Lately I've seen an increase in spawncading - that is the placement of cades right where a zombie spawns so he or she is stuck, can not move, and this is killed rapidly with no ill effect to the humans in the area.
Like so:
or
Apparently this IS bannable as glitching, as some have pointed out, but as I point out to them [and they don't seem to get] is that clearly the threat of kick, or ban is not working - seeing it go on far more than I am used to in he last few days.
Maybe a technical solution is to make it so thee is a collision check between the endpoint of the teleport and X object, and when somebody places a cade object in the endpoint of a teleport, it is either removed all together, or moved to be just out of the spawn area? This is really fucking annoying, the spawn cading, and makes it really hard to play when continually [ab]used.