Author Topic: Half-Life 2: Episode 3 - The Mod  (Read 7919 times)

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Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #165 on: May 25, 2010, 11:54:13 PM »
forgot background01 map which i suggest jim should make lol

I think the borealis pic magic has used looks pretty good

what did you have in mind?
 I pretty much finished the brushwork of the oil rig map

[note] these are just outlines and i have yet to put in more smaller details.
I was thinking they could circle around then land in the front then go down inside where map changes, then when come back outside it changes map back to outside version.
(rainy version)


(sunrise version)

« Last Edit: May 26, 2010, 05:37:09 AM by jimonions »

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Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #166 on: May 26, 2010, 02:15:05 AM »
Hey guys, sorry for not writing the script, I just don't have time this week =\
Make a map of the outside of the first map, where the wall was broken by the advisors and make a heli-pad to the right, that's where the futuristic-jet-heli should be =D

Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #167 on: May 26, 2010, 02:57:18 AM »
pretty much copy and paste, can someone else do this i have to finish gm_dust first.

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Offline xxMingebaggerxx

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #168 on: May 26, 2010, 07:31:14 AM »
uhm magical bastard, may i make a small forum for this..
there you could distribute parts for mapping and other to show progress.. and dont forget to put a pw thar?
and dont forget sending me a link :P
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #169 on: May 26, 2010, 08:20:39 AM »
I think the borealis pic magic has used looks pretty good

what did you have in mind?
 I pretty much finished the brushwork of the oil rig map

[note] these are just outlines and i have yet to put in more smaller details.
I was thinking they could circle around then land in the front then go down inside where map changes, then when come back outside it changes map back to outside version.
(rainy version)


(sunrise version)




asdf

u win a cookie lol

and maybe make a experimental test bg map?
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Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #170 on: May 26, 2010, 03:16:04 PM »
after i finish gm_dust since it turns out people actually want that map.

I can decide watever for the bg? hahaha

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Offline Proudly Infected

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #171 on: May 26, 2010, 04:05:00 PM »
that's where the futuristic-jet-heli should be =D


I think your talking about a harrier?
http://www.johnmirandaphoto.com/miramarairshow/_DSC0326.jpg

It doesn't JUST fly like a plane but ALSO flies with jet engines being propelled flying almost as if it was a heli.
Those things lift straight up, land straight down, can land like a normal plane, and lean left and right.   all while being stationary
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Offline StashHouse

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #172 on: May 26, 2010, 04:40:16 PM »
LET ME DO VOICE OVER PLSSSS
You just reported Stash.
You as well automatically fail.
That is all.


Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #173 on: May 26, 2010, 11:51:16 PM »
Where did this jet heli come from and how does it relate to the hl2 series in terms of theme and technology? (basically what im saying is i dont think its very hl2-ish)

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Offline Xrain

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #174 on: May 27, 2010, 01:18:54 AM »
I will put a warning in about adding in new vehicles. It's easy to re-skin vehicles, but creating a whole new vehicle type in source is rather difficult. So unless you have a reasonably talented C++ programmer with you, I'd shy away from creating new vehicles.

Offline ArTIk*BaNAnA

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #175 on: May 27, 2010, 01:40:27 AM »
If making new vehicles is hard then just make a combine heli with a cool skin and interior, with two open doors on the sides =D

Offline DoeniDon

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #176 on: May 27, 2010, 03:42:38 AM »
Uhm I'm just saying ...
Don't rush this like that lol, take your time, you have a LOT.

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #177 on: May 27, 2010, 06:26:54 AM »
use the original heli..
the one in the ep2 end.. valve will use it you know
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #178 on: May 27, 2010, 08:54:44 AM »
I did ask krasher to mod the original heli in the ending of ep2 to blades open and spinning, I don't know what he's doing though...
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Offline Krasher

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #179 on: May 27, 2010, 01:03:17 PM »
I did ask krasher to mod the original heli in the ending of ep2 to blades open and spinning, I don't know what he's doing though...
I think he must of forgot, damn slacker. He told me he needs to reinstall XSI though.
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