.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: Dale Feles on May 29, 2011, 08:55:18 AM
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Could we PLEASE disable collisions in ZS? I'm not sure if this has been suggested already, but Imo, I really don't see the point of collision in ZS. It's really annoying to get pushed off by a human on your team on fear tower, or any other maps that contains a tower/skyscraper/cliff etc...
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No reason to not remove collisons at all in any way whatsoever.
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yes this does need to be fixed :thumbsup:
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Good luck all to the pros going to get blocked to death by noobs :thumbsup:
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:thumbsup:
Personally this never happens to me but it causes a lota people to ragequit
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Good luck all to the pros going to get blocked to death by noobs :thumbsup:
No, I'm saying to COMPLETELY remove collision, not to add it. You'll pass straight through people.
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like it +1
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I don't know, it make game look more realistic.
Who am I kidding yes it's really anoying when some1 push you! :thumbsup:
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I hate getting pushed in zs_feartower_final. :thumbsup:
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Im confused. You only collide with zombies, if you didnt collide with zombies then you could walk right through them and get away, stupid?
As for humans, its fine the way it is, this way you dont get 20 people in one corner never getting hit.
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Well, think about this
If humans don't collide with eachother, you can't have the same kind of clusterfuck that you get with maps like ascent.
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Well, think about this
If humans don't collide with eachother, you can't have the same kind of clusterfuck that you get with maps like ascent.
Yeah but they barely even collide with eachother in the first place. In fact they arent even colliding, they are going through eachother but being pushed away. Seems like a way to kill realism.
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Yeah but they barely even collide with eachother in the first place. In fact they arent even colliding, they are going through eachother but being pushed away. Seems like a way to kill realism.
► Implying that Gmod is even realistic in the first place
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I thought he meant that we should take away pushing COMPLETELY. Lawngg time ago I played a server with that and it was just fine, can't we do that instead of the little push that can fk your zs round and the collision thing that people can use to exploit?..
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I thought he meant that we should take away pushing COMPLETELY. Lawngg time ago I played a server with that and it was just fine, can't we do that instead of the little push that can fk your zs round and the collision thing that people can use to exploit?..
People can push you if your in a stupid position. Learn to be aware of your teamates. and how to locate yourself.
I can tell you, without player collisions, it will make more problems.
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People can push you if your in a stupid position. Learn to be aware of your teamates. and how to locate yourself.
I can tell you, without player collisions, it will make more problems.
Hmm, from the way I think of it now (with all your opinions) I think we should just keep it the same way...
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zs_ascent:noobs push you around so you cant aim and they get all the kills
zs_4ngry_quaruntine:in vents full of 4-7 players its a mess you cant aim like shit
zs_fear_tower_final:...obviously bullshit
deathlab,deathtime:push,push,death,push more,more deaths,"HAHA NIGGA NOOBS IM FIRST!"
i dunno about this
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Collision is fine.
I disagree with it being removed. There is absolutely nothing wrong with it in my opinion.
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Collision is fine.
I disagree with it being removed. There is absolutely nothing wrong with it in my opinion.
IMO, if humans can shoot through each other, zombs should be able to do the same w/ poison crabs, etc - can't tell you how m any times I've aimed a great shot only or another zomb to walk in the way and block the poison ball by trying to enter where I was aiming.