Author Topic: The ZS ammo regen system...  (Read 553 times)

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Offline Cake Faice

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The ZS ammo regen system...
« on: February 27, 2011, 09:51:16 PM »
+5
Instead of having the basic 10/30/8 ammo increments, wouldn't it be better if the ammo regenerated based on the gun?

As in, 1 clip per minute. I'm not sure if I'm correct, but in lua, can't you use an else if statement per weapon in the regen script to determine how much bullets to add in?

It might take awhile with all of the guns in zs, probably if enough people worked on 1 type of gun, we could get this finished. It feels bad man when you're out of ammo on your P90, to only have it regenerate with 30 more bullets instead of 50. Same with the peashooter and other weapons that go past the 30+ bullet limit.

Offline DarkRise

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Re: The ZS ammo regen system...
« Reply #1 on: February 28, 2011, 11:03:08 PM »
+1
+1 if you got peaceshooter you will use more ammo as with battleaxe but battleaxe is stronger
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Offline Mehis

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Re: The ZS ammo regen system...
« Reply #2 on: March 03, 2011, 02:37:11 PM »
0
 :thumbsup: I can only say +1. It is annoying sometimes...

Offline Cable

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Re: The ZS ammo regen system...
« Reply #3 on: March 03, 2011, 02:39:14 PM »
+1
Great idea
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Offline Jman

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Re: The ZS ammo regen system...
« Reply #4 on: March 03, 2011, 02:46:18 PM »
+3
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Offline PhysicX M.D.

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Re: The ZS ammo regen system...
« Reply #5 on: March 03, 2011, 04:15:02 PM »
0
Yea..good idea
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Offline Seb

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Re: The ZS ammo regen system...
« Reply #6 on: March 03, 2011, 04:21:56 PM »
0
Yep.
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Offline Prox

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Re: The ZS ammo regen system...
« Reply #7 on: March 04, 2011, 04:01:52 AM »
0
>takes out boomstick to regen ammo
>+2 bullets
>boomstick uses 2 bullets per 1 shot
GOT DAMN IT

Its a good idea but I don't think that it should be applied for all the guns, like shotguns or tiny slug


Offline Cable

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Re: The ZS ammo regen system...
« Reply #8 on: March 04, 2011, 04:12:54 AM »
0
>takes out boomstick to regen ammo
>+2 bullets
>boomstick uses 2 bullets per 1 shot
GOT DAMN IT

Its a good idea but I don't think that it should be applied for all the guns, like shotguns or tiny slug
Prox has a very good point.
This should not apply for all shotguns and cade kits.

Offline Pryvisee

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Re: The ZS ammo regen system...
« Reply #9 on: March 04, 2011, 06:51:22 AM »
0
Good Idea..

Also, I +1'd your post because of your avatar..
I swear, you have the most random/awesome avatars lol.

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Offline coolzeldad

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Re: The ZS ammo regen system...
« Reply #10 on: March 04, 2011, 04:08:28 PM »
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Prox has a very good point.
This should not apply for all shotguns and cade kits.
what guns then?
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Offline Cable

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Re: The ZS ammo regen system...
« Reply #11 on: March 04, 2011, 04:17:15 PM »
0
what guns then?
All guns other than those two
...and the carpenters hammer. Keep that 1 nail per gen

Offline Cake Faice

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Re: The ZS ammo regen system...
« Reply #12 on: March 04, 2011, 09:27:51 PM »
0
You gotta beesh slap tomcat to recode the weapon regen system though, or atleast get half of it and have someone do the other half...

Offline Mr. Franklin

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Re: The ZS ammo regen system...
« Reply #13 on: March 13, 2011, 07:54:57 AM »
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Hmmm... yes, i like the idea  :thumbsup:
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Offline Dale Feles

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Re: The ZS ammo regen system...
« Reply #14 on: March 13, 2011, 08:14:23 AM »
0
Very nicely thought idea.  :thumbsup:

I think it should probably stay like 2 bullets for certain weapons such as shotguns, they're too OP




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