Author Topic: The ZS ammo regen system...  (Read 549 times)

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Offline Firefox

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Re: The ZS ammo regen system...
« Reply #30 on: June 05, 2011, 11:08:30 AM »
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10 ammo per minute thats stupid.
If you have a peashooter thats nearly half a mag. :/

Offline Xexxar

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Re: The ZS ammo regen system...
« Reply #31 on: June 12, 2011, 10:29:01 PM »
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Seems redundant. Lets say I have a boomstick, and lets say I have an Annabelle. Just before the ammo regen time, I switch to my Annabelle and get 8 shots of ammo, and continue shooting with my boomstick.

As for weapons you find on the map. I will assume you are talking about a SMG, since they use SWEP.Primary.Ammo = "smg1" they will regen just like the automatics. However if they changed it be based on guns, coolz would have to add a custom regen for the smg1.
« Last Edit: June 12, 2011, 10:32:51 PM by Xexxar »


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Offline Cake Faice

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Re: The ZS ammo regen system...
« Reply #32 on: June 15, 2011, 08:38:43 PM »
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I don't think soo,

the op says that it would work on the guns you earn... so if you find a shotgun that you don't earn with kills in one map, you couldn't regenerate the ammo.

Uh no...not quite.

What I meant by regen was that instead of those generic amounts, every regen would grant you 1 or 2 magazines for your equipped weapon.  Example:

You have out your P228(Peashooter) that has 18 bullets per full mag
Ammo regen time comes
You get another 18 bullets which is the equivalent of a full mag

Same with other weapons, but different mag variables.

Offline memo3300

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Re: The ZS ammo regen system...
« Reply #33 on: June 15, 2011, 08:42:49 PM »
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Uh no...not quite.

What I meant by regen was that instead of those generic amounts, every regen would grant you 1 or 2 magazines for your equipped weapon.  Example:

You have out your P228(Peashooter) that has 18 bullets per full mag
Ammo regen time comes
You get another 18 bullets which is the equivalent of a full mag

Same with other weapons, but different mag variables.

uh oh, now i understand.








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