Author Topic: ttt_conspiracy_v3  (Read 709 times)

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Offline SMasters

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Re: TTT_WaterWorks *Small Issue, see latest post*
« Reply #15 on: December 26, 2011, 07:16:41 PM »
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When it's on the Rnd server and people download the .bsp file, will they have everything they need to view correctly, or is all the junk used in the map not automatically packed in there?

They won't be able to see custom textures, you need to pack them into the BSP using some packing program. Here's a tutorial on one of them
Hammer Tutorial #10 "Pakrat and VMEX" (Remake)
« Last Edit: December 26, 2011, 07:20:55 PM by SMasters »

Offline Tezuni

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Re: TTT_WaterWorks *Small Issue, see latest post*
« Reply #16 on: December 26, 2011, 07:20:41 PM »
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thanks guys, helps me a lot.

Offline SMasters

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Re: TTT_WaterWorks *Small Issue, see latest post*
« Reply #17 on: December 26, 2011, 07:21:20 PM »
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thanks guys, helps me a lot.
woops, not sure if that was the right video. If that doesn't work check the new one on my post currently.

Offline jimonions

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Re: TTT_WaterWorks *Small Issue, see latest post*
« Reply #18 on: December 26, 2011, 10:02:26 PM »
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any custom content has to be added to the map file manually

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Offline Tezuni

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Re: TTT_WaterWorks *Small Issue, see latest post*
« Reply #19 on: December 26, 2011, 10:04:32 PM »
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Found the police model, it was in:
sourcemodels.gcf

My only remaining problem is...the elevator.  It's a tracktrain that goes between two floors.  It uses four buttons, top and bottom floors inside and outside the elevator.  Idk how to make an advanced I/O system for it to lock and unlock the buttons to prevent spam and to kill people trying to glitch it.  My systems always end up locking it but the unlock part never works haha.
« Last Edit: December 27, 2011, 01:31:22 PM by Tezuni »

Offline Shockah

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Re: TTT_Conspiracy *New theme, new name, and a few more pics*
« Reply #20 on: December 28, 2011, 01:24:00 AM »
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Map looks great FINISH IT!  :)

Offline TehHank

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Re: TTT_Conspiracy *New theme, new name, and a few more pics*
« Reply #21 on: December 28, 2011, 04:26:25 AM »
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Why not make the elevator broken and have a vent open in it and a emergency ladder so you can go up and down.
And some stairs as well.

Offline Tezuni

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Re: TTT_Conspiracy ***Final pics @ bottom of post***
« Reply #22 on: January 02, 2012, 01:19:09 AM »
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Map finished....pending approval I guess :d

Offline Deacon

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Re: TTT_Conspiracy ***Final pics added***
« Reply #23 on: January 02, 2012, 01:25:16 AM »
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DL link?

Offline Tezuni

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Re: TTT_Conspiracy ***Final pics added***
« Reply #24 on: January 02, 2012, 01:40:10 AM »
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added link

Offline Deacon

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Re: TTT_Conspiracy ***Final pics added***
« Reply #25 on: January 02, 2012, 01:57:01 AM »
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added link

A few things to consider before full release

Spoiler: A few missing models. (click to show/hide)

Spoiler:  Nothing important. (click to show/hide)

AND DAT MAIN ROOM

Not sure why I find it quite attractive. Could be a few more places to roam around this map but for a b1 its great, good work

Offline Tezuni

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Re: TTT_Conspiracy ***Final pics added***
« Reply #26 on: January 02, 2012, 02:10:38 AM »
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(Thanks Deacon, Hiker, Cogs, Apie, and everyone else for testing)
It should be fixed, the link is the same but the file is updated.

- Missing models were due to duplicate models in a second filepath (fixed now)
- final tweaks are done
- file updated, same link (1/3/12)
« Last Edit: January 03, 2012, 03:46:04 PM by Tezuni »

Offline coolzeldad

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Re: TTT_Conspiracy ** Ready for upload!! :-) **
« Reply #27 on: January 04, 2012, 07:29:38 PM »
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added, available after next map change
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Spoiler: Moar Imagez (click to show/hide)
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Offline Tezuni

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Re: TTT_Conspiracy ** Ready for upload!! :-) **
« Reply #28 on: January 04, 2012, 09:52:22 PM »
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thanks!

the first run on it was a blast.  ;-)
« Last Edit: January 04, 2012, 11:35:19 PM by Tezuni »

Offline Eion Kilant 739

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Re: TTT_Conspiracy (Uploaded!!)
« Reply #29 on: January 07, 2012, 06:06:10 PM »
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Tezuni, you need to make a way for people who are stuck in the elevator shaft to get out. Right now people can just walk in there and get at the mercy of the other people.

It's a good map though, aside from that problem.
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