Author Topic: asdaf temp zs suggestions thread  (Read 1517 times)

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Offline Deathie

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asdaf temp zs suggestions thread
« on: February 15, 2012, 02:40:20 PM »
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So yeah. Easier to keep track of shit n' stuff.


Current to-do list:

Pending suggestions:
« Last Edit: February 16, 2012, 09:50:03 AM by Snivy M.D. »


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Re: asdaf temp zs suggestions thread
« Reply #1 on: February 15, 2012, 02:48:15 PM »
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Fast zombies should do less damage or their hit rate should be lowered down because it's almost twice as fast as it was in the old Zs.


Offline TehHank

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Re: asdaf temp zs suggestions thread
« Reply #2 on: February 15, 2012, 03:14:06 PM »
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Could we perhaps update the current zs to the new one released by noxiousnet that contains quite a few additions and bug fixes?
http://heavy.noxiousnet.com/zombiesurvival_v363.zip

Otherwise can we remove:
zs_insane_aslyum (forgot which version... the one with blood textures for the walls) as it is poorly made and as said before uses transperant blood textures for walls...
zs_fear_tower as you can't even climb it anymore due to the gravity or gamemode changes to jumping

Also it seems to me that my melee weapons all apart from the carp hammer seem to be called scripted weapon and have bugged animations like in the old zs. Anyone else having this or do i have to reinstall my Weapons...


Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #3 on: February 15, 2012, 03:19:40 PM »
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Could we perhaps update the current zs to the new one released by noxiousnet that contains quite a few additions and bug fixes?
http://heavy.noxiousnet.com/zombiesurvival_v363.zip

Otherwise can we remove:
zs_insane_aslyum (forgot which version... the one with blood textures for the walls) as it is poorly made and as said before uses transperant blood textures for walls...
zs_fear_tower as you can't even climb it anymore due to the gravity or gamemode changes to jumping

Also it seems to me that my melee weapons all apart from the carp hammer seem to be called scripted weapon and have bugged animations like in the old zs. Anyone else having this or do i have to reinstall my Weapons...


Since the animations are stored within the model itself, maybe you should try to delete your model files.

And I'll remove insane asylum and fear tower on the next map change.

Next time i restart the server, I'll update the SVN.


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Re: asdaf temp zs suggestions thread
« Reply #4 on: February 15, 2012, 04:24:59 PM »
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Remove pacman map... Its a joke
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Offline Cake Faice

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Re: asdaf temp zs suggestions thread
« Reply #5 on: February 15, 2012, 06:10:37 PM »
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Since the animations are stored within the model itself, maybe you should try to delete your model files.

And I'll remove insane asylum and fear tower on the next map change.
B...b...but, Insane Asylum was a big chunk of me in the grand days of RND ZS.

Offline Seb

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Re: asdaf temp zs suggestions thread
« Reply #6 on: February 15, 2012, 06:28:19 PM »
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Since the animations are stored within the model itself, maybe you should try to delete your model files.

And I'll remove insane asylum and fear tower on the next map change.

Next time i restart the server, I'll update the SVN.

Insane Asylum is good and you should feel bad.

My avatar properly displays my face when you say that.
« Last Edit: February 15, 2012, 06:32:40 PM by Seb »
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Offline Hotgreensoldier

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Re: asdaf temp zs suggestions thread
« Reply #7 on: February 15, 2012, 06:47:47 PM »
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Insane Asylum is good and you should feel bad.

My avatar properly displays my face when you say that.

B...b...but, Insane Asylum was a big chunk of me in the grand days of RND ZS.

Insane asylum was the first map I ever played Zs on.

And yes, twas the epic days of rNd.
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Offline Travelsonic

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Re: asdaf temp zs suggestions thread
« Reply #8 on: February 15, 2012, 06:52:43 PM »
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ANNOYING problem that needs fixing:

Pre-1st-wave:
- Go into shop, get degradation of stats for more worth
- check out
-Go to buy weaps and tools with worth
- Told stuff can only be checked out before wave one, when WAVE 1 HADN'T FUCKING STARTED YET
-Start wave 1 w/ no guns or tools at all.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Seb

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Re: asdaf temp zs suggestions thread
« Reply #9 on: February 15, 2012, 07:10:56 PM »
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OH WAI-

is zm_4ngry_quarantine in the map roster? please tell me it's on the map roster
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Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #10 on: February 15, 2012, 07:21:26 PM »
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OH WAI-

is zm_4ngry_quarantine in the map roster? please tell me it's on the map roster

I have no clue. I just dumped all my zs_ maps into the server, which is why there was a few bad maps that were removed on the original server previously.

I'll check, and if it's not, I'll add it.


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Offline Hotgreensoldier

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Re: asdaf temp zs suggestions thread
« Reply #11 on: February 15, 2012, 07:27:34 PM »
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I have no clue. I just dumped all my zs_ maps into the server, which is why there was a few bad maps that were removed on the original server previously.

I'll check, and if it's not, I'll add it.

Fear station kthx.
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Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #12 on: February 15, 2012, 07:34:51 PM »
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Offline Hotgreensoldier

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Re: asdaf temp zs suggestions thread
« Reply #13 on: February 15, 2012, 07:58:01 PM »
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Be more specific.

...You don't remember Fear st-

Wait, you were here when we had it, right?
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
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Offline Deathie

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Re: asdaf temp zs suggestions thread
« Reply #14 on: February 15, 2012, 07:59:29 PM »
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...You don't remember Fear st-

Wait, you were here when we had it, right?

I mean I don't know if you want me to add it or remove it.

._.


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