here is the structure of how quests are:
local Quest = {}
Quest.Name = "quest_oil"
Quest.PrintName = "Oil Drum"
Quest.Story = "I require some oil from a Oil Drum, return to me the oil i need and i will make it worth your while."
Quest.TurnInStory = "Very good here is a gift that i think will be of some use to you."
Quest.Level = 1
Quest.ObtainItems = {}
Quest.ObtainItems["quest_oil"] = 1
Quest.GainedExp = 30
Quest.GainedItems = {}
Quest.GainedItems["armor_helm_junkhelmet"] = 1
Register.Quest(Quest)
local Quest = {}
Quest.Name = "quest_killzombies"
Quest.PrintName = "Kill zombie"
Quest.Story = "Zombies a always attacking newcommers here. Say, tell you what, you kill a couple of them things and I will give you some cash for it."
Quest.TurnInStory = "Nice job, I like the way you handled those zombies lets do this more often."
Quest.Level = 5
Quest.Kill = {}
Quest.Kill["zombie"] = 8
Quest.GainedExp = 50
Quest.GainedItems = {}
Quest.GainedItems["money"] = 70
Register.Quest(Quest)
i encourage everyone to make their own quests, based on their difficulty of what is necessary to do for the quest should reflect the level requirement.
i like yours krasher what do you think of this? instead of quest_oil to have it
blackpowder, explosivespin, and fuel. fuel is made by refining methanol, black powder could be made from charcoal, and pin out of tincan using the wrench and pliers. someone earlier made a note that the doing wood distillation over and over was for nothing, well now we can let it have a purpose. also as a a reward you'd get a book on how to learn to craft grenades. where youll need fuel, blackpowder, tincan, explosivespin, and pliers and wrench. i can have the lvl requirement be 20, you think that'd be fair?