.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: jimonions on March 26, 2010, 03:04:47 AM

Title: zs_Dying-Refinery
Post by: jimonions on March 26, 2010, 03:04:47 AM
ok i had requests in the past for explosions and destruction and i fail at that stuff but ive been playing around with dmm walls and stuff and i figure i could make a decent zs map. if you want to see this in slow motion
enable cheats (sv_cheats 1)
host_timescale [1.00 ~ 0.01]

all pics http://picasaweb.google.com/112749119891313313688/Zs_idontknowwhattocallthismaprightnow# (http://picasaweb.google.com/112749119891313313688/Zs_idontknowwhattocallthismaprightnow#)

HEADPHONES SOUND AWESOME USE IF YOU GOT THEM
also the explosion radius is so big it affects almost everywhere outside, hide in a building or put on god mode.

heres some pictures of an explosam smokestack!
(http://lh3.ggpht.com/_BEnVMFVvJZk/S6yDrBhC0-I/AAAAAAAAAJw/stHKzWNOqb8/s640/zs_chicken0001.jpg)

(http://lh5.ggpht.com/_BEnVMFVvJZk/S6yDrq5a20I/AAAAAAAAAJ0/DBINxDHgXp4/s640/zs_chicken0002.jpg)

(http://lh6.ggpht.com/_BEnVMFVvJZk/S6yDsbBsdTI/AAAAAAAAAJ8/jfCwlpu0SgA/s640/zs_chicken0004.jpg)

im looking forward to seeing how much beauty the source engine can put into destroying stuff, and sending mingies and nubs flying high into the air with their asses on fire.

this is wha the map will look like from outside, notice 3d skybox ftw

(http://lh5.ggpht.com/_BEnVMFVvJZk/S64J5DmGGDI/AAAAAAAAAKo/FdXDBhcsZc0/s800/zs_chicken0009.jpg)

added exploding wall into big warehouse (note the logpile suspended by ropes from the crane swings with the impact!)

(http://lh4.ggpht.com/_BEnVMFVvJZk/S64J5kMbGnI/AAAAAAAAAKs/mX8QKhfB3Sk/s800/zs_chicken0010.jpg)

(http://lh5.ggpht.com/_BEnVMFVvJZk/S64J6GvGfSI/AAAAAAAAAKw/XL22hvoeTPw/s800/zs_chicken0011.jpg)

plank of DEATH
(http://lh4.ggpht.com/_BEnVMFVvJZk/S7CastV5XMI/AAAAAAAAAMM/ECEPznzUWCM/s800/zs_chicken0016.jpg)

walk under here and these barrels ignite and fall on you
(http://lh4.ggpht.com/_BEnVMFVvJZk/S7CatvvBTGI/AAAAAAAAAMU/3SZnwt1hl-0/s800/zs_chicken0018.jpg)

good old freaky corridors (watch your step)
(http://lh4.ggpht.com/_BEnVMFVvJZk/S7CatxPoplI/AAAAAAAAAMY/WzTppOUfP3I/s800/zs_chicken0014.jpg)

(http://lh4.ggpht.com/_BEnVMFVvJZk/S7CauUcGpCI/AAAAAAAAAMc/oiq3kgmcRww/s800/zs_chicken0015.jpg)
Title: Re: zs_Dying-Refinery
Post by: Majoras mask on March 26, 2010, 03:02:26 PM
goodness, this looks simply amazing
Title: Re: zs_Dying-Refinery
Post by: Cake Face on March 26, 2010, 05:30:14 PM
I can see it now:

*Noob blows up smoke stack*

.....

*Server shits a brick and disconnects for a few seconds*
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 26, 2010, 05:44:19 PM
I can see it now:

*Noob blows up smoke stack*

.....

*Server shits a brick and disconnects for a few seconds*

that wont happen. it wont crash. what will crash is if every single building was breakable.
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 27, 2010, 05:14:07 AM
http://www.megaupload.com/?d=P6GQN07A (http://www.megaupload.com/?d=P6GQN07A)
heres just alittle taste of the physics and explosions in this beta. i havent done any interiors but will add them so dont worry. will lag if your pc is crap.
Title: Re: zs_Dying-Refinery
Post by: Tabitha on March 27, 2010, 05:16:04 AM
Look pretty good jim  ;D
Title: Re: zs_Dying-Refinery
Post by: haxor00000 on March 27, 2010, 05:18:36 AM
Awesome map keep it up jim!
Title: Re: zs_Dying-Refinery
Post by: mokey19 on March 27, 2010, 05:19:34 AM
ohhhohohooh O_o hoLY Sh*t Mingez GONNA DO IT :)
you do a great j0b jim :)
Title: Re: zs_Dying-Refinery
Post by: Tabitha on March 27, 2010, 05:20:37 AM
Yeah its like a minge is standing right in front of one because someone tells them to and explodes the tower and they die that would be HILARIOUS  :laugh:
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 27, 2010, 08:28:30 AM
Yeah its like a minge is standing right in front of one because someone tells them to and explodes the tower and they die that would be HILARIOUS  :laugh:

i set the dmg to very high so anyone whos outside in a wide radius near the explosions will die, unless you are indoors. Should i keep it that way?
Title: Re: zs_Dying-Refinery
Post by: Tomcat on March 27, 2010, 09:16:42 PM
lol i wish we could use zs_point message so we could warn peopel to get inside
but we can use game_text
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 27, 2010, 09:50:49 PM
gud idea, ppl cant say we didnt warn them.
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 28, 2010, 05:25:59 AM
making really scary inside the big warehouse, you just wait and see what ive done  :P.
oh and also there are ammo crates for pistol but quite hard to get to.
Title: Re: zs_Dying-Refinery
Post by: Tomcat on March 29, 2010, 03:40:45 PM
yo i might get down to coding a map entity that is just like game_text but it will be in zs format and text yay
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 29, 2010, 03:42:12 PM
:O tat would be nice but it would also have to be in the gamemode LUA files wouldnt it?
Title: Re: zs_Dying-Refinery
Post by: Tomcat on March 29, 2010, 03:45:48 PM
i would have to ghet ruben upload it to the server and test it but that would take like a week so just use some kind of warning also like env_screenoverlay
and ill make a texture for it

Title: Re: zs_Dying-Refinery
Post by: jimonions on March 29, 2010, 03:47:45 PM
o, k it takes 30 min to compile since there are so many scripted sequences so i only compile once a day after school.
Title: Re: zs_Dying-Refinery
Post by: Tomcat on March 29, 2010, 03:51:48 PM
ill make a texture for you how about that would ya like that ill talk to you in steam
Title: Re: zs_Dying-Refinery
Post by: jimonions on March 29, 2010, 03:54:50 PM
ill make a texture for you how about that would ya like that ill talk to you in steam

mmmm i g2g to school in like 5 mn lol i cut it short every morning, and then after school i do track practise so im kind of busy until friday and the weekends. most likely my map will be done by then and we can discuss. :)
Title: Re: zs_Dying-Refinery
Post by: Mr.Franklin on March 29, 2010, 08:53:55 PM
10/10 for this map!
Title: Re: zs_Dying-Refinery
Post by: jimonions on April 01, 2010, 04:13:11 AM
well im out of track now because...
http://forum.randomgs.co.cc/index.php/topic,2715.msg28971.html#msg28971 (http://forum.randomgs.co.cc/index.php/topic,2715.msg28971.html#msg28971)

and i finished my map.
Title: Re: zs_Dying-Refinery
Post by: Sanders on April 03, 2010, 03:47:19 PM
THINK OF THE ZOMBIES

ADD MORE LIGHTS!
Title: Re: zs_Dying-Refinery
Post by: jimonions on April 03, 2010, 05:07:03 PM
zs_dying_refinery_v2 under way, finished when i feel like it >:O