Author Topic: Half-Life 2: Episode 3 - The Mod  (Read 7919 times)

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Offline xxMingebaggerxx

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #180 on: May 28, 2010, 09:34:23 AM »
magic may you make a forum for this mod to share progress in?
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Offline » Magic «

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #181 on: May 28, 2010, 10:14:33 AM »
I'm going on holiday tomorrow for like 4 days, See ya then
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Offline Shawn

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #182 on: May 28, 2010, 02:18:37 PM »
After some vodoo magic i got this mod to work :D hehe And its great :D
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #183 on: June 02, 2010, 08:30:50 AM »
'Aite I'm back and now source sdk is fucked up telling me all the entities are obsolete
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Offline BrotherBlade

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #185 on: June 08, 2010, 04:26:44 PM »
dam dis pretty good

Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #186 on: June 08, 2010, 07:56:30 PM »
Seriously this keeps crashing on startup :( i guess ill reinstall.
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Offline ƒąĢĢǿŧ™

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #187 on: June 08, 2010, 09:05:07 PM »
Damn, i don't have HL:EP2
I can't play the mod :|


Offline Tiger Guy

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #188 on: June 09, 2010, 09:14:54 AM »
It's fucking up for me too.

Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #189 on: June 09, 2010, 09:34:42 AM »
Yeah alright, At first I had just installed hl: ep2 but haven't actually ran it. So i installed the mod and it was crashing. figured since i hadn't actually ran hl ep2 maybe that was the problem. so i ran ep2 and re-installed the mod... and!     no luck -_-   still crashed.. Pretty background and all though.
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Offline =-Mastgrr-=

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #190 on: June 09, 2010, 10:09:25 AM »
Ive made a little website, where you can see progress and stuff..
i am willing to update it, but magic, you can have the password for it if you want to edit the site
http://hl2ep3.weebly.com/
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #191 on: June 09, 2010, 10:38:35 AM »
ep3_intro.bsp is teh problem


after i made a change to fix a spawn bug, it wouldn't run again, so i ditched it and am now using ep3_intro_alt


just delete it and rename ep3_intro_alt to ep3_intro
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Offline BrotherBlade

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #192 on: June 09, 2010, 01:31:52 PM »
When i try to launch it in steam it takes me to Episode 2
Not mod

Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #193 on: June 09, 2010, 10:02:37 PM »
Mk well I got it to load but i think something is still wrong lol. The menu starts and then if i wait too long the menu fades away and intro starts. then if i hit escape menu comes up. and i hit new game. nothing. (which is understandable) then i hit load game and tried both of the pre-loaded autosave files. one is me stuck under some displacement and alyx is on top of a hill. and the other is where i drop and looks like im in flatgrass with some hl2 prefabbed towers and what i think is trucks. and a scanner floating around. thats my experience. please tell me were doing better than that guys :(   oh and intro was sweet btw.
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Offline ƒąĢĢǿŧ™

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #194 on: June 10, 2010, 02:18:03 AM »
Anyone here made a trailer for this Mod?