Author Topic: New ZS: We actually need it Edition  (Read 183 times)

0 Members and 1 Guest are viewing this topic.

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
New ZS: We actually need it Edition
« on: February 25, 2013, 10:12:00 PM »
0
So let's get right to the point; Old ZS, even though Coolz put alot of time into getting it working, is still broken as fuck.

The guns are laggy, the animations are poor, the headcrabs are impossible to kill, the game is incredibly hard to play because of all of its small bugs compounding into one big pain. The list goes on.

And on.




I think that it's finally time that we switched to the New ZS and modified it so that it played like the old version.

The core gameplay would be fixed because of all of the bugfixes that would be addressed. There are too many to list. We would still end up with the same relative gamemode, and those who want those changes would be able to get them as well.


I envision an option during spawn loadout that lets you pick "classic mode" which means you earn weapons through kills instead of points, regen ammo instead of buying, and lose all use of equipment.

This is up for debate.


Please, leave your opinions here. This isn't an argument thread, but I would like discussion.


Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: New ZS: We actually need it Edition
« Reply #1 on: February 25, 2013, 10:39:05 PM »
0
BUT DEACON, YOU'RE RUINING OUR PRECIOUS NOSTALGIA, AND TEARING APART THE HORRIBLY BROKEN GAMEMODE THAT WE LOVE.

In all seriousness, the new ZS is fantastic for almost everything it's doing backend. There's so much shit that optimizes the gamemode in contrast to our version that it just makes ours laughable.

Even if you don't like how the gameplay style has changed, you should at least be able to appreciate the fact that the server doesn't lag balls anytime it hits over 28 players.


Check out my Soundcloud for some neat stuff!

Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: New ZS: We actually need it Edition
« Reply #2 on: February 26, 2013, 05:15:35 AM »
0
I've played on a server who had new Zs with the kill system and ammo regeneration. By far it was the best Zs I have ever played. So if it's possible to implement this kind of kill system on the new Zs without extreme coding skills, then it would be a nice update for our Zs.


Offline Yellow Killer

  • ****
  • Windows UserCat Lover
    View More Badges!

  • Posts: 444
  • Gender: Male
  • It's a YellowCoin, not a YomoCoin.
  • Respect: +293
Re: New ZS: We actually need it Edition
« Reply #3 on: February 26, 2013, 07:16:36 AM »
0
If the new zs has a new muting system ingame, I think this is a good idea.
Remember to yellow when I kill you.


Offline ٶȻhriʂ

  • AIM, IT IS ABOUT PRECISION
  • *****
  • Donator
    View More Badges!

  • Posts: 1314
  • Gender: Male
  • THEY TALK ABOUT MY 1 TAPS
  • Respect: +394
Re: New ZS: We actually need it Edition
« Reply #4 on: February 26, 2013, 07:57:43 AM »
0
Kurtis basicaly did the  thing you mentioned although some of the new shitty features remain.
I played on his server and i can say it was badass as shit as Prox said since he played with me and Alkaline there.
I think it would be a major improvement for the ZS server so i fully support this idea



Offline Alkaline

  • *****
  • Windows User
    View More Badges!

  • Posts: 699
  • Gender: Male
  • Respect: +430
Re: New ZS: We actually need it Edition
« Reply #5 on: February 26, 2013, 01:39:15 PM »
+1
I've played on a server who had new Zs with the kill system and ammo regeneration. By far it was the best Zs I have ever played. So if it's possible to implement this kind of kill system on the new Zs without extreme coding skills, then it would be a nice update for our Zs.
Kurtis basicaly did the  thing you mentioned although some of the new shitty features remain.
I played on his server and i can say it was badass as shit as Prox said since he played with me and Alkaline there.
I think it would be a major improvement for the ZS server so i fully support this idea

I totally agree with both of you and I like his version of the new ZS. (Kurtis basically did what OP said about having the New ZS with only kill rewards and a beginning selection loadout).

Instead of working from scratch with the New ZS, Kurtis could affiliate his server/zs code with rNd or something of the like. But that is all up to him and he should talk to Coolz about that, and that's all an option aside from coding out our own version.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Cake Faice

  • How can society be real
  • ***
  • Windows UserOld Forum Member
    View More Badges!

  • Posts: 4446
  • Gender: Male
  • if our oppresions aren't real?
  • Respect: +1541
Re: New ZS: We actually need it Edition
« Reply #6 on: February 26, 2013, 05:40:18 PM »
0
Sticking with Old ZS is one of the primary reasons why I gave up on the zombie survival server.

Not just old ZS refreshed with a new point system, but actually, the real new ZS.

Offline memo3300

  • *****
  • Windows UserOld Forum MemberLeague PlayerDWO Player
    View More Badges!

  • Posts: 1351
  • Gender: Male
  • the measure of a man is what he does with power
  • Respect: +251
Re: New ZS: We actually need it Edition
« Reply #7 on: February 26, 2013, 07:33:05 PM »
0
I think that everyone who totally refused letting go the old zs is alredy gone.

I'm ok with switching to the new zs

Altough, I would love to play one more time the old zs before it gets shut down.







S[hes] Br[ok]en

Offline coolzeldad

  • ******
  • OwnerDonatorOld Forum MemberrNd DeveloperLinux UserWindows UserDog LoverLeague PlayerDWO Player
    View More Badges!

  • Posts: 3333
  • I eat ddos for breakfast OMNOMONOM
  • Respect: +2711
    • .:`=-~rANdOm~`-=:. Game Servers
Re: New ZS: We actually need it Edition
« Reply #8 on: February 26, 2013, 08:35:29 PM »
+1
I still have a lot to do to this version before I would call it fixed.

Think of it as a sweet spot in between.

However, I have a lot of projects right now and I can't give eta's but your opinions are noted.
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: New ZS: We actually need it Edition
« Reply #9 on: February 26, 2013, 10:21:41 PM »
0
I still have a lot to do to this version before I would call it fixed.

Think of it as a sweet spot in between.

However, I have a lot of projects right now and I can't give eta's but your opinions are noted.

While true, I think that switching to the new would eliminate the need for a lot of that work by giving us a relatively stable base to work from. Of course modifying it to our liking would take time, but I feel that it would be a better product in the end working with that stable base.

Offline Deathie

  • ***
  • Windows User
    View More Badges!

  • Posts: 5293
  • Gender: Female
  • Respect: +2069
    • Some music shit I made
Re: New ZS: We actually need it Edition
« Reply #10 on: February 26, 2013, 10:57:24 PM »
0
While true, I think that switching to the new would eliminate the need for a lot of that work by giving us a relatively stable base to work from. Of course modifying it to our liking would take time, but I feel that it would be a better product in the end working with that stable base.

I second this.


Check out my Soundcloud for some neat stuff!