Material Ports | 100% |
Brush portion of ALL the rooms | 100% |
Model Ports/Creation | 100% |
Functioning Door Instances | 0% |
SCP-043 Room and Audio | 90% |
Lighting | 60% |
SCP-173 Entity | ??? |
SCP-106 Entity | ??? |
SCP: CB Gamemode | ??? |
The memories, Hotgreen will fucking scream again.
ahah i just played it.
i was going through dark corridors for like 6 min's with scary faces coming sometimes,
then i had 2 choices(left or right) i took a right and fell to my death with a loud screamer -_-
anyway how did he compress all that in 4mb?
Fuck you.oh shit i played the wrong version...im an idiot
Loud screamer?...Scary faces?...Right or left?
Are you sure you played it? Because none of those are in the game ._. Except for the coffin camera
The memories, Hotgreen will fucking scream again.
pokkit dimensionAdded to the to-do list.
Are you going to make the refining SCP work like it regularly would? If so, that would be cool.Yes. I am planning on using filter_activator_name's in the refining machine room but it will only work on specific entities found in the map.
are we going to make class D models better than the originalThat would be as easy as reskinning two citizen models with an orange jail-like clothing.
Put SCP-100 in this map. IT will be a perfect easter egg.I can rip one of the Porta-Johnies from L4D2 but you won't be able to enter it.
SCP-043 will probably make me poop myself.Coincidentally, I have a turntable that I made a while ago as a custom prop...
Updatez with more pics.
That would be as easy as reskinning two citizen models with an orange jail-like clothing.
I can rip one of the Porta-Johnies from L4D2 but you won't be able to enter it.
Coincidentally, I have a turntable that I made a while ago as a custom prop...
Although, I'm not sure how I would animate it. And if I succeed at animating it, would you like to be the "mysterious voice" that answers the music trivia?
I am REALLY stumped on how to light up the map to mimic the original's lighting. I could always manually light the dark ambiance with very low-lighting but anyways, I'm leaving that for last. As you can see in some of the pics below, I finally got the collision models to work with $concave. I also reskinned the office chair as a touch-up to what the original creator might have had in mind. One last thing. Fuck Valve for the shitty fog I have to live with in the ep2 engine unlike the sphere-like fog in L4D2.Spoiler (click to show/hide)
And if I succeed at animating it, would you like to be the "mysterious voice" that answers the music trivia?
Try some color correction? A false night effect, where you can only see a few feet in front of you.
If Cake declines, can I take the offer?You have a sexy voice, too. I don't see why not.
Updatez with more pics.you can probaly make it so when you go near the porta potty u hear screaming coming and other noises comingfrom inside it
That would be as easy as reskinning two citizen models with an orange jail-like clothing.
I can rip one of the Porta-Johnies from L4D2 but you won't be able to enter it.
Coincidentally, I have a turntable that I made a while ago as a custom prop...
Although, I'm not sure how I would animate it. And if I succeed at animating it, would you like to be the "mysterious voice" that answers the music trivia?
I am REALLY stumped on how to light up the map to mimic the original's lighting. I could always manually light the dark ambiance with very low-lighting but anyways, I'm leaving that for last. As you can see in some of the pics below, I finally got the collision models to work with $concave. I also reskinned the office chair as a touch-up to what the original creator might have had in mind. One last thing. Fuck Valve for the shitty fog I have to live with in the ep2 engine unlike the sphere-like fog in L4D2.Spoiler (click to show/hide)
Well, that's not exactly the problem I'm having with lighting. In the original game, all of the rooms are models. If you peek inside of the GFX/map folder of the game, you will notice alot of lm (lightmapped) files that overlay the textures in each of the rooms. This produces the effect of ambient occlusion (http://www.sidefx.com/docs/houdini10.0/images/light/ambient_example.jpg), or fake global illumination. (And once you think about it, the original game is in fullbright mode all the time. Its just that ambient occlusion and fog give the feeling of almost total darkness.)Well I'm definitely up to it, just you need to send me a test script or something of the sort.
Unlike the source engine, the creator could have easily baked, or fused, these lightmaps with his 3D modeling software. I, on the other hand, have to manually place the lighting because to have to light up props/viewmodels/etc. real-time. Color correction only changes the RGB going from the engine to the monitor, or acts like a shader, and that would be something I would add at the finals stages of the map. If I place a low-brightness light in the middle of a room to try to simulate AO, I would somewhat get that effect but I would also get noticeable shadows.
I've also been fooling around with this technique (https://developer.valvesoftware.com/wiki/Window_lighting), but I first wanted to see if any other mappers are willing to shed light onto the subject. That is, before I tread into interlopers.
You have a sexy voice, too. I don't see why not.
Or maybe there can be an argument between you two in the map.
All you need to do is provide a .wav sound file of you saying anything.
Well I'm definitely up to it, just you need to send me a test script or something of the sort.
FUCKYOUSEBTRYINGTOSTEALMYSWAG
Wait!So we argue back and forth about musical facts?
We can BOTH do it!
So we argue back and forth about musical facts?
sounds p cool to meI can somewhat pull off a Kieth Richards/George Harrison, you can be Geddy Lee.
you can be Geddy Lee.NO.
NO.
First he must bass.
Then he must hair.
deacon please
How about
the three of us.
Seeing as how I don't know what you're talking about, no thanks.
However
do not fail me.
you have been warned.
I will begin by listening to some Rush.Don't fuck this one up Seb. Deacon will hound after you with lemons and razor blades, and forcefully teach you how to bass.
Don't fuck this one up Seb. Deacon will hound after you with lemons and razor blades, and forcefully teach you how to bass.
That would be as easy as reskinning two citizen models with an orange jail-like clothing.
late reply but how about putting black coloured scout's headphones on their headsI do see how that would look cool and all, but these guys are Class Ds. They are pretty much the abomination of mankind, and they really wouldn't need this kind of equipment unless the experiment required it (kind of like the video cameras given to Class Ds who were sent into SCP-087.)
Well I'm definitely up to it, just you need to send me a test script or something of the sort.Honestly, you guys can say anything. The funnier (and sooner), the better. You guys can even go on to yelling and the room can explode. I have managed to successfully animate the turntable so I am very eager to see what you guys can compose. Here is an image of the turntable:
FUCKYOUSEBTRYINGTOSTEALMYSWAG
Honestly, you guys can say anything. The funnier (and sooner), the better. You guys can even go on to yelling and the room can explode. I have managed to successfully animate the turntable so I am very eager to see what you guys can compose. Here is an image of the turntable:
(I baked the AO into it and all it needs is some good textures, plus that isn't the final texture for the vinyl.)
Would it play any of the songs in the album, or would it just go straight to our conversations?If the map had room to be more horrifying, we could loop Revolution 9 backwards so instead of Lennon saying "Number 9" it says "Turn me on deadman". But according to the SCP, the record stops at Revolution 9 and faint breathing could be heard. So you could work off of that idea.
I'm working on a test script where me and Cake argue over some facts, here's something I've made:
(You can also see the fog/vig overlay from the game.)
(Some of them were different compiles with different levels of darkness, so give your opinion on which ones appeal to the game.)Spoiler (click to show/hide)
No thank you for adding it it looks great.
Deathstrike, thanks for recommending that SCP. Turns out it looks like a great addition. I created a room/segment for it and all I may need to do with it is to tweak the layout a bit. I also plan on adding a scene where you can hear a guy yelling and hitting the inside walls until he eventually shits himself to death.Spoiler (click to show/hide)
If anyone thinks there is another SCP that isn't 106 and may require a unique room, SUGGEST it. Making these rooms are kinda easy because they use the exact same lighting/theme/props/textures. I've also been trying to contact the author about making a gamemode, but he posted zero contact information so I think I am going to continue my work.
I have a bass, I just have to wait for my mom's boyfriend to get me an amp because my little sister won't let me use hers.Go to guitar center and get yourself a headphone amp for like $30. You can just chill all night and not worry about waking up sleeping relatives.