Author Topic: zs_hallway_defense  (Read 1123 times)

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Offline Retroactive

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zs_hallway_defense
« on: March 04, 2010, 02:49:03 AM »
  Hi there.

  I don't usually start a map thread before I'm halfway through with the map, but this being my first ZS map, I want it to be as good as possible. I really want to make a map that people enjoy and vote for regularly.  As such, I've decided to instead post a layout designed in paint (note: I used paint. it's not proportionatley exact, work with me here).

 With this layout, I hope to gain your input and suggestions before I even look at Hammer. I understand everybody has different tastes and desires as to what should be in a ZS map, so I won't add the one-time-entry room with a window nobody can get through 20 feet in the air with a box of grenades below it. That would be nice, though. Even if it's adding an entire level to the damn thing, I'd still like to hear it.

  This map will eventually be put into production regardless of whether anyone has responded or not, but if you see something that looks shitty - please tell me :)

So, anyways, here is the layout as I've imagined it so far, based on a single, long hallway inside of a building.

http://img46.imageshack.us/img46/78/hallwaylayoutv1.png

-Status-

Layout: 15%
Texturing: 10%
Lighting: 10%
Scripting: 10%
Models: not sure how many will be released in the final version, currently have: 2
Sounds: 35%
Detail: 0%

Overall: 5% (estimation)

---
I'm not a texture genius, so if anybody wants to help out with the texturing I'd be happy to put them in the map. They need not be dirty, just futuristic. I'm hoping to use 100% custom textures for a unique look.
--

Screens:

First screenshot: http://img535.imageshack.us/img535/9185/zshallwaydefense0001.jpg
« Last Edit: March 17, 2010, 12:51:25 PM by Retroactive »

Offline jimonions

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Re: zs_hallway_defense
« Reply #1 on: March 04, 2010, 03:32:36 AM »
it lookslike a chem rape map, make a couple of places where you can fend them off in someway

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Re: zs_hallway_defense
« Reply #2 on: March 04, 2010, 11:55:13 AM »
this actually looks pretty awesomeness

you have my luck :D
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Offline Sanders

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Re: zs_hallway_defense
« Reply #3 on: March 04, 2010, 02:23:09 PM »
this actually looks pretty awesomeness

you have my luck :D

And you have my bow




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Re: zs_hallway_defense
« Reply #4 on: March 04, 2010, 02:26:48 PM »
-Admin Application-

Follow the rules or I will you.

Offline Frank

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Re: zs_hallway_defense
« Reply #5 on: March 04, 2010, 02:28:44 PM »
I LOL'D HARD

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Re: zs_hallway_defense
« Reply #6 on: March 04, 2010, 02:31:39 PM »
I LOL'D HARD
and my quilted northern

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Offline Retroactive

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Re: zs_hallway_defense
« Reply #7 on: March 04, 2010, 07:24:40 PM »
  Thank you for the comments :P I had not considered chem zombies, so I'm reworking the design a little bit. In the meantime, here's the very first rendering of FatBot 1.0. He will be helping you on your journey through the high tech installation (hallway) to fend off the zombie infestation. How, you ask? That's a super secret! (will not be unbalanced, I promise)

  I haven't UV mapped him yet, so the textures are stretched and out of place, nor is his body complete. Oh, if you haven't noticed, the theme of the map is futuristic space station or base on a planet.

http://img169.imageshack.us/img169/1175/fatbot1.jpg

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Re: zs_hallway_defense
« Reply #8 on: March 04, 2010, 08:19:43 PM »
Sounds innovative! Any idea when you will release it?


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Re: zs_hallway_defense
« Reply #9 on: March 04, 2010, 10:28:44 PM »
When it's ready is all I can say. Right now Dark Skies takes up most of my time, and there's no telling when that will be completed.


 I've begun testing on FatBot and trying to get him implemented, since that is something I've never done before and I want to get it out of the way. He won't play a huge role, in fact, none at all if you don't mess with him.

No spoilers!

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Re: zs_hallway_defense
« Reply #10 on: March 05, 2010, 01:16:33 PM »
Use Propper On That ;P
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Offline Retroactive

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Re: zs_hallway_defense
« Reply #11 on: March 08, 2010, 08:55:32 PM »
Been a few days, so I thought I'd post the little progress I've made.

http://img535.imageshack.us/img535/9185/zshallwaydefense0001.jpg

Fatbot will dominate you.

Offline jimonions

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Re: zs_hallway_defense
« Reply #12 on: March 08, 2010, 11:13:41 PM »
this map looks really nice, clean. what exactly is fatbot there for ?

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Re: zs_hallway_defense
« Reply #13 on: March 09, 2010, 03:27:48 AM »
Awesome.I hope u can get it done asap. (not rushing you though)


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Re: zs_hallway_defense
« Reply #14 on: March 09, 2010, 08:52:46 PM »
Fatbot will help you unlock areas in the map, assuming you can get him online.