Author Topic: ttt_conspiracy_v3  (Read 709 times)

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Offline Tezuni

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Re: ttt_conspiracy_v2 (Updated as of JANUARY 10th)
« Reply #30 on: January 10, 2012, 02:57:26 PM »
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File updated to v2, changes include:

- elevator now crushes anyone trying to block it in any way (steady damage of 5 health per second)
- ladder in elevator shaft to get down, but not up
- new teleport in red room leading to surface
- hard to escape area on surface fixed with a ladder to get out
- vent from lab to surface can now now be climbed into (used to be one-way)
- extra shotgun added

Offline Bullet Freeman

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Re: ttt_conspiracy_v2 (Updated as of JANUARY 10th)
« Reply #31 on: January 10, 2012, 03:51:46 PM »
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- extra shotgun added

all that matters to me

Offline Tezuni

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Re: ttt_conspiracy_v2 (JANUARY 14th NEW VERSION)
« Reply #32 on: January 14, 2012, 10:34:11 PM »
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JANUARY 14th UPDATE:

http://www.mediafire.com/?15525v883v7mw73

-new room
-didn't make v3 cause v2 wasn't uploaded yet...

Offline coolzeldad

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Re: ttt_conspiracy_v2 (JANUARY 14th NEW VERSION)
« Reply #33 on: January 15, 2012, 01:08:24 AM »
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updatedz
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Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

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Offline Tezuni

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Re: ttt_conspiracy_v2 (JANUARY 14th NEW VERSION)
« Reply #34 on: February 25, 2012, 02:40:23 PM »
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v3 is out, my personal change list:

-hidden money room under t tester, entrance from behind <DONE>
-elevator ladder integrate into wall, add fencing to prevent elevator probs <DONE>
-building railing fix <DONE>
-revamp deagle room <DONE>
-yellow room: rugged brick exit, lower drywall exit <DONE>
-restored deagles to: building, red room <DONE>
-T tester opens from back when tater is tested <DONE>
-extra corridor and teleporter under lab<DONE>


also there's one new picture on bottom of OP

Offline Samo

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Re: ttt_conspiracy_v3 ***February 25th UPDATE!!***
« Reply #35 on: February 25, 2012, 04:05:25 PM »
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Sounds GREAT! Tezuni, you are the boss.

Offline ChaosEternal

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Re: ttt_conspiracy_v3 ***February 25th UPDATE!!***
« Reply #36 on: February 28, 2012, 06:53:27 PM »
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Nice Tezuni! Sounds like you made the map even better! (Personally, I already really enjoyed this map. It has been among my favorites. c: )


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Offline Pilgrim

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Re: ttt_conspiracy_v3 ***February 25th UPDATE!!***
« Reply #37 on: February 29, 2012, 11:39:47 AM »
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Is this on the Temp Server?

Offline Tezuni

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Re: ttt_conspiracy_v3 ***February 25th UPDATE!!***
« Reply #38 on: March 01, 2012, 06:18:47 PM »
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No, I haven't heard back from Xrain about it yet.

Offline Tezuni

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Re: ttt_conspiracy_v2 (JANUARY 14th NEW VERSION)
« Reply #39 on: August 07, 2012, 05:59:30 PM »
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v3 is out, my personal change list:

-hidden money room under t tester, entrance from behind <DONE>
-elevator ladder integrate into wall, add fencing to prevent elevator probs <DONE>
-building railing fix <DONE>
-revamp deagle room <DONE>
-yellow room: rugged brick exit, lower drywall exit <DONE>
-restored deagles to: building, red room <DONE>
-T tester opens from back when tater is tested <DONE>
-extra corridor and teleporter under lab<DONE>


also there's one new picture on bottom of OP

Coolz, would you be able to update this?

Offline coolzeldad

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Re: ttt_conspiracy_v3
« Reply #40 on: August 08, 2012, 12:25:45 AM »
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Coolz, would you be able to update this?

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▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
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Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt