Author Topic: [IDLE] SCP porting to Source Engine [PICS] [7.1.2012]  (Read 761 times)

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Offline Seb

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #30 on: June 27, 2012, 06:56:36 PM »
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Seeing as how I don't know what you're talking about, no thanks.
However

do not fail me.








you have been warned.

I will begin by listening to some Rush.
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Offline Cake Faice

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #31 on: June 27, 2012, 06:58:41 PM »
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I will begin by listening to some Rush.
Don't fuck this one up Seb. Deacon will hound after you with lemons and razor blades, and forcefully teach you how to bass.

Offline Seb

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #32 on: June 27, 2012, 07:04:43 PM »
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Don't fuck this one up Seb. Deacon will hound after you with lemons and razor blades, and forcefully teach you how to bass.

I have a bass, I just have to wait for my mom's boyfriend to get me an amp because my little sister won't let me use hers.
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Offline The Ghost Of Anony Mouse

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #33 on: June 29, 2012, 01:05:30 AM »
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That would be as easy as reskinning two citizen models with an orange jail-like clothing.

late reply but how about putting black coloured scout's headphones on their heads

Offline Oshoto

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #34 on: June 29, 2012, 08:54:23 AM »
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great job, this looks really cool
cant wait for the download to be released
fight me cyberbully

Offline Alkaline

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #35 on: June 29, 2012, 06:31:17 PM »
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late reply but how about putting black coloured scout's headphones on their heads
I do see how that would look cool and all, but these guys are Class Ds. They are pretty much the abomination of mankind, and they really wouldn't need this kind of equipment unless the experiment required it (kind of like the video cameras given to Class Ds who were sent into SCP-087.)

Talking about Class Ds, I figured out the model for the Class Ds are actually a reskin for 106 ;_; . I will never ever port that fucking thing into source, so I would just make a reskin for the citizens from HL2. The guard also looks like low-poly garbage so I would just use a reskinned CT.

Well I'm definitely up to it, just you need to send me a test script or something of the sort.
FUCKYOUSEBTRYINGTOSTEALMYSWAG
Honestly, you guys can say anything. The funnier (and sooner), the better. You guys can even go on to yelling and the room can explode. I have managed to successfully animate the turntable so I am very eager to see what you guys can compose. Here is an image of the turntable:
(I baked the AO into it and all it needs is some good textures, plus that isn't the final texture for the vinyl.)
Spoiler (click to show/hide)


And now I have finally started the last leg of this map: the lighting. I got advice from Kurtis and he said to use a "black light" with a high brightness. This advice really helped and I think I got the lighting spot on.
Here are some pics of the lighting I have going on:

(You can also see the fog/vig overlay from the game.)
(Some of them were different compiles with different levels of darkness, so give your opinion on which ones appeal to the game.)
Spoiler (click to show/hide)

I'd also have to sadly admit that the refining machine will not be functional. Unless someone could lua script the behavior for it, it would be too much of a hassle with hammer entities.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Seb

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #36 on: June 29, 2012, 06:56:03 PM »
+1
Honestly, you guys can say anything. The funnier (and sooner), the better. You guys can even go on to yelling and the room can explode. I have managed to successfully animate the turntable so I am very eager to see what you guys can compose. Here is an image of the turntable:
(I baked the AO into it and all it needs is some good textures, plus that isn't the final texture for the vinyl.)

Would it play any of the songs in the album, or would it just go straight to our conversations?
I'm working on a test script where me and Cake argue over some facts, here's something I've made:

Spoiler (click to show/hide)

I'm thinking we can both do an occasional bass riff while we're talking, maybe to shut the other person up or place emphasis on a statement?
« Last Edit: June 29, 2012, 07:02:17 PM by Seb »
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Offline Cake Faice

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #37 on: June 29, 2012, 07:37:28 PM »
+1
Would it play any of the songs in the album, or would it just go straight to our conversations?
I'm working on a test script where me and Cake argue over some facts, here's something I've made:
If the map had room to be more horrifying, we could loop Revolution 9 backwards so instead of Lennon saying "Number 9" it says "Turn me on deadman". But according to the SCP, the record stops at Revolution 9 and faint breathing could be heard. So you could work off of that idea.

Offline Loke

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Re: [WIP]SCP porting to Source Engine [PICS] [6.21.2012]
« Reply #38 on: June 29, 2012, 09:02:17 PM »
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(You can also see the fog/vig overlay from the game.)
(Some of them were different compiles with different levels of darkness, so give your opinion on which ones appeal to the game.)
Spoiler (click to show/hide)

I like the 3rd one. Looks like how it is in the game.
Allah's Snackbar is best food place.

Offline Alkaline

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Re: [WIP]SCP porting to Source Engine [PICS] [7.1.2012]
« Reply #39 on: July 01, 2012, 08:29:26 AM »
+2
scp-043_test.wmv

Alrighty guys. The room/segment for SCP-043 is complete. I just need dat conversation between you too, that is before I resort to buying a bass guitar off of Amazon, smashing it into a thousand pieces, and ship 500 pieces to Las Vegas and 499 pieces to Miami.


Deathstrike, thanks for recommending that SCP. Turns out it looks like a great addition. I created a room/segment for it and all I may need to do with it is to tweak the layout a bit. I also plan on adding a scene where you can hear a guy yelling and hitting the inside walls until he eventually shits himself to death.
Spoiler (click to show/hide)

If anyone thinks there is another SCP that isn't 106 and may require a unique room, SUGGEST it. Making these rooms are kinda easy because they use the exact same lighting/theme/props/textures. I've also been trying to contact the author about making a gamemode, but he posted zero contact information so I think I am going to continue my work.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Deathstrike

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Re: [WIP]SCP porting to Source Engine [PICS] [7.1.2012]
« Reply #40 on: July 01, 2012, 10:17:35 AM »
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Deathstrike, thanks for recommending that SCP. Turns out it looks like a great addition. I created a room/segment for it and all I may need to do with it is to tweak the layout a bit. I also plan on adding a scene where you can hear a guy yelling and hitting the inside walls until he eventually shits himself to death.
Spoiler (click to show/hide)

If anyone thinks there is another SCP that isn't 106 and may require a unique room, SUGGEST it. Making these rooms are kinda easy because they use the exact same lighting/theme/props/textures. I've also been trying to contact the author about making a gamemode, but he posted zero contact information so I think I am going to continue my work.
No thank you for adding it it looks great.

Offline Zevante

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Re: [WIP]SCP porting to Source Engine [PICS] [7.1.2012]
« Reply #41 on: July 01, 2012, 07:36:03 PM »
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I have a bass, I just have to wait for my mom's boyfriend to get me an amp because my little sister won't let me use hers.
Go to guitar center and get yourself a headphone amp for like $30. You can just chill all night and not worry about waking up sleeping relatives.

OT: Looks really nice.

Offline Cake Faice

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Re: [WIP]SCP porting to Source Engine [PICS] [7.1.2012]
« Reply #42 on: July 01, 2012, 08:47:40 PM »
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Damn Alkaline, that is pretty fucking nice.

But uh, shouldn't SCP-043 play Beatles songs since it's the White Album?

Offline Seb

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Re: [WIP]SCP porting to Source Engine [PICS] [7.1.2012]
« Reply #43 on: July 10, 2012, 08:47:00 PM »
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Working on scripts now, using some trivia I got off of /mu/.
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Offline Alkaline

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Re: [IDLE] SCP porting to Source Engine [PICS] [7.1.2012]
« Reply #44 on: July 14, 2012, 10:46:47 PM »
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Hey guys. I'm sorry to say this but I have sort of lost interest in this map and I want to put it on hold. I've realized how this summer has slipped by pretty quickly and I want to start (and finish) a different map for ZS before the upcoming school year. I'd also have to admit this project really had no base other than procedurally ripping models from the game and slapping them together. If I did want to mimic the randomly generated maps, this would be near impossible for the capabilities of source.

I also tried contacting Regalis on his forum for his game but I have not received a reply.


If you're interested in picking up where I left off, I'd be glad to give you the files (about 200MB). Just PM me over the forum and I'll give you basically everything if I see you fit.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"