.:`=-~rANdOm~`-=:.
Tech Lounge => Mapping => Topic started by: jimonions on February 20, 2010, 08:43:08 PM
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zs_technology the next map which i have started on. its still in developement (duuuur) and i finished the elevator, hallways, and hall corners, zambispawn, service corridor, cafeteria. note the elevator will be spam proof with a delay time after reaching the level. ;D ;D ;D ;D ;D hooray fo CHEESE i like mapping.
some pics... note this is not the final layout of the intended map but just to how what i have finished in the basic architexture and theme.
http://picasaweb.google.com/112749119891313313688/Zs_technology# (http://picasaweb.google.com/112749119891313313688/Zs_technology#)
i dont know how to add pics to forum so if you know tell me pls(ty magic) (i think ill keep the pics on googles thingy cus i will be posting a lot cus i likes pictures)
*update* 6:26pm Japan time FEB 21: added more pics showing hallway with cubemaps compiled and processed
*update* 9:38pm Japan time FEB 21(lolz nothing bettar to do): more pics of entrance to a room, upped brighness from side lights...
*update* 6:48pm Japan time FEB 22: pic of service corridors leading to SeCrEt ShiZ?
*update* 6:53pm Japan time FEB 22: aaah earthquake :'(
*update* 5:52pm Japan time FEB 23: zambispawn...dont know if i shud add something looks a little bland. 2 openings to rest of map (how about 4?I know where i could fit them in)(done 4 exists prepare for molestation adventure humans)
*update* 10:24pm Japan time FEB 25: cafeteria (RIP quarantine this map wll have same features too only a little less nerfed) lols i know i added breen chairs. Is it too bright? maybe a button to turn lights on off? (done)
*update* 4:55pm JaPaN TiMe FEB 27: map isnt scenic enough, i add window room bishes. SPACE or EARTH?
*update* 10:01pm 0.0 japan time MAR 4: not much effort into this next cading room, but it has a neat camping spot in a neat little room reached by a ladder.
*update* 6:03pm jup timzmAr 5: i made another little room, its the armoury, in it is an rpg so you can blow up zambies (i figured it wouldnt be much use later on in the game when everyones caded). the armoury is dangerous! Zambies can come thu vents and break the fans! (nu i change mind)
*update* 9:32pm jp time (only 3 and a half hours O.O) the last cading room. a vast bottomless pit with a sphere suspended out in the void connected to by a bridge. couldnt see what else to add so i left it like tat. this room is ment for cade kit (no props see haha!)
*update* 10:58pm j t MAR 6 guess wat you guyz i finished loooooloooooloooool heres a crappy vid for you fags
http://www.youtube.com/watch?v=FxBy8fxEqyA# (http://www.youtube.com/watch?v=FxBy8fxEqyA#)
http://www.garrysmod.org/downloads/?a=view&id=92882 (http://www.garrysmod.org/downloads/?a=view&id=92882)
its been fun making this map and i hope you guys enjoy it
v2 fixed bugs http://www.garrysmod.org/downloads/?a=view&id=93158 (http://www.garrysmod.org/downloads/?a=view&id=93158)
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That's an amazing map you've got there.
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itll be a lot awesomer if i didnt hav to sleep and then i could work on it forever,thx for feedback
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[IM G] & [/IM G]tags
basic tut:
right click on a web image,
dependant on your WB, properties OR copy image location, web address or sumin like that
paste it here eg:
www.example.org/image.jpg (http://www.example.org/image.jpg)
just add
[IM G] [/IM G]
before and after the lnik
(no spaces in the tags btw lol)
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(http://lh3.ggpht.com/_BEnVMFVvJZk/S4C5Fl_47bI/AAAAAAAAAB0/G0NSRzT1LMg/s640/elevatortest0001.jpg)
(http://lh4.ggpht.com/_BEnVMFVvJZk/S4C5GIJzjEI/AAAAAAAAAB8/WP1sSOn28Jc/s640/elevatortest0000.jpg)
(http://lh3.ggpht.com/_BEnVMFVvJZk/S4C5GZgxkOI/AAAAAAAAACA/Fpg2DRe7NV4/s640/elevatortest0002.jpg)
(http://lh6.ggpht.com/_BEnVMFVvJZk/S4D7y6hurII/AAAAAAAAACc/5fuk42XgVKI/s640/elevatortest0003.jpg)
(http://lh6.ggpht.com/_BEnVMFVvJZk/S4D7y6hurII/AAAAAAAAACc/5fuk42XgVKI/s640/elevatortest0004.jpg)
(http://lh3.ggpht.com/_BEnVMFVvJZk/S4D8B2Sv8wI/AAAAAAAAACk/iXpFC27D7k0/s640/elevatortest0005.jpg)
(http://lh4.ggpht.com/_BEnVMFVvJZk/S4D8CVI-h5I/AAAAAAAAACo/GtN70zSqQuE/s640/elevatortest0006.jpg)
(http://lh6.ggpht.com/_BEnVMFVvJZk/S4D8Cv7vrpI/AAAAAAAAACs/lzMkLlZ2SvE/s640/elevatortest0007.jpg)
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ok ty for thy nice tut
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Awesome work jim, keep it up.
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WTFHAXWINCOOLZSUPERCOOLSTORYOFAMAPBROILUVZIT!
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bump need advice. 4 exits out of z spawn? dark/bright cafeteria (look at updates at top of post)
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nice!
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make the overall map Dark as with the Zs theme
also nice work :D
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bump, which one a space skybox or a kind of redish one? look at upates. ty for thy positive feedback this map will be finished i wont let you down.
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mmm i are released a crappy beta, in it ae the folowing mistakeswhich i can easil fix
zambi spawn under attack by the pink and black squares of death!
i forgot to add the windows in the window room(silly mes)
that is all, lok aound and if you find something bad tell me pls, note: i covered up the ends of some corridors because i was too lazy to finish them off properly for this beta.
there will be 2more major cading rooms.
uploading on filefront bcus dont want to release betas to gmod.org
http://www.filefront.com/15704347/zs_technology%20beta.zip (http://www.filefront.com/15704347/zs_technology%20beta.zip)
ps. dont forget to check out the vents leading up to the cafeteria
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Sweet map.
cant wait for it.
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i has a questi0n can dynamic props be destroyed in the zs gamemode?
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uhhh, only destroyable props, like wooden stuffs....
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uhhh, only destroyable props, like wooden stuffs....
ok just wondering because you could destroy any prop_physics so i wondered if it applied to dynamic ones too.
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KRASHERS ZS MAP TOOLKIT:
-Dim Light
-Flickering Lights
-Red Lights
-soundscapes of water dripping
-time wasters
-vents
-broken things
-dead bodies
-skulls
-fire
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KRASHERS ZS MAP TOOLKIT:
-Dim Light
-Flickering Lights
-Red Lights
-soundscapes of water dripping
-time wasters
-vents
-broken things
-dead bodies
-skulls
-fire
buuut i lyke blue >:(
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the map is fin (hurhruhruhurhurhurh)
na wat? i ask coolz to put into map rota?
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itll be a lot awesomer if i didnt hav to sleep and then i could work on it forever,thx for feedback
I know that feeling, it's so frustrating.
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the map is fin (hurhruhruhurhurhurh)
na wat? i ask coolz to put into map rota?
Yus, wait till coolz is online then pm him saying "WTF COOLZ JOO NEED TO ADD MAI MAP TO ZS ROTATION NUB". If you dont say that he will still do it but it will take him like 4 hours.
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Yus, wait till coolz is online then pm him saying "WTF COOLZ JOO NEED TO ADD MAI MAP TO ZS ROTATION NUB". If you dont say that he will still do it but it will take him like 4 hours.
alright
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done its on the maplist ty coolz
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W00T, looks like an awesome map, will be great playing ZS on it =P
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Doors on map have bad habit of getting stuck. We played it once and like three doors got stuck, we had to kick someone because they didnt kill themself. :(
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Doors on map have bad habit of getting stuck. We played it once and like three doors got stuck, we had to kick someone because they didnt kill themself. :(
This, but I didn't kick I slayed 8)
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im on it will finish and upload again today. what im going to do is change the doors so instead of that double thng ill make it one, wont look as nice but should work better. also will put player clips on those window places cus ppl jump down and get stuck for god knows why. i will add more props in random places too.
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ok released v2 shud work properly nao
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ok released v2 shud work properly nao
okay lemme try
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ok released v2 shud work properly nao
Played it for the first time 5 mins ago (Didn't know if its v2 or not, wasnt paying attention)
and doors got stuck. Most of them did.
Same situation with sanders.
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Played it for the first time 5 mins ago (Didn't know if its v2 or not, wasnt paying attention)
and doors got stuck. Most of them did.
Same situation with sanders.
i cant fix them completely becase the server lag, it happens with all doors on any map. in thenew version i just made them less likely to get stuck, but there are still some pricks who glitch them on purpose so you can kick them if they do. eg they glitch the one door into a room and stay there then you can kick or someone refuses to stand back and let the doors open properly you can kick.
ill try to refran from using these style of doors in my next map
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I know you have heard it all about the stupid doors. Just wanna let you know that the corridors and overall design of the map is excellent, I don't know how you made it so detailed.
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I know you have heard it all about the stupid doors. Just wanna let you know that the corridors and overall design of the map is excellent, I don't know how you made it so detailed.
the way i did it... i actually made every part of the map in a different vmf, like worked on the hallways then elevators etc. all i had to do in te end was put them together. it requred some imagination and precision of measurement and the map will take longer to compile even with all the func details i had (probably 80 or sumthing percent of the map is func detail), but it was nescessary to do this because of the setting.