Hey guys, this looks really great.
I was wondering, however, if you could code it so that based on which quests you accept/decline, your relations with different factions change.
For instance: If you were to take a job for the civil protection, could you make it so that all combine NPC's are now friendly/neutral towards you?
This is a concept I took from Freelancer (spaceship game), but this concept can be applied here too very easily.