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MAP NAME

zs_inversion
9 (56.3%)
Pingaz
0 (0%)
holy shit are we already at version 3?
7 (43.8%)

Total Members Voted: 16

Author Topic: ZS_Inversion PROGRESS  (Read 2884 times)

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Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #45 on: March 10, 2010, 04:03:30 PM »
Updates are probably getting old to coolz :(. Still got more bugs to fix

TODO LIST FOR V3

-Split teleporters into multiple so zombies cant get humans stuck
-Add overlays
-Fix a couple new textures
-Add a body to the pit
-Label trap buttons
-Add mai name to map
-other stuff i forgot
-REMOVE H4X GUNS BEFORE EVERYONE FINDS THE CODE TO THEM
« Last Edit: March 10, 2010, 11:50:21 PM by Sanders »


Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #46 on: March 10, 2010, 04:28:10 PM »
I played this in single player just now and the only way I can get big like sanders is to no clip D:
oh wellz :D was fun even playing it alone XD


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

Offline animediz

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Re: ZS_Inversion PROGRESS
« Reply #47 on: March 11, 2010, 10:00:41 AM »
Name its really an easy code. Its 623, so go try it.
Sticks and stone may break your bones but guns will surely keel joo.

Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #48 on: March 15, 2010, 08:51:16 PM »

Map is nao at version 3. Newest features are


     -OVERLAYS AND DECALS
     -CUBEMAPS
     -MY NAME
     -MAPNAME
     -HAX GUNS ARE GONE LOL
     -Skybox auto boots you after 30 seconds
     -changed hax room code
     -took out all nades
     -ohshit i forgot to take out second health machine.... whatever


http://www.garrysmod.org/downloads/?a=view&id=93810

THIS SHOULD BE THE LAST UPDATE IN HOPEFULLY FOREVAR, just so you know coolz.



Offline Majoras mask

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Re: ZS_Inversion PROGRESS
« Reply #49 on: March 16, 2010, 01:01:17 PM »
just played it nice job on the improved nade room:) red carpet+made by sanders+env_cubemap+decals really makes it look a lot better  :)


i have figured out how to stay in the skybox after 30 seconds >:3 i dont want to say on the forums but ill tell you on steam if you want
« Last Edit: March 16, 2010, 01:20:27 PM by SMasters9106 »
you got it


Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #50 on: March 16, 2010, 04:46:49 PM »
LOL smasters already XD ?


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

Offline Majoras mask

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Re: ZS_Inversion PROGRESS
« Reply #51 on: March 16, 2010, 05:25:32 PM »
you got it


Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #52 on: March 16, 2010, 11:36:08 PM »

FUCKING GODDAMN BITCHES MOTHERFUCKERS WTF OMFG

WHY THE FUCK CANT PEOPLE JUST PLAY THE LEVEL AND DIE IN A FEW WAVES LIEK THEY ARE SUPPOSED TO FUCKING DAMNIT I GIVE PEOPLE 1 CADE KIT AND THEY USE IT TO ABUSE INTO A NEAR INVINCIBLE PLACE I FUCKING LOST FAITH IN HUMANITY

FUCKING


I have to release update soon because people going into normal vents and ubercading. God i wish people would just play the damn map instead of finding some place at the begining to abuse. UPDATE COMING IN 1-3 DAYS

THIS IS FUCKING WHY WE CAN'T HAVE NICE THINGS
.

« Last Edit: March 16, 2010, 11:40:41 PM by Sanders »


Offline Majoras mask

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Re: ZS_Inversion PROGRESS
« Reply #53 on: March 17, 2010, 12:32:43 PM »

FUCKING GODDAMN BITCHES MOTHERFUCKERS WTF OMFG

WHY THE FUCK CANT PEOPLE JUST PLAY THE LEVEL AND DIE IN A FEW WAVES LIEK THEY ARE SUPPOSED TO FUCKING DAMNIT I GIVE PEOPLE 1 CADE KIT AND THEY USE IT TO ABUSE INTO A NEAR INVINCIBLE PLACE I FUCKING LOST FAITH IN HUMANITY

FUCKING


I have to release update soon because people going into normal vents and ubercading. God i wish people would just play the damn map instead of finding some place at the begining to abuse. UPDATE COMING IN 1-3 DAYS

THIS IS FUCKING WHY WE CAN'T HAVE NICE THINGS
.



ummm.... idk if you can but if you know how you should make it so you die if you type in the wrong code :) will stop a lot of code spammers
you got it


Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #54 on: March 17, 2010, 01:05:27 PM »

ummm.... idk if you can but if you know how you should make it so you die if you type in the wrong code :) will stop a lot of code spammers

Oh I like that! :D


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

Offline animediz

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Re: ZS_Inversion PROGRESS
« Reply #55 on: March 17, 2010, 01:39:14 PM »
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)
Sticks and stone may break your bones but guns will surely keel joo.

Offline Majoras mask

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Re: ZS_Inversion PROGRESS
« Reply #56 on: March 17, 2010, 02:40:49 PM »
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)

ive seen tons of code spammers get it...thats why sanders took out the weapons... i think
you got it


Offline animediz

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Re: ZS_Inversion PROGRESS
« Reply #57 on: March 17, 2010, 03:17:24 PM »
well whatever but its not a 9 key numpad anymore man. He can point hurt it with like 5 damage at least. Not kill. Good idea. :)
Sticks and stone may break your bones but guns will surely keel joo.

Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #58 on: March 17, 2010, 03:23:08 PM »
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)

Yeah I've witnessed them actually get it in mid game just spamming random buttons out.


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #59 on: March 17, 2010, 03:24:17 PM »
well whatever but its not a 9 key numpad anymore man. He can point hurt it with like 5 damage at least. Not kill. Good idea. :)

20 dmg is good.
XD


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.