Author Topic: Spawn cading => need good way of dissuasion?  (Read 256 times)

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Offline Deathie

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Re: Spawn cading => need good way of dissuasion?
« Reply #15 on: June 12, 2011, 11:44:32 PM »
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I have not kicked/banned for this before.

I never saw this as being a bannable thing (Even while I was getting killed as a zombie trapped in this),

And I have seen another VIP do these sort of things on other maps (glitching), so my interpretation of this was a little morphed.

Travel, I'll start enforcing this from now on. Don't worry. Sorry for any past problems relating to this ;c


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Offline Don

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Re: Spawn cading => need good way of dissuasion?
« Reply #16 on: June 13, 2011, 03:16:34 AM »
+1
And I have seen another VIP do these sort of things on other maps (glitching), so my interpretation of this was a little morphed.
Wait what
You've seen a VIP glitching?

Offline Deathie

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Re: Spawn cading => need good way of dissuasion?
« Reply #17 on: June 13, 2011, 05:43:53 AM »
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Wait what
You've seen a VIP glitching?

Ye.

Told you about it in steam chat n' stuff.


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Offline Don

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Re: Spawn cading => need good way of dissuasion?
« Reply #18 on: June 13, 2011, 05:53:09 AM »
+1
Ye.

Told you about it in steam chat n' stuff.
I wrote that right before asking you over Steam.

Offline Shawn

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Re: Spawn cading => need good way of dissuasion?
« Reply #19 on: June 13, 2011, 06:46:23 AM »
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Ye.

Told you about it in steam chat n' stuff.

well tell us LOL i want to know

I know i done it in the past because i don't think its glitching until an admin says it is I'm not going to be kicking for it anytime soon either.. (though i haven't played in ZS in months)

Offline ٶȻhriʂ

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Re: Spawn cading => need good way of dissuasion?
« Reply #20 on: June 13, 2011, 08:20:33 AM »
+1
human:ehhe i blocked teleport those nigga zombies cant get in
Vip:Stop now or else
chem:FIRE IN THE HOLE!
human:*Splut*
Vip:nvm
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 thats what happened i think




Offline » Magic «

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Re: Spawn cading => need good way of dissuasion?
« Reply #21 on: June 13, 2011, 10:04:28 AM »
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maps problem most of the time

remove the map and get the mapper to add more zombies spawns, and more exits to each spawn

Offline Travelsonic

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Re: Spawn cading => need good way of dissuasion?
« Reply #22 on: June 13, 2011, 06:22:04 PM »
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Just make it so if the player was just spawned, he is nocollided with all props on the map for like 2 seconds.

Though what happens if something causes him to not move - like DDos or DoS lag?


MAGIC:  I was pondering this today:  Why not take advantage of invisible floors [like those in zs_cosmic_lounge to get to where the nades are], and make spawn points for zombs in the air, or something..... meh that alone has issues to deal with.  >_<


ANOTHER trend that is becoming popular in zs_maze is for the zombies to run to that path that takes you to the party room [with the rotating props, and pusning walls], and stay in the spawnpoint at the front of said path  trapping humans / killing them.

I mean, t some degree, map design comes into play, but a lot of it is player behavior. 
« Last Edit: June 13, 2011, 06:27:26 PM by Travelsonic »
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline The punisher

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Re: Spawn cading => need good way of dissuasion?
« Reply #23 on: June 15, 2011, 08:34:26 AM »
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I know this is a really old topic i am responding to, but I figured the greatest solution to this

1. put trigger_push to all of your teleport areas

2. add it out of the humans reach (at a ceiling or something)

3. have the ground underneath the teleporter exit be func_movelinear (seems you can't aegis inside of that.)


Offline Travelsonic

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Re: Spawn cading => need good way of dissuasion?
« Reply #24 on: June 15, 2011, 12:20:39 PM »
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I like that idea.  I'm working on a map idea I had, and will remember to do this.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface: