Author Topic: zs_technology jimonions super new awsome map (finished)  (Read 1502 times)

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Offline jimonions

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zs_technology jimonions super new awsome map (finished)
« on: February 20, 2010, 08:43:08 PM »
zs_technology the next map which i have started on. its still in developement (duuuur) and i finished the elevator, hallways, and hall corners, zambispawn, service corridor, cafeteria. note the elevator will be spam proof with a delay time after reaching the level. ;D ;D ;D ;D ;D hooray fo CHEESE i like mapping.
some pics... note this is not the final layout of the intended map but just to how what i have finished in the basic architexture and theme.
http://picasaweb.google.com/112749119891313313688/Zs_technology#
i dont know how to add pics to forum so if you know tell me pls(ty magic) (i think ill keep the pics on googles thingy cus i will be posting a lot cus i likes pictures)
*update* 6:26pm Japan time FEB 21: added more pics showing hallway with cubemaps compiled and processed

*update* 9:38pm Japan time FEB 21(lolz nothing bettar to do): more pics of entrance to a room, upped brighness from side lights...

*update* 6:48pm Japan time FEB 22: pic of service corridors leading to SeCrEt ShiZ?

*update* 6:53pm Japan time FEB 22: aaah earthquake :'(

*update* 5:52pm Japan time FEB 23: zambispawn...dont know if i shud add something looks a little bland. 2 openings to rest of map (how about 4?I know where i could fit them in)(done 4 exists prepare for molestation adventure humans)

*update* 10:24pm Japan time FEB 25: cafeteria (RIP quarantine this map wll have same features too only a little less nerfed) lols i know i added breen chairs. Is it too bright? maybe a button to turn lights on off? (done)

*update* 4:55pm JaPaN TiMe FEB 27: map isnt scenic enough, i add window room bishes. SPACE or EARTH?

*update* 10:01pm 0.0 japan time MAR 4: not much effort into this next cading room, but it has a neat camping spot in a neat little room reached by a ladder.

*update* 6:03pm jup timzmAr 5: i made another little room, its the armoury, in it is an rpg so you can blow up zambies (i figured it wouldnt be much use later on in the game when everyones caded). the armoury is dangerous! Zambies can come thu vents and break the fans! (nu i change mind)

*update* 9:32pm jp time (only 3 and a half hours O.O) the last cading room. a vast bottomless pit with a sphere suspended out in the void connected to by a bridge. couldnt see what else to add so i left it like tat. this room is ment for cade kit (no props see haha!)

*update* 10:58pm j t MAR 6 guess wat you guyz i finished loooooloooooloooool heres a crappy vid for you fags
http://www.youtube.com/watch?v=FxBy8fxEqyA#

http://www.garrysmod.org/downloads/?a=view&id=92882
its been fun making this map and i hope you guys enjoy it

v2 fixed bugs http://www.garrysmod.org/downloads/?a=view&id=93158
« Last Edit: March 08, 2010, 04:46:56 AM by jimonions »

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Offline Maverick

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Re: zs_technology jimonions super new awsome map
« Reply #1 on: February 20, 2010, 09:16:41 PM »
That's an amazing map you've got there.

Offline jimonions

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Re: zs_technology jimonions super new awsome map
« Reply #2 on: February 20, 2010, 09:21:25 PM »
itll be a lot awesomer if i didnt hav to sleep and then i could work on it forever,thx for feedback
« Last Edit: February 20, 2010, 09:23:21 PM by jimonions »

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Re: zs_technology jimonions super new awsome map
« Reply #3 on: February 21, 2010, 02:32:31 AM »
 [IM G] & [/IM G]tags

basic tut:

right click on a web image,
dependant on your WB, properties OR copy image location, web address or sumin like that
paste it here eg:
www.example.org/image.jpg
just add
[IM G] [/IM G]
 before and after the lnik

(no spaces in the tags btw lol)
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Re: zs_technology jimonions super new awsome map
« Reply #4 on: February 21, 2010, 02:36:27 AM »








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bubbly bubbly so darn bubbly

Offline jimonions

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Re: zs_technology jimonions super new awsome map
« Reply #5 on: February 21, 2010, 03:59:55 AM »
ok ty for thy nice tut

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Offline DC

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Re: zs_technology jimonions super new awsome map
« Reply #6 on: February 21, 2010, 04:02:51 AM »
Awesome work jim, keep it up.
« Last Edit: February 21, 2010, 04:06:40 AM by DC »

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Re: zs_technology jimonions super new awsome map
« Reply #7 on: February 21, 2010, 04:58:40 AM »
WTFHAXWINCOOLZSUPERCOOLSTORYOFAMAPBROILUVZIT!

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Re: zs_technology jimonions super new awsome map
« Reply #8 on: February 25, 2010, 05:28:15 AM »
bump need advice. 4 exits out of z spawn? dark/bright cafeteria (look at updates at top of post)

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Re: zs_technology jimonions super new awsome map
« Reply #9 on: February 25, 2010, 02:01:07 PM »
nice!
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Re: zs_technology jimonions super new awsome map
« Reply #10 on: February 26, 2010, 03:21:02 PM »
make the overall map Dark as with the Zs theme

also nice work :D
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Offline jimonions

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Re: zs_technology jimonions super new awsome map
« Reply #11 on: February 27, 2010, 10:57:26 PM »
bump, which one a space skybox or a kind of redish one? look at upates. ty for thy positive feedback this map will be finished i wont let you down.
« Last Edit: February 27, 2010, 10:59:20 PM by jimonions »

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Offline jimonions

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Re: zs_technology jimonions super new awsome map
« Reply #12 on: February 28, 2010, 05:55:32 AM »
mmm i are released a crappy beta, in it ae the folowing mistakeswhich i can easil fix

zambi spawn under attack by the pink and black squares of death!

i forgot to add the windows in the window room(silly mes)

that is all, lok aound and if you find something bad tell me pls, note: i covered up the ends of some corridors because i was too lazy to finish them off properly for this beta.

there will be 2more major cading rooms.
uploading on filefront bcus  dont want to release betas to gmod.org
http://www.filefront.com/15704347/zs_technology%20beta.zip

ps. dont forget to check out the vents leading up to the cafeteria
« Last Edit: February 28, 2010, 06:00:53 AM by jimonions »

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Re: zs_technology jimonions super new awsome map
« Reply #13 on: February 28, 2010, 05:58:37 AM »
Sweet map.
cant wait for it.


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Re: zs_technology jimonions super new awsome map
« Reply #14 on: March 05, 2010, 12:45:26 AM »
i has a questi0n can dynamic props be destroyed in the zs gamemode?

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