Author Topic: Half-Life 2: Episode 3 - The Mod  (Read 7923 times)

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Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #195 on: June 10, 2010, 08:48:14 AM »
If anyone is making a trailer let it be me. But right now.. There's not really any material to work with yet. We need some awesome material to make a good trailer to bring people into trying it. I mean that's how trailers work anyway (they fucking ruin the movies) lol.
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Offline UberLord

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #196 on: June 10, 2010, 10:36:45 AM »
Wait, it's done already? I can give a crack at the trailer using gmod or something.

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #197 on: June 10, 2010, 11:21:54 AM »
Dudes the 1st level isn't even done yet


We can't make trailers or shit and were still in hl2, not hl3
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Offline UberLord

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #198 on: June 10, 2010, 11:23:29 AM »
That's what I thought, I was unsure because of everyone else. Also, I could make a video for Youtube as a trailer to make the mod Public eventually.

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»LB« UberLord: me, you still making that pronz?
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Offline » Magic «

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #199 on: June 10, 2010, 11:26:23 AM »
Mk well I got it to load but i think something is still wrong lol. The menu starts and then if i wait too long the menu fades away and intro starts. then if i hit escape menu comes up. and i hit new game. nothing. (which is understandable) then i hit load game and tried both of the pre-loaded autosave files. one is me stuck under some displacement and alyx is on top of a hill. and the other is where i drop and looks like im in flatgrass with some hl2 prefabbed towers and what i think is trucks. and a scanner floating around. thats my experience. please tell me were doing better than that guys :(   oh and intro was sweet btw.


Ya I forgot to clean sav's before I uploaded + ep3_01 was just me testing the level transitioning, Jim has the real ep3_01, But he got pc problems
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Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #200 on: June 10, 2010, 05:45:44 PM »
That's right 2 pcs being fixed to recover my files. Right now I'm fixing up my older laptop but I'm unsure wether to install sdk since it screwed the other 2. If this one fails too I won't do source sdk mapping anymore.

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Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #201 on: June 10, 2010, 06:43:22 PM »
That would make jimonions... not jimoinions anymore :( your right. don't install it on your  laptop though. just wait for your pc's back cause it may not be sdk. it may be some kind of registry problem. which is usually the case with most problems. (At least with my experience)
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #202 on: June 22, 2010, 10:19:23 AM »
How you guys going on the maps so far?

I need progress report STAT!
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #203 on: June 22, 2010, 10:27:19 AM »
Suggestion: intro music

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Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #204 on: June 22, 2010, 06:38:51 PM »
Is there some way we could introduce better lighting (dynamic lights for light entities but keep shadowmapping for environment lighting due to performance reasons?)

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #205 on: June 23, 2010, 10:34:43 AM »
Is there some way we could introduce better lighting (dynamic lights for light entities but keep shadowmapping for environment lighting due to performance reasons?)


Fuck the performance reasons, Just make an epic map, I dont care if I have to overclock to run it ;D

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Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #206 on: June 23, 2010, 01:10:32 PM »
oh shi-   here comes windowed mode with all low settings lol.
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #207 on: July 21, 2010, 10:45:56 AM »
I think this idea has pretty much died.

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #208 on: July 21, 2010, 10:54:22 AM »
I think this idea has pretty much died.
What he said.

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Offline Majoras mask

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #209 on: July 21, 2010, 11:08:19 AM »
So was the LoZ idea.
you got it