Author Topic: Have a suggestion for the rules? Maybe a modificaiton?  (Read 760 times)

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Offline coolzeldad

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Have a suggestion for the rules? Maybe a modificaiton?
« on: July 07, 2012, 12:24:29 PM »
+4
Thanks to prox for the original thread, I am opening a new one with the new launch to give it a fresh start.. quoting original post (can be found here http://forum.randomgs.com/index.php/topic,7835.0.html )

The official server rules can be found here.
Do not forget that in certain cases the rules may differ and this list should be used along with common sense.




The rules listed below may not be implemented or valid yet.

Global rules that apply on all servers

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Rules of ZS.

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Rules of TTT.


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Rules of WS.

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Rules of Wire build.

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Rules of Fretta

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Rules of Stronghold


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I might add more later.
If you think I forgot something just let me know and then I'll might update the list.
And don't hesitate to edit my posts, admins, if you found something wrong with the rules that I have listed.
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Offline Lavenchie

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #1 on: July 07, 2012, 01:10:14 PM »
+1
Quote
12. Killing a person if he refuses to go into a traitor tester is allowed, but will simply count as regular RDM
I actually consider this T-baiting because you would assume only a traitor would attempt to opt. out of a t-testing.
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Offline Pilgrim

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #2 on: July 07, 2012, 01:16:51 PM »
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Not really.
I for one never get tested on maps like crummy cradle or borders, as it is so easy to be killed in them.

Offline Lavenchie

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #3 on: July 07, 2012, 01:19:39 PM »
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Not really.
I for one never get tested on maps like crummy cradle or borders, as it is so easy to be killed in them.
Well in one case you got an Innocent killing you because you refuse to prove your innocence
In the other case, you get in the T-Tester with people monitoring the button and would KOS anyone who would press it.
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Offline » Magic «

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #4 on: July 07, 2012, 01:20:09 PM »
0
wirebuild: no tool spamming

Offline Sabb

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #5 on: July 07, 2012, 01:26:31 PM »
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i have some modificaitons
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Offline Travelsonic

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #6 on: July 14, 2012, 09:08:14 PM »
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On the killing w/ traps thing:  no, just no - if it doesn't affect karma, it shouldn't matter if it is a map trap or not, otherwise you just invite massive amounts of RDMing and minging that ruins game play.
« Last Edit: July 14, 2012, 09:21:13 PM by Travelsonic »
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Offline Seb

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #7 on: July 14, 2012, 09:25:54 PM »
+1
i have some modificaitons

11. Killing with the bridge on crummycradle is funny as fuck and allowed

ftfy



Quote

13. Making a cade with indestructible props even when zombies can get through it is not allowed


Why? Zombies can get through, it's just a matter of hitting enough to get rid of the nails.
« Last Edit: July 14, 2012, 09:27:56 PM by Seb »
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Offline Sabb

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #8 on: July 14, 2012, 10:15:06 PM »
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On the killing w/ traps thing:  no, just no - if it doesn't affect karma, it shouldn't matter if it is a map trap or not, otherwise you just invite massive amounts of RDMing and minging that ruins game play.
Actually, I think this should be discussed. I personally think that killing with a map trap should in any situation be fine as long as you don't lose karma for it and it's not a detective or traitor buddy that you're killing. Keep in mind, it's not like we have any maps that can kill a large amount of people on the server without it really being to their fault without losing karma.
And it does sound silly, but basically I don't consider it RDM if the trap doesn't affect karma. If it does, obviously it is RDM. Basically people can always really quite easily avoid being killed by any non-karmable map trap, and it's simply part of the map anyways. If that's there and a problem, the map simply should be removed. But anyways, non-karmable map traps can actually be an easy way to get rid of foolish/reckless players more or less. Can eliminate people you might suspect and stuff in a way that I personally think is fairly legitimate, as again, there's not really any map trap that's non-karmable which you can not simply avoid.


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Offline Shockah

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #9 on: July 14, 2012, 11:36:14 PM »
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18. Claiming rooms, territory, etc. is not allowed
I really think this should be expanded upon. Many a time I've said I'd shoot someone for entering a space I was in but not until it gets down to about 3 or less players and I'm really not certain of the T. I would never "claim" with any more than 5 players I'm just curious as to what your definition of claiming is. When the game gets low on players killing those coming into your space tends to be a really smart move, most players wouldn't rush someone threatening to kill them if they get any closer without the intention of killing said person which would typically imply they're a T and I find killing them to be a pretty logical decision.

12. Killing a person if he refuses to go into a traitor tester is allowed, but will simply count as regular RDM
RDM by definition is Random Death Match meaning no reason whatsoever but typically taken as no reason to suggest the person's T so there's kind of a flaw there. A) It's not random it's for a reason B) It's a pretty good reason to kill someone even though there are those out there, like myself, who refuse to be tested.

3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is not allowed
Please changes this to something along the lines of "Traitors must take first action, a kill made upon a traitor before anything incriminating has been committed will count as First Blood RDM and is punishable." because as is even though common sense tells most of us otherwise, killing a traitor if he pulls a knife on you in the first 30 seconds of the round isn't allowed, killing a traitor because you watched him plant c4 when no one was dead also not allowed, etc.

Offline Deacon

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #10 on: July 14, 2012, 11:55:34 PM »
+1
18. Claiming rooms, territory, etc. is not allowed
I really think this should be expanded upon. Many a time I've said I'd shoot someone for entering a space I was in but not until it gets down to about 3 or less players and I'm really not certain of the T. I would never "claim" with any more than 5 players I'm just curious as to what your definition of claiming is. When the game gets low on players killing those coming into your space tends to be a really smart move, most players wouldn't rush someone threatening to kill them if they get any closer without the intention of killing said person which would typically imply they're a T and I find killing them to be a pretty logical decision.

12. Killing a person if he refuses to go into a traitor tester is allowed, but will simply count as regular RDM
RDM by definition is Random Death Match meaning no reason whatsoever but typically taken as no reason to suggest the person's T so there's kind of a flaw there. A) It's not random it's for a reason B) It's a pretty good reason to kill someone even though there are those out there, like myself, who refuse to be tested.

3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is not allowed
Please changes this to something along the lines of "Traitors must take first action, a kill made upon a traitor before anything incriminating has been committed will count as First Blood RDM and is punishable." because as is even though common sense tells most of us otherwise, killing a traitor if he pulls a knife on you in the first 30 seconds of the round isn't allowed, killing a traitor because you watched him plant c4 when no one was dead also not allowed, etc.

Your overly literal interpretation of the rules is undue.

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #11 on: July 15, 2012, 12:43:27 AM »
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because as is even though common sense tells most of us otherwise, killing a traitor if he pulls a knife on you in the first 30 seconds of the round isn't allowed, killing a traitor because you watched him plant c4 when no one was dead also not allowed, etc.

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Please, please be joking.

Offline Shockah

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #12 on: July 15, 2012, 02:56:45 AM »
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Spoiler (click to show/hide)

Please, please be joking.

Believe me I know most of you haven't exactly been overly active on ttt in a while, that's the shit I had to deal with 24/7 on temp. Though yes, I was exaggerating to an extreme, that being said that's literally how some people take the rules is how they're written. I'd rather simply have the wording changed which takes little to no effort then have to sift through every complaint of "RMD!". I'm not asking for a change of the rules just wording so that it actually fits what is and isn't punishable .-.

Offline semy32

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #13 on: July 15, 2012, 02:59:45 AM »
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3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is not allowed
Please changes this to something along the lines of "Traitors must take first action, a kill made upon a traitor before anything incriminating has been committed will count as First Blood RDM and is punishable." because as is even though common sense tells most of us otherwise, killing a traitor if he pulls a knife on you in the first 30 seconds of the round isn't allowed, killing a traitor because you watched him plant c4 when no one was dead also not allowed, etc.

That is just very stupid.

So you are saying that we should just let them do anything until they kill someone with a knife in their hands? Really?

Offline Prox

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Re: Have a suggestion for the rules? Maybe a modificaiton?
« Reply #14 on: July 15, 2012, 03:04:13 AM »
0

2. Pre-round prop kill is frowned upon, but not kickable unless committed multiple times

I don't generally allow pre-round prop killing and as far as I was aware no admin has really ever been okay with it. It disables players from preparing for the round, getting weapons, etc. Shouldn't be allowed period imo.
Right now the only way to prop kill is to hit another prop with the prop you're holding, unless prop pushing which is not allowed in all cases.



6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you) is not allowed

Map glitching is usually dealt with differently than that. As long as the player has not gained any advantage over other players to potentially uneven the fairness of the game, then I allow it as most other admins just so people can have a little fun. So I suggest somewhere saying that no rules are complete concrete and that players must listen to the admin in-game but may post complaints or suggestions if they disagree with what the admin is enforcing.
It was like this the whole time, people were just too lazy to update it.


7. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.

I usually ban after three in one round, as do most other admins as far as I'm aware. Still depends on the situation however. They're only banned if they're blatantly running around gunning down every person they can.
If they do that this it means that they would kill the whole server if they could so obviously it's a mass rdm even if he managed to kill 3. Killing 4 innocents or fellow T should also be allowed if it was self defense.

9. Carrying explosive barrels around people when Innocent or Detective and intentionally trying to get them killed by them is up to personal opinion of VIP/admin

I think this should simply be allowed as it's really just a part of the game. If the map implements things such as this that can be legitimately taken advantage of by players, then I don't see any problem with it. The only situation I don't allow this is when they whack the barrel against a dead body or something so that it blows up and results in no karma loss. Or prop pushing/trapping.
I guess as long as someone has to shoot the barrel it could be fine.


11. Killing with the bridge on crummycradle is frowned upon, but allowed

I think this should just be modified to say "Killing with props as a spectator is frowned upon, but allowed in all circumstances
Obviously it should and it has always been like this.


14. Killing other players in any way that does not effect your karma unless it is a map trap is not allowed

"unless it is a map trap or a spectator controlled prop"
Your modified 11th rule already includes prop killing as spectator.


16. Baiting other innocents into shooting you with an intent to make they karma go down is not allowed

Baiting has always been allowed to a degree. Running up and shooting someone in the toe to get them to kill you however, is not allowed. Shooting around players is, however. Though if it becomes a huge annoyance to players and is constantly done, then I usually tell them not to and may eventually give a short ban. I think that line should be adjusted to support that view more.
If someone is shooting around a group of players it isn't that bad but when that player shoots at someone once they are alone is retarded as fuck and I give warnings on that, if the player repeats it, I kick him.


Why? Zombies can get through, it's just a matter of hitting enough to get rid of the nails.
Indestructible props = indestructible nails. 



3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is not allowed

should be more like

3. Traitors must do something(ie pull out a knife, plant c4, shoot or kill someone) before they can be suspected and killed.
« Last Edit: July 15, 2012, 03:08:25 AM by Prox »