Author Topic: zs_Dying-Refinery  (Read 973 times)

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Offline jimonions

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zs_Dying-Refinery
« on: March 26, 2010, 03:04:47 AM »
ok i had requests in the past for explosions and destruction and i fail at that stuff but ive been playing around with dmm walls and stuff and i figure i could make a decent zs map. if you want to see this in slow motion
enable cheats (sv_cheats 1)
host_timescale [1.00 ~ 0.01]

all pics http://picasaweb.google.com/112749119891313313688/Zs_idontknowwhattocallthismaprightnow#

HEADPHONES SOUND AWESOME USE IF YOU GOT THEM
also the explosion radius is so big it affects almost everywhere outside, hide in a building or put on god mode.

heres some pictures of an explosam smokestack!






im looking forward to seeing how much beauty the source engine can put into destroying stuff, and sending mingies and nubs flying high into the air with their asses on fire.

this is wha the map will look like from outside, notice 3d skybox ftw



added exploding wall into big warehouse (note the logpile suspended by ropes from the crane swings with the impact!)





plank of DEATH


walk under here and these barrels ignite and fall on you


good old freaky corridors (watch your step)


« Last Edit: March 29, 2010, 05:22:06 AM by jimonions »

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Offline Majoras mask

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Re: zs_Dying-Refinery
« Reply #1 on: March 26, 2010, 03:02:26 PM »
goodness, this looks simply amazing
you got it


Offline Cake Face

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Re: zs_Dying-Refinery
« Reply #2 on: March 26, 2010, 05:30:14 PM »
I can see it now:

*Noob blows up smoke stack*

.....

*Server shits a brick and disconnects for a few seconds*


Offline jimonions

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Re: zs_Dying-Refinery
« Reply #3 on: March 26, 2010, 05:44:19 PM »
I can see it now:

*Noob blows up smoke stack*

.....

*Server shits a brick and disconnects for a few seconds*

that wont happen. it wont crash. what will crash is if every single building was breakable.

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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #4 on: March 27, 2010, 05:14:07 AM »
http://www.megaupload.com/?d=P6GQN07A
heres just alittle taste of the physics and explosions in this beta. i havent done any interiors but will add them so dont worry. will lag if your pc is crap.

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Offline Tabitha

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Re: zs_Dying-Refinery
« Reply #5 on: March 27, 2010, 05:16:04 AM »
Look pretty good jim  ;D
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Offline haxor00000

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Re: zs_Dying-Refinery
« Reply #6 on: March 27, 2010, 05:18:36 AM »
Awesome map keep it up jim!

Offline mokey19

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Re: zs_Dying-Refinery
« Reply #7 on: March 27, 2010, 05:19:34 AM »
ohhhohohooh O_o hoLY Sh*t Mingez GONNA DO IT :)
you do a great j0b jim :)
You are reading THIS!

Offline Tabitha

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Re: zs_Dying-Refinery
« Reply #8 on: March 27, 2010, 05:20:37 AM »
Yeah its like a minge is standing right in front of one because someone tells them to and explodes the tower and they die that would be HILARIOUS  :laugh:
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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #9 on: March 27, 2010, 08:28:30 AM »
Yeah its like a minge is standing right in front of one because someone tells them to and explodes the tower and they die that would be HILARIOUS  :laugh:

i set the dmg to very high so anyone whos outside in a wide radius near the explosions will die, unless you are indoors. Should i keep it that way?
« Last Edit: March 27, 2010, 08:37:51 AM by jimonions »

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Offline Tomcat

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Re: zs_Dying-Refinery
« Reply #10 on: March 27, 2010, 09:16:42 PM »
lol i wish we could use zs_point message so we could warn peopel to get inside
but we can use game_text

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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #11 on: March 27, 2010, 09:50:49 PM »
gud idea, ppl cant say we didnt warn them.

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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #12 on: March 28, 2010, 05:25:59 AM »
making really scary inside the big warehouse, you just wait and see what ive done  :P.
oh and also there are ammo crates for pistol but quite hard to get to.

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Offline Tomcat

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Re: zs_Dying-Refinery
« Reply #13 on: March 29, 2010, 03:40:45 PM »
yo i might get down to coding a map entity that is just like game_text but it will be in zs format and text yay

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Offline jimonions

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Re: zs_Dying-Refinery
« Reply #14 on: March 29, 2010, 03:42:12 PM »
:O tat would be nice but it would also have to be in the gamemode LUA files wouldnt it?

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