late reply but how about putting black coloured scout's headphones on their heads
I do see how that would look cool and all, but these guys are Class Ds. They are pretty much the abomination of mankind, and they really wouldn't need this kind of equipment unless the experiment required it (kind of like the video cameras given to Class Ds who were sent into SCP-087.)
Talking about Class Ds, I figured out the model for the Class Ds are actually a reskin for 106 ;_; . I will never ever port that fucking thing into source, so I would just make a reskin for the citizens from HL2. The guard also looks like low-poly garbage so I would just use a reskinned CT.
Well I'm definitely up to it, just you need to send me a test script or something of the sort.
FUCKYOUSEBTRYINGTOSTEALMYSWAG
Honestly, you guys can say anything. The funnier (and sooner), the better. You guys can even go on to yelling and the room can explode. I have managed to successfully animate the turntable so I am very eager to see what you guys can compose. Here is an image of the turntable:
(I baked the AO into it and all it needs is some good textures, plus that isn't the final texture for the vinyl.)
And now I have finally started the last leg of this map: the lighting. I got advice from Kurtis and he said to use a "black light" with a high brightness. This advice really helped and I think I got the lighting spot on.
Here are some pics of the lighting I have going on:
(You can also see the fog/vig overlay from the game.)
(Some of them were different compiles with different levels of darkness, so give your opinion on which ones appeal to the game.)
I'd also have to sadly admit that the refining machine will not be functional. Unless someone could lua script the behavior for it, it would be too much of a hassle with hammer entities.