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Support (Read Only) => Requests => Topic started by: Travelsonic on May 28, 2011, 12:33:27 PM

Title: Spawn cading => need good way of dissuasion?
Post by: Travelsonic on May 28, 2011, 12:33:27 PM
Lately I've seen an increase in spawncading - that is the placement of cades right where a zombie spawns so he or she is stuck, can not move, and this is killed rapidly with no ill effect to the humans in the area.

Like so:
Spoiler (click to show/hide)
or
Spoiler (click to show/hide)

Apparently this IS bannable as glitching, as some have pointed out, but as I point out to them [and they don't seem to get] is that clearly the threat of kick, or ban is not working - seeing it go on far more than I am used to in he last few days. 

Maybe a technical solution is to make it so thee is a collision check between the endpoint of the teleport and X object, and when somebody places a cade object in the endpoint of a teleport, it is either removed all together, or moved to be just out of the spawn area?  This is really fucking annoying, the spawn cading, and makes it really hard to play when continually [ab]used.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: blαh2355 on May 28, 2011, 12:38:56 PM
Well I haven't experienced it myself yet but it seems a very noobish way to get kills. It doesn't give the zombies a chance at all. I think that cading zombies at spawn should be against the rules. Plus more kids are gonna come in the summer so more people might use this technique/tactic so we should just do away with it.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Deacon on May 28, 2011, 12:56:04 PM
call a vip if someone does this?
Title: Re: Spawn cading => need good way of dissuasion?
Post by: memo3300 on May 28, 2011, 01:02:23 PM
If it is bannable to block a tele i guess this is worse...

The solution is recording people doing this and reporting or calling a VIP.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Travelsonic on May 28, 2011, 01:03:26 PM
Doesn't help when some VIPS are in on it.

EDIT: But, IMO, the technical suggestion would be cool since it would alleviate the need to bother people about it - nevermind that dealing with this, like dealing w/ spawncamping, can cause person X to be the focus of some .. hostility about the complaint being made. 
Title: Re: Spawn cading => need good way of dissuasion?
Post by: ursus on May 28, 2011, 01:04:22 PM
Doesn't help when some VIPS are in on it.

Record it, report it, they get demoted and usually banned.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Deacon on May 28, 2011, 01:06:53 PM
Record it, report it, they get demoted and usually banned.

this.
Serioulsy, though
No one is exempt from the rules
If you see a vip doing this report them the same as anyone else
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Shawn on May 28, 2011, 01:41:49 PM
Oh another one of these threads... is this from the same map as last time?

Anyways jump you will get out of it its that simple...
Title: Re: Spawn cading => need good way of dissuasion?
Post by: ursus on May 28, 2011, 01:44:37 PM
Oh another one of these threads... is this from the same map as last time?

Anyways jump you will get out of it its that simple...

That's not an excuse to do it...
You're sounding like the people who defend the glitch spot in cs_assault by saying "BUT ANYONE CAN GET UP THERE SO IT'S FAIR RIGHT???"
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Cable on May 28, 2011, 01:45:26 PM
I didn't realize this would be such a problem when i made the map.

I suppose i should change that, huh...
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Shawn on May 28, 2011, 02:00:15 PM
That's not an excuse to do it...
You're sounding like the people who defend the glitch spot in cs_assault by saying "BUT ANYONE CAN GET UP THERE SO IT'S FAIR RIGHT???"

i love how you assume I'm defending anything I was only simply giving them information on how to get out of but way to fail Lol
Title: Re: Spawn cading => need good way of dissuasion?
Post by: ursus on May 28, 2011, 02:01:25 PM
way to fail Lol

...i have no response to this
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Shawn on May 28, 2011, 02:02:45 PM
...i have no response to this

Then why even post?
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Travelsonic on May 28, 2011, 02:58:45 PM
I didn't realize this would be such a problem when i made the map.

I suppose i should change that, huh...

It isn't just this map where it occurrs, but yeah, in recent days it has been a bit of a PiTA.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Xexxar on June 12, 2011, 11:32:09 PM
Just make it so if the player was just spawned, he is nocollided with all props on the map for like 2 seconds.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Deathie on June 12, 2011, 11:44:32 PM
I have not kicked/banned for this before.

I never saw this as being a bannable thing (Even while I was getting killed as a zombie trapped in this),

And I have seen another VIP do these sort of things on other maps (glitching), so my interpretation of this was a little morphed.

Travel, I'll start enforcing this from now on. Don't worry. Sorry for any past problems relating to this ;c
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Don on June 13, 2011, 03:16:34 AM
And I have seen another VIP do these sort of things on other maps (glitching), so my interpretation of this was a little morphed.
Wait what
You've seen a VIP glitching?
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Deathie on June 13, 2011, 05:43:53 AM
Wait what
You've seen a VIP glitching?

Ye.

Told you about it in steam chat n' stuff.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Don on June 13, 2011, 05:53:09 AM
Ye.

Told you about it in steam chat n' stuff.
I wrote that right before asking you over Steam.
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Shawn on June 13, 2011, 06:46:23 AM
Ye.

Told you about it in steam chat n' stuff.

well tell us LOL i want to know

I know i done it in the past because i don't think its glitching until an admin says it is I'm not going to be kicking for it anytime soon either.. (though i haven't played in ZS in months)
Title: Re: Spawn cading => need good way of dissuasion?
Post by: ٶȻhriʂ on June 13, 2011, 08:20:33 AM
human:ehhe i blocked teleport those nigga zombies cant get in
Vip:Stop now or else
chem:FIRE IN THE HOLE!
human:*Splut*
Vip:nvm
"You Have Lost"
 thats what happened i think

Title: Re: Spawn cading => need good way of dissuasion?
Post by: » Magic « on June 13, 2011, 10:04:28 AM
maps problem most of the time

remove the map and get the mapper to add more zombies spawns, and more exits to each spawn
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Travelsonic on June 13, 2011, 06:22:04 PM
Just make it so if the player was just spawned, he is nocollided with all props on the map for like 2 seconds.

Though what happens if something causes him to not move - like DDos or DoS lag?


MAGIC:  I was pondering this today:  Why not take advantage of invisible floors [like those in zs_cosmic_lounge to get to where the nades are], and make spawn points for zombs in the air, or something..... meh that alone has issues to deal with.  >_<


ANOTHER trend that is becoming popular in zs_maze is for the zombies to run to that path that takes you to the party room [with the rotating props, and pusning walls], and stay in the spawnpoint at the front of said path  trapping humans / killing them.

I mean, t some degree, map design comes into play, but a lot of it is player behavior. 
Title: Re: Spawn cading => need good way of dissuasion?
Post by: The punisher on June 15, 2011, 08:34:26 AM
I know this is a really old topic i am responding to, but I figured the greatest solution to this

1. put trigger_push to all of your teleport areas

2. add it out of the humans reach (at a ceiling or something)

3. have the ground underneath the teleporter exit be func_movelinear (seems you can't aegis inside of that.)
Title: Re: Spawn cading => need good way of dissuasion?
Post by: Travelsonic on June 15, 2011, 12:20:39 PM
I like that idea.  I'm working on a map idea I had, and will remember to do this.