.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: Sanders on February 11, 2010, 10:24:55 PM

Title: ZS_Inversion PROGRESS
Post by: Sanders on February 11, 2010, 10:24:55 PM

Map is nao at version 3. Newest features are


     -OVERLAYS AND DECALS
     -CUBEMAPS
     -MY NAME
     -MAPNAME
     -HAX GUNS ARE GONE LOL
     -Skybox auto boots you after 30 seconds
     -changed hax room code
     -took out all nades
     -ohshit i forgot to take out second health machine.... whatever


http://www.garrysmod.org/downloads/?a=view&id=93810 (http://www.garrysmod.org/downloads/?a=view&id=93810)




Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: coolzeldad on February 11, 2010, 10:35:08 PM
Soundz liek DOOM stylez or something lol.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: xxMingebaggerxx on February 12, 2010, 08:23:20 AM
copy a doom map and we will be happeh xD
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Frank on February 12, 2010, 08:47:25 AM
Quote
This map will operate similarly to sleepersoft's maps.


nuuuuu

Add traps mehbeh?
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: xxMingebaggerxx on February 12, 2010, 10:00:43 AM
.. add a mingebag hidden xD and make its name mingebagger
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: » Magic « on February 12, 2010, 11:46:44 AM
noes, dont be liek sleeper and his fuxin repetative textures
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Tomcat on February 12, 2010, 07:56:18 PM
lol i made a map for yall but you guys dont haf zs 2.10+ so i cant use the entity logic_wavestart cuz that is one of the big entitys in my ramp map
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 14, 2010, 02:31:29 AM
MAP IS APPROX 10% DONE

I have really been winging it, learning hammer while im making this. After 4-5 hours of x-treme experimentation I bring you several x-tremely dimly lit screenshots

http://filesmelt.com/dl/screenshots10.rar (http://filesmelt.com/dl/screenshots10.rar)

It is still missing the best parts.... THE FIRE AND THE FUCKING HUEG CASTLE!!!11!!1!!@!!


I cut the images cause they were no longer relevant.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: » Magic « on February 14, 2010, 02:35:41 AM
i thought i warned you about the repatative textures x_x

make the floor a floor texture, the wall a wall texture, and the roof a roof texture, the outside should be an outsidish looking texture
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: xxMingebaggerxx on February 14, 2010, 06:25:22 AM
He first has to make the outside.. then inside.. then texture.. those are just default textures for the moment? aint them?
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 14, 2010, 10:03:12 PM
I know it hasn't been that long (like a day) but i've got a big update.


(http://img218.imageshack.us/img218/9639/zsinfernov10004.jpg)
(http://img522.imageshack.us/img522/1228/zsinfernov10005.jpg)
(http://img193.imageshack.us/img193/4996/zsinfernov10006.jpg)
(http://img62.imageshack.us/img62/7466/zsinfernov10007.jpg)
(http://img218.imageshack.us/img218/2489/zsinfernov10014.jpg)
(http://img7.imageshack.us/img7/2746/zsinfernov10012.jpg)
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: coolzeldad on February 15, 2010, 12:58:30 AM
Wow, looks pretty crazy.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: » Magic « on February 15, 2010, 01:04:18 AM
i liek teh updatez :P


"DO NOT ENTER" - My pingaz
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Frank on February 15, 2010, 03:28:03 AM
OMG THAT'S FREAKING COOL.


I imagine a zs day map...
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Tomcat on February 15, 2010, 05:40:49 PM
i rembber you trying to compile lul

Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 17, 2010, 09:55:01 PM
Ok, i am getting to a point where I want to keep map sekrit. It is 60% done.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 18, 2010, 01:53:27 AM
Whatever, screw secret, ill settle for sub-secret

(http://img20.imageshack.us/img20/5031/mapfv.jpg)

If any of you guys have played Castlevania SOTN, you'll see the contrast I am going for.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: » Magic « on February 18, 2010, 03:14:11 AM
uhhh, u gunna need this,

http://www.noxiousnet.com/forums/index.php?topic=2373.0 (http://www.noxiousnet.com/forums/index.php?topic=2373.0)
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 23, 2010, 07:26:05 PM
80% percent done. Progress has been slow because i had a speech and a paper due last week, plus im lagging behind in mah online classes.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 25, 2010, 03:46:25 PM
it should be finished by the end of today if i actually can sit down and finish it. It will have fucktons of secrets, which should hopefully NOT ruin teh game when everyone figures them out. This inverted map mechanic should be epicsticks.
There are about 30 of them so i needed to zip them up.

http://filesmelt.com/dl/screenshots17.rar (http://filesmelt.com/dl/screenshots17.rar)

Worth dling, plz check out.


Ugh this project is taking soooo long. My next project is going to be a map of my campus. Will be epic.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 26, 2010, 12:14:23 AM
Im burning midnight oil... It will get done >:D
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Krasher on February 26, 2010, 12:16:29 AM
Im burning midnight oil... It will get done >:D
Why are you reading this? GET TO WORK!!

Anyway It will be 4 days before I can steal it ;_;
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 26, 2010, 12:20:25 AM
Why are you reading this? GET TO WORK!!

Anyway It will be 4 days before I can steal it ;_;

Watch me build for lulz at livestream.com/amca9000
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Krasher on February 26, 2010, 12:21:42 AM
offliine it say, i shall wait
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: » Magic « on February 26, 2010, 01:33:59 PM
what exactly is the map name and ill give you invite to steam groupz
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 26, 2010, 02:34:49 PM
zs_inversion_v1 will be done by tonight, valve standard time. Me promises.


EDIT: inversion will be the map name unless someone can think of a really cool synonym for "opposite"

Double EDIT: Already thought of "antipodes" but nobody knows what antipodes are. Plz prove me wrong cause that is a cool name.

Today    =    Tonight at 11:49 PM, Pacific time

Also, im on livestream nao
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 26, 2010, 07:15:21 PM
Im getting ready to release in the next hour or two.
(http://img707.imageshack.us/img707/8509/zsinversionv20002.th.jpg) (http://img707.imageshack.us/i/zsinversionv20002.jpg/)
(http://img148.imageshack.us/img148/678/zsinversionv20003.th.jpg) (http://img148.imageshack.us/i/zsinversionv20003.jpg/)
(http://img33.imageshack.us/img33/757/zsinversionv20001.th.jpg) (http://img33.imageshack.us/i/zsinversionv20001.jpg/)
(http://img43.imageshack.us/img43/3337/zsinversionv20000.th.jpg) (http://img43.imageshack.us/i/zsinversionv20000.jpg/)
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on February 26, 2010, 09:32:09 PM
Ok this is the max beta version of the map. I prob need to add more. Idk

http://filesmelt.com/dl/zs_inversion_v3.rar (http://filesmelt.com/dl/zs_inversion_v2.rar)
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: » Magic « on February 27, 2010, 04:07:58 AM
yus, added to group list
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Sanders on March 02, 2010, 10:44:38 PM
Ok im reviewing Hl2 maps to figure out what to add to teh undarworld. I soon be done. and have final version.
Title: Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
Post by: Krasher on March 03, 2010, 09:08:22 AM
Dude, release that as zs_inversion_RC

so you can do some major bug testing before the release
Title: Re: ZS_INVERSION PROGRESS
Post by: Sanders on March 04, 2010, 05:34:06 PM
omfg pingaz is winning. Ok officially map is zs_pingaz. Anyways, its goddamn hard to sit on the map and work on it, i wants to play it. Plus honestly the only shits i need to do is add like more realistic lighting and moar cade rooms.
Title: Re: ZS_PINGAZ PROGRESS
Post by: Frank on March 04, 2010, 05:38:29 PM
fux it. just put condom on
Title: Re: ZS_PINGAZ PROGRESS
Post by: Sanders on March 04, 2010, 10:33:11 PM
Im about to release as v1, just gime a sec to compile.
Title: Re: ZS_PINGAZ PROGRESS
Post by: Sanders on March 04, 2010, 10:52:02 PM
POAST

http://filesmelt.com/dl/zs_inversion_v1.rar (http://filesmelt.com/dl/zs_inversion_v1.rar)


RELEASE w00ter
Title: Re: ZS_Inversion PROGRESS
Post by: » Magic « on March 05, 2010, 12:14:26 PM
>:DD
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 05, 2010, 01:20:23 PM
Waiting for coolz to add mai map :|
Title: Re: ZS_Inversion PROGRESS
Post by: » Magic « on March 05, 2010, 01:22:27 PM
it wont be instant lolz

coolz only comes on for an hour a day at like 11PM my time, and your lucky if he goes around to yo post ;P
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 05, 2010, 01:23:58 PM
No, I told him yesterday and he said he do it tomorrow. COOOOOOOLZ COMEON DAWG WE NEEDS TO PRAY MAH MAP
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 05, 2010, 05:15:09 PM
Now that we have actually got some playtime in in zs on this map, i can make teh v2

Ill wait about a week to gather information about map bugs, and release.


Known bugs/shit

-Zombies can press button for pit and close it off for humans, thus cutting off a huge incentive (REMOVE BUTTON)
-People fall really bad at the beginning(CHANGECOLOR OF WALKABLE
-TUnnel textures are HL2EP2 (CHANGE TO HL2)
-Change hidden shovel to aegis baricade kit.
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 05, 2010, 06:35:46 PM
I never actually lived up to wave 3 in this map. I need more practice I say. But other than that, GOOD WORK on this map.
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 05, 2010, 07:07:37 PM


Map is nao at version 1.5. There were major bugs in initial release ( of course cause i am nub).
Namely

-BASICALLY ALL THE TEXTURES WERE EP2, I FUXED UP LOL
-FUXING ZOMBEHS TURNED OFF PIT
-FUXING HUMANS CAMP AT SPAWN

I fix all des issues and update is here.

http://filesmelt.com/dl/zs_inversion_v1_5.rar (http://filesmelt.com/dl/zs_inversion_v1_5.rar)


[/color]

Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 07, 2010, 07:37:30 PM
Map is nao at version 2. Newest features are


     -3d Skybox of Sanders office
     -Rt screen by trap buttons, of the traps. Click screen to change trap view.
     -Trap crates now are trigger_hurt instead of explode
     -Textures have been fixed
     -Misc. small changes


http://www.garrysmod.org/downloads/?a=view&id=93136 (http://www.garrysmod.org/downloads/?a=view&id=93136)

[/size]
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 07, 2010, 07:57:17 PM
:D
Title: Re: ZS_Inversion PROGRESS
Post by: » Magic « on March 07, 2010, 09:34:21 PM
Sounds kool :0
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 10, 2010, 04:03:30 PM
Updates are probably getting old to coolz :(. Still got more bugs to fix

TODO LIST FOR V3

-Split teleporters into multiple so zombies cant get humans stuck
-Add overlays
-Fix a couple new textures
-Add a body to the pit
-Label trap buttons
-Add mai name to map
-other stuff i forgot
-REMOVE H4X GUNS BEFORE EVERYONE FINDS THE CODE TO THEM
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 10, 2010, 04:28:10 PM
I played this in single player just now and the only way I can get big like sanders is to no clip D:
oh wellz :D was fun even playing it alone XD
Title: Re: ZS_Inversion PROGRESS
Post by: animediz on March 11, 2010, 10:00:41 AM
Name its really an easy code. Its 623, so go try it.
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 15, 2010, 08:51:16 PM

Map is nao at version 3. Newest features are


     -OVERLAYS AND DECALS
     -CUBEMAPS
     -MY NAME
     -MAPNAME
     -HAX GUNS ARE GONE LOL
     -Skybox auto boots you after 30 seconds
     -changed hax room code
     -took out all nades
     -ohshit i forgot to take out second health machine.... whatever


http://www.garrysmod.org/downloads/?a=view&id=93810 (http://www.garrysmod.org/downloads/?a=view&id=93810)

THIS SHOULD BE THE LAST UPDATE IN HOPEFULLY FOREVAR, just so you know coolz.

Title: Re: ZS_Inversion PROGRESS
Post by: Majoras mask on March 16, 2010, 01:01:17 PM
just played it nice job on the improved nade room:) red carpet+made by sanders+env_cubemap+decals really makes it look a lot better  :)


i have figured out how to stay in the skybox after 30 seconds >:3 i dont want to say on the forums but ill tell you on steam if you want
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 16, 2010, 04:46:49 PM
LOL smasters already XD ?
Title: Re: ZS_Inversion PROGRESS
Post by: Majoras mask on March 16, 2010, 05:25:32 PM
LOL smasters already XD ?

:P  :D
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 16, 2010, 11:36:08 PM

FUCKING GODDAMN BITCHES MOTHERFUCKERS WTF OMFG

WHY THE FUCK CANT PEOPLE JUST PLAY THE LEVEL AND DIE IN A FEW WAVES LIEK THEY ARE SUPPOSED TO FUCKING DAMNIT I GIVE PEOPLE 1 CADE KIT AND THEY USE IT TO ABUSE INTO A NEAR INVINCIBLE PLACE I FUCKING LOST FAITH IN HUMANITY

FUCKING


I have to release update soon because people going into normal vents and ubercading. God i wish people would just play the damn map instead of finding some place at the begining to abuse. UPDATE COMING IN 1-3 DAYS

THIS IS FUCKING WHY WE CAN'T HAVE NICE THINGS
.

Title: Re: ZS_Inversion PROGRESS
Post by: Majoras mask on March 17, 2010, 12:32:43 PM

FUCKING GODDAMN BITCHES MOTHERFUCKERS WTF OMFG

WHY THE FUCK CANT PEOPLE JUST PLAY THE LEVEL AND DIE IN A FEW WAVES LIEK THEY ARE SUPPOSED TO FUCKING DAMNIT I GIVE PEOPLE 1 CADE KIT AND THEY USE IT TO ABUSE INTO A NEAR INVINCIBLE PLACE I FUCKING LOST FAITH IN HUMANITY

FUCKING


I have to release update soon because people going into normal vents and ubercading. God i wish people would just play the damn map instead of finding some place at the begining to abuse. UPDATE COMING IN 1-3 DAYS

THIS IS FUCKING WHY WE CAN'T HAVE NICE THINGS
.



ummm.... idk if you can but if you know how you should make it so you die if you type in the wrong code :) will stop a lot of code spammers
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 17, 2010, 01:05:27 PM

ummm.... idk if you can but if you know how you should make it so you die if you type in the wrong code :) will stop a lot of code spammers

Oh I like that! :D
Title: Re: ZS_Inversion PROGRESS
Post by: animediz on March 17, 2010, 01:39:14 PM
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)
Title: Re: ZS_Inversion PROGRESS
Post by: Majoras mask on March 17, 2010, 02:40:49 PM
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)

ive seen tons of code spammers get it...thats why sanders took out the weapons... i think
Title: Re: ZS_Inversion PROGRESS
Post by: animediz on March 17, 2010, 03:17:24 PM
well whatever but its not a 9 key numpad anymore man. He can point hurt it with like 5 damage at least. Not kill. Good idea. :)
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 17, 2010, 03:23:08 PM
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)

Yeah I've witnessed them actually get it in mid game just spamming random buttons out.
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 17, 2010, 03:24:17 PM
well whatever but its not a 9 key numpad anymore man. He can point hurt it with like 5 damage at least. Not kill. Good idea. :)

20 dmg is good.
XD
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 17, 2010, 06:20:26 PM
Keypad has 81 digits arranged in a 9x9 pattern. Code is seven digit. There are over 17 trillion possible permutations. For the lulz.
Title: Re: ZS_Inversion PROGRESS
Post by: Tomcat on March 17, 2010, 07:19:17 PM
umm sanders did ya pakrat it?

Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 18, 2010, 12:51:35 PM
Keypad has 81 digits arranged in a 9x9 pattern. Code is seven digit. There are over 17 trillion possible permutations. For the lulz.

Oh my god. LOL. I bet the new code is your cellphone number ;)
Title: Re: ZS_Inversion PROGRESS
Post by: Sanders on March 18, 2010, 06:43:00 PM
Oh my god. LOL. I bet the new code is your cellphone number ;)

Ya lol. Only animediz knows it so l0l.
Title: Re: ZS_Inversion PROGRESS
Post by: devvybabe ♥ on March 18, 2010, 06:49:40 PM
Ya lol. Only animediz knows it so l0l.

oh my god i was right XD
I was guessing it would be your ss number but then I realized its 9 digits XD
Title: Re: ZS_Inversion PROGRESS
Post by: Krasher on March 20, 2010, 12:10:53 AM
It is cool how I also know what it is :D

thnx for tellin me in beta testin sanders

Too bad I dont play ZS that much
Title: Re: ZS_Inversion PROGRESS
Post by: Tabitha on March 27, 2010, 05:33:02 AM
looks good