to COMPLETELY remove collision, not to add it. You'll pass straight through people.
Title: Re: Zs collision
Post by: ٶȻhriʂ on May 30, 2011, 03:23:52 AM
like it +1
Title: Re: Zs collision
Post by: alexoidother on May 30, 2011, 10:12:19 AM
I don't know, it make game look more realistic.
Who am I kidding yes it's really anoying when some1 push you! :thumbsup:
Title: Re: Zs collision
Post by: This Guy on June 03, 2011, 05:27:55 AM
I hate getting pushed in zs_feartower_final.  :thumbsup:
Title: Re: Zs collision
Post by: Xexxar on June 12, 2011, 10:39:27 PM
Im confused. You only collide with zombies, if you didnt collide with zombies then you could walk right through them and get away, stupid?

As for humans, its fine the way it is, this way you dont get 20 people in one corner never getting hit.
Title: Re: Zs collision
Post by: ursus on June 12, 2011, 10:46:21 PM
Well, think about this

If humans don't collide with eachother, you can't have the same kind of clusterfuck that you get with maps like ascent.
Title: Re: Zs collision
Post by: Xexxar on June 12, 2011, 11:20:51 PM
Well, think about this

If humans don't collide with eachother, you can't have the same kind of clusterfuck that you get with maps like ascent.


Yeah but they barely even collide with eachother in the first place. In fact they arent even colliding, they are going through eachother but being pushed away. Seems like a way to kill realism.
Title: Re: Zs collision
Post by: Dale Feles on June 13, 2011, 03:25:40 AM

Yeah but they barely even collide with eachother in the first place. In fact they arent even colliding, they are going through eachother but being pushed away. Seems like a way to kill realism.


► Implying that Gmod is even realistic in the first place
Title: Re: Zs collision
Post by: Hotgreensoldier on June 13, 2011, 08:10:12 AM
I thought he meant that we should take away pushing COMPLETELY. Lawngg time ago I played a server with that and it was just fine, can't we do that instead of the little push that can fk your zs round and the collision thing that people can use to exploit?..
Title: Re: Zs collision
Post by: Xexxar on June 13, 2011, 08:28:43 AM
I thought he meant that we should take away pushing COMPLETELY. Lawngg time ago I played a server with that and it was just fine, can't we do that instead of the little push that can fk your zs round and the collision thing that people can use to exploit?..

People can push you if your in a stupid position. Learn to be aware of your teamates. and how to locate yourself.

I can tell you, without player collisions, it will make more problems.
Title: Re: Zs collision
Post by: Hotgreensoldier on June 13, 2011, 09:20:24 AM
People can push you if your in a stupid position. Learn to be aware of your teamates. and how to locate yourself.

I can tell you, without player collisions, it will make more problems.

Hmm, from the way I think of it now (with all your opinions) I think we should just keep it the same way...
Title: Re: Zs collision
Post by: ٶȻhriʂ on June 13, 2011, 10:13:25 AM
zs_ascent:noobs push you around so you cant aim and they get all the kills
zs_4ngry_quaruntine:in vents full of 4-7 players its a mess you cant aim like shit
zs_fear_tower_final:...obviously bullshit
deathlab,deathtime:push,push,death,push more,more deaths,"HAHA NIGGA NOOBS IM FIRST!"

i dunno about this
Title: Re: Zs collision
Post by: Prox on June 13, 2011, 12:19:31 PM
Collision is fine.
I disagree with it being removed. There is absolutely nothing wrong with it in my opinion.
Title: Re: Zs collision
Post by: Travelsonic on June 13, 2011, 08:48:20 PM
Collision is fine.
I disagree with it being removed. There is absolutely nothing wrong with it in my opinion.

IMO, if humans can shoot through each other, zombs should be able to do the same w/ poison crabs, etc - can't tell you how m any times I've aimed a great shot only or another zomb to walk in the way and block the poison ball by trying to enter where I was aiming.