Poll

Is Underdone a good gamemode in your opinion?

Yes
No
Maybe

Author Topic: Underdone suggestion  (Read 3022 times)

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Offline Krasher

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Re: Underdone suggestion
« Reply #15 on: May 31, 2010, 08:46:21 AM »
If we host it I will probably make a thread for people to think up quests so I can get them coded easier. lol
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Offline UberLord

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Re: Underdone suggestion
« Reply #16 on: May 31, 2010, 09:07:22 AM »
It's an amazing game mode. There are only a few things I find lacking.
#1. I think that teirs for special crafting and such should actually do something. I grinded my chemical engineering teir for pretty much nothing.
#2. More quests, in certain areas in the game, the only way you can lvl up is grinding which gets boring. More quests would really help.
#3. More weapons, all there is are a few melee weps and guns at low levels, then you have to wait until you're like level 30 for a new weapon.
#4. More crafts, I enjoy craft grinding because I get lots of money, but currently I have only 3 crafts and they get boring.
If we work on these things, it would probably be a lot better.

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Offline Shawn

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Re: Underdone suggestion
« Reply #17 on: May 31, 2010, 09:15:09 AM »
#3. More weapons, all there is are a few melee weps and guns at low levels, then you have to wait until you're like level 30 for a new weapon.


Hmm you get better guns and armor from killing carbines... i now have a sniper :P
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Offline sleepersoft

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Re: Underdone suggestion
« Reply #18 on: May 31, 2010, 11:16:16 AM »
well the gamemode is a beta release,  meaning its an unfinished release so of course there will be flaws, and as far as i know other server communities are developing it, not the original owner and they're using it for their server only, so their updates aren't something we can easily obtain let alone ask for and expect to recieve... besides its not like we cant code it ourselves...  @Krasher, theres no need for a seperate thread all quest suggestions and ideas can be posted here, it would be a pain trying to keep up with more than one post for one project. many things usually gets double posted anyways.Quests are easy to code in. so all suggestions can be posted here and ill implement them onto the beta server.

Offline Krasher

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Re: Underdone suggestion
« Reply #19 on: May 31, 2010, 11:42:04 AM »
@Krasher, theres no need for a seperate thread all quest suggestions and ideas can be posted here, it would be a pain trying to keep up with more than one post for one project. many things usually gets double posted anyways.Quests are easy to code in. so all suggestions can be posted here and ill implement them onto the beta server.
lol /:P.

Quest 1.

Code: [Select]
Tasks["WtfH4X"] = {
NAME = "Wtf H4X",
DESC =
"You know that bigass Antlion Guard? Well we are having\n"..
"problems with the fucker! Gather some oil so we can\n"..
"set a charge on his home!\n",
TOGET = {item_oil = 20 ,EXP = 2000,},
REWARD = {item_dollars = 500,EXP = 700,},
}
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Offline sleepersoft

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Re: Underdone suggestion
« Reply #20 on: May 31, 2010, 12:03:20 PM »
here is the structure of how quests are:
Code: [Select]
local Quest = {}
Quest.Name = "quest_oil"
Quest.PrintName = "Oil Drum"
Quest.Story = "I require some oil from a Oil Drum, return to me the oil i need and i will make it worth your while."
Quest.TurnInStory = "Very good here is a gift that i think will be of some use to you."
Quest.Level = 1
Quest.ObtainItems = {}
Quest.ObtainItems["quest_oil"] = 1
Quest.GainedExp = 30
Quest.GainedItems = {}
Quest.GainedItems["armor_helm_junkhelmet"] = 1
Register.Quest(Quest)

local Quest = {}
Quest.Name = "quest_killzombies"
Quest.PrintName = "Kill zombie"
Quest.Story = "Zombies a always attacking newcommers here. Say, tell you what, you kill a couple of them things and I will give you some cash for it."
Quest.TurnInStory = "Nice job, I like the way you handled those zombies lets do this more often."
Quest.Level = 5
Quest.Kill = {}
Quest.Kill["zombie"] = 8
Quest.GainedExp = 50
Quest.GainedItems = {}
Quest.GainedItems["money"] = 70
Register.Quest(Quest)

i encourage everyone to make their own quests, based on their difficulty of what is necessary to do for the quest should reflect the level requirement.

 i like yours krasher what do you think of this? instead of quest_oil to have it
blackpowder, explosivespin, and fuel. fuel is made by refining methanol, black powder could be made from charcoal, and pin out of tincan using the wrench and pliers. someone earlier made a note that the doing wood distillation over and over was for nothing, well now we can let it have a purpose. also as a a reward you'd get a book on how to learn to craft grenades. where youll need fuel, blackpowder, tincan, explosivespin, and pliers and wrench. i can have the lvl requirement be 20, you think that'd be fair?

Offline Krasher

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Re: Underdone suggestion
« Reply #21 on: May 31, 2010, 12:36:06 PM »
here is the structure of how quests are:
Code: [Select]
local Quest = {}
Quest.Name = "quest_oil"
Quest.PrintName = "Oil Drum"
Quest.Story = "I require some oil from a Oil Drum, return to me the oil i need and i will make it worth your while."
Quest.TurnInStory = "Very good here is a gift that i think will be of some use to you."
Quest.Level = 1
Quest.ObtainItems = {}
Quest.ObtainItems["quest_oil"] = 1
Quest.GainedExp = 30
Quest.GainedItems = {}
Quest.GainedItems["armor_helm_junkhelmet"] = 1
Register.Quest(Quest)

local Quest = {}
Quest.Name = "quest_killzombies"
Quest.PrintName = "Kill zombie"
Quest.Story = "Zombies a always attacking newcommers here. Say, tell you what, you kill a couple of them things and I will give you some cash for it."
Quest.TurnInStory = "Nice job, I like the way you handled those zombies lets do this more often."
Quest.Level = 5
Quest.Kill = {}
Quest.Kill["zombie"] = 8
Quest.GainedExp = 50
Quest.GainedItems = {}
Quest.GainedItems["money"] = 70
Register.Quest(Quest)

i encourage everyone to make their own quests, based on their difficulty of what is necessary to do for the quest should reflect the level requirement.

 i like yours krasher what do you think of this? instead of quest_oil to have it
blackpowder, explosivespin, and fuel. fuel is made by refining methanol, black powder could be made from charcoal, and pin out of tincan using the wrench and pliers. someone earlier made a note that the doing wood distillation over and over was for nothing, well now we can let it have a purpose. also as a a reward you'd get a book on how to learn to craft grenades. where youll need fuel, blackpowder, tincan, explosivespin, and pliers and wrench. i can have the lvl requirement be 20, you think that'd be fair?

Well, lvl 20 seems like enough.

Code: [Select]
local Quest = {}
Quest.Name = "quest_grenade"
Quest.PrintName = "Controlled Combustion Device"
Quest.Story = "I had an idea for a new 'Combustable Weapon', give me the supplies I require and I might give you the diagram for it."
Quest.TurnInStory = "Thank you for helping me! As promised, here is a copy of the diagram to make this device."
Quest.Level = 20
Quest.ObtainItems = {}
Quest.ObtainItems["item_charcoal", "item_tin", "item_pin", "item_pliers", "items_wrench"] = 1
Quest.GainedExp = 100
Quest.GainedItems = {}
Quest.GainedItems["item_craft_grenade"] = 1
Register.Quest(Quest)
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Offline UberLord

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Re: Underdone suggestion
« Reply #22 on: May 31, 2010, 07:25:29 PM »
Can you have it the higher your teir in a certain thing the more effective the weapon you make is like you guys said the grenade, when you go up a teir it would do more damamge and have a wider range for having a higher teir. Sorry if that is worded weirdly. But yeah, more weapons and quests would be pretty epic.

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Offline Shawn

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Re: Underdone suggestion
« Reply #23 on: June 01, 2010, 11:26:54 AM »
Diffrently need more stuff to do I've already beat every quest...
Any man who knows a thing knows
He knows not a damn, damn thing at all
And every time I felt the hurt
And I felt the givin' gettin' me up off the wall


Offline Krasher

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Re: Underdone suggestion
« Reply #24 on: June 01, 2010, 07:44:37 PM »
I will go into Visual Studio and make QuestMaker.exe, let's hope this can cutdown on the amount of things I have to do
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Offline sleepersoft

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Re: Underdone suggestion
« Reply #25 on: June 01, 2010, 08:58:18 PM »
Diffrently need more stuff to do I've already beat every quest...
make some quest suggestions here!!! i can easily make them!

Offline boardtech

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Re: Underdone suggestion
« Reply #26 on: June 02, 2010, 01:08:13 AM »
This game is great, I've always wanted to play a shooting MMORPG where you could aim instead of selecting a target and your character automatically attacks it.

There are a couple of things I would like to suggest.
Better looking armour and weapons, I mean come on go to sandbox mode and experiment then put it into use, I've made a Fallout 3 Shishkabob.

Weapon tiers and modifications! From junky to refined and extra stuff to put on your gun like extended magazine or scope. Iron sights would be nice. Also automatic junky rifle or just automatic rifle.

More enemies? lolol colour the combines and name them differently.
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Offline The Southern Cross

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Re: Underdone suggestion
« Reply #27 on: June 02, 2010, 01:14:26 AM »
damn not pingaz'd
« Last Edit: June 03, 2010, 06:22:11 AM by «-= Magic =-» »


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Offline mokey19

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Re: Underdone suggestion
« Reply #28 on: June 02, 2010, 02:54:22 AM »
damn not pingaz'd
its pingaz'd....bish!
« Last Edit: June 03, 2010, 06:22:25 AM by «-= Magic =-» »
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Offline DoeniDon

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Re: Underdone suggestion
« Reply #29 on: June 02, 2010, 06:43:45 AM »
I've just thought about something really annoying me.
Is it possible to make it so that only the player that killed a certain thing can get the loot?
For example, if you destroy a crate, only YOU can get the loot dropped by the crate?
It's really annoying to get everything stolen all the time.

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