Author Topic: The ZS ammo regen system...  (Read 549 times)

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Offline kruel kramer

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Re: The ZS ammo regen system...
« Reply #15 on: May 14, 2011, 01:18:34 PM »
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Instead of having the basic 10/30/8 ammo increments, wouldn't it be better if the ammo regenerated based on the gun?

As in, 1 clip per minute. I'm not sure if I'm correct, but in lua, can't you use an else if statement per weapon in the regen script to determine how much bullets to add in?

It might take awhile with all of the guns in zs, probably if enough people worked on 1 type of gun, we could get this finished. It feels bad man when you're out of ammo on your P90, to only have it regenerate with 30 more bullets instead of 50. Same with the peashooter and other weapons that go past the 30+ bullet limit.
just get the AmmoRegen to give you ammunition based on the clipsize and ammo type. at the moment, it gives you a set amount depending on what ammo type the weapon that you're holding has. we can either put all of the ClipSizes to whatever their ammo regen is, or do that.

Offline This Guy

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Re: The ZS ammo regen system...
« Reply #16 on: May 17, 2011, 05:20:58 PM »
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I like the idea  :thumbsup:


Offline memo3300

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Re: The ZS ammo regen system...
« Reply #17 on: May 17, 2011, 08:36:56 PM »
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got a question...

so this works on the guns that you earn... but what happens with the guns that you find on the map?







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Offline alexoidother

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Re: The ZS ammo regen system...
« Reply #18 on: May 17, 2011, 09:19:34 PM »
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That's why there're ammo crates on some maps.
And really it's very annoying when you out of ammo at boomstick.
 :thumbsup:
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Offline ٶȻhriʂ

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Re: The ZS ammo regen system...
« Reply #19 on: May 18, 2011, 04:09:19 AM »
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do want :thumbsup:



Offline memo3300

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Re: The ZS ammo regen system...
« Reply #20 on: May 18, 2011, 06:18:02 PM »
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That's why there're ammo crates on some maps.
And really it's very annoying when you out of ammo at boomstick.
 :thumbsup:

some maps doesn't got ammo crates, but you still get ammo if it is a smg, handgun or shotgun







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Offline Repulse

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Re: The ZS ammo regen system...
« Reply #21 on: May 19, 2011, 05:56:24 AM »
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Hmmm...good idea :thumbsup:


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Offline Lazer Blade

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Re: The ZS ammo regen system...
« Reply #22 on: May 22, 2011, 09:41:28 PM »
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this problem does tend to be annoying  :thumbsup:        :nomnom:

Offline Deathie

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Re: The ZS ammo regen system...
« Reply #23 on: May 23, 2011, 02:09:07 AM »
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 :thumbsup:


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Offline Peetah

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Re: The ZS ammo regen system...
« Reply #24 on: May 23, 2011, 01:27:51 PM »
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Good idea.  :thumbsup:
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Offline ٶȻhriʂ

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Re: The ZS ammo regen system...
« Reply #25 on: May 26, 2011, 02:06:53 PM »
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wait isint ammo given on ammo type not gun type



Offline Cake Faice

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Re: The ZS ammo regen system...
« Reply #26 on: May 26, 2011, 03:03:21 PM »
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wait isint ammo given on ammo type not gun type


Offline memo3300

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Re: The ZS ammo regen system...
« Reply #27 on: May 26, 2011, 07:10:34 PM »
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wait isint ammo given on ammo type not gun type

Did you read the op? lol

The op says that you get ammo for ammo type, and this is unfair, because if you get a boomstick getting 7 from ammo reegen is kinda unfair.

so the idea is that you get ammo for the gun, not for the gun type.

and my big question that no one have answered yet,

If you find a gun in the map, how will you get ammo for that gun?







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Offline Sabb

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Re: The ZS ammo regen system...
« Reply #28 on: May 27, 2011, 06:46:09 AM »
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If you find a gun in the map, how will you get ammo for that gun?
Uhh...
Doesn't it work the same?...


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Offline memo3300

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Re: The ZS ammo regen system...
« Reply #29 on: May 27, 2011, 05:03:28 PM »
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Uhh...
Doesn't it work the same?...

I don't think soo,

the op says that it would work on the guns you earn... so if you find a shotgun that you don't earn with kills in one map, you couldn't regenerate the ammo.







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