Author Topic: zs_technology jimonions super new awsome map (finished)  (Read 1507 times)

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Offline devvybabe ♥

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Re: zs_technology jimonions super new awsome map (finished)
« Reply #30 on: March 10, 2010, 05:34:42 PM »
ok released v2 shud work properly nao

Played it for the first time 5 mins ago (Didn't know if its v2 or not, wasnt paying attention)
and doors got stuck. Most of them did.
Same situation with sanders.


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Offline jimonions

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Re: zs_technology jimonions super new awsome map (finished)
« Reply #31 on: March 10, 2010, 10:57:32 PM »
Played it for the first time 5 mins ago (Didn't know if its v2 or not, wasnt paying attention)
and doors got stuck. Most of them did.
Same situation with sanders.

i cant fix them completely becase the server lag, it happens with all doors on any map. in thenew version i just made them less likely to get stuck, but there are still some pricks who glitch them on purpose so you can kick them if they do. eg they glitch the one door into a room and stay there then you can kick or someone refuses to stand back and let the doors open properly you can kick.

ill try to refran from using these style of doors in my next map

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Re: zs_technology jimonions super new awsome map (finished)
« Reply #32 on: March 10, 2010, 11:49:17 PM »
I know you have heard it all about the stupid doors. Just wanna let you know that the corridors and overall design of the map is excellent, I don't know how you made it so detailed.


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Re: zs_technology jimonions super new awsome map (finished)
« Reply #33 on: March 11, 2010, 02:52:34 AM »
I know you have heard it all about the stupid doors. Just wanna let you know that the corridors and overall design of the map is excellent, I don't know how you made it so detailed.

the way i did it... i actually made every part of the map in a different vmf, like worked on the hallways then elevators etc. all i had to do in te end was put them together. it requred some imagination and precision of measurement and the map will take longer to compile even with all the func details i had (probably 80 or sumthing percent of the map is func detail), but it was nescessary to do this because of the setting.

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