Author Topic: zs_Dying-Refinery  (Read 973 times)

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Offline Tomcat

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Re: zs_Dying-Refinery
« Reply #15 on: March 29, 2010, 03:45:48 PM »
i would have to ghet ruben upload it to the server and test it but that would take like a week so just use some kind of warning also like env_screenoverlay
and ill make a texture for it


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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #16 on: March 29, 2010, 03:47:45 PM »
o, k it takes 30 min to compile since there are so many scripted sequences so i only compile once a day after school.

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Offline Tomcat

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Re: zs_Dying-Refinery
« Reply #17 on: March 29, 2010, 03:51:48 PM »
ill make a texture for you how about that would ya like that ill talk to you in steam

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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #18 on: March 29, 2010, 03:54:50 PM »
ill make a texture for you how about that would ya like that ill talk to you in steam

mmmm i g2g to school in like 5 mn lol i cut it short every morning, and then after school i do track practise so im kind of busy until friday and the weekends. most likely my map will be done by then and we can discuss. :)

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Offline Mr.Franklin

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Re: zs_Dying-Refinery
« Reply #19 on: March 29, 2010, 08:53:55 PM »
10/10 for this map!
HABA BABA ^_^

Offline jimonions

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Re: zs_Dying-Refinery
« Reply #20 on: April 01, 2010, 04:13:11 AM »
well im out of track now because...
http://forum.randomgs.co.cc/index.php/topic,2715.msg28971.html#msg28971

and i finished my map.

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Offline Sanders

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Re: zs_Dying-Refinery
« Reply #21 on: April 03, 2010, 03:47:19 PM »
THINK OF THE ZOMBIES

ADD MORE LIGHTS!


Offline jimonions

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Re: zs_Dying-Refinery
« Reply #22 on: April 03, 2010, 05:07:03 PM »
zs_dying_refinery_v2 under way, finished when i feel like it >:O

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