Poll

MAP NAME

zs_inversion
9 (56.3%)
Pingaz
0 (0%)
holy shit are we already at version 3?
7 (43.8%)

Total Members Voted: 16

Author Topic: ZS_Inversion PROGRESS  (Read 2883 times)

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Offline Krasher

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Re: SANDERS IS MAKING A ZOMBIE SURVIVAL MAP
« Reply #30 on: March 03, 2010, 09:08:22 AM »
Dude, release that as zs_inversion_RC

so you can do some major bug testing before the release
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Offline Sanders

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Re: ZS_INVERSION PROGRESS
« Reply #31 on: March 04, 2010, 05:34:06 PM »
omfg pingaz is winning. Ok officially map is zs_pingaz. Anyways, its goddamn hard to sit on the map and work on it, i wants to play it. Plus honestly the only shits i need to do is add like more realistic lighting and moar cade rooms.


Offline Frank

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Re: ZS_PINGAZ PROGRESS
« Reply #32 on: March 04, 2010, 05:38:29 PM »
fux it. just put condom on

Offline Sanders

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Re: ZS_PINGAZ PROGRESS
« Reply #33 on: March 04, 2010, 10:33:11 PM »
Im about to release as v1, just gime a sec to compile.


Offline Sanders

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Re: ZS_PINGAZ PROGRESS
« Reply #34 on: March 04, 2010, 10:52:02 PM »


Offline » Magic «

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Re: ZS_Inversion PROGRESS
« Reply #35 on: March 05, 2010, 12:14:26 PM »
>:DD
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Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #36 on: March 05, 2010, 01:20:23 PM »
Waiting for coolz to add mai map :|


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Re: ZS_Inversion PROGRESS
« Reply #37 on: March 05, 2010, 01:22:27 PM »
it wont be instant lolz

coolz only comes on for an hour a day at like 11PM my time, and your lucky if he goes around to yo post ;P
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Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #38 on: March 05, 2010, 01:23:58 PM »
No, I told him yesterday and he said he do it tomorrow. COOOOOOOLZ COMEON DAWG WE NEEDS TO PRAY MAH MAP


Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #39 on: March 05, 2010, 05:15:09 PM »
Now that we have actually got some playtime in in zs on this map, i can make teh v2

Ill wait about a week to gather information about map bugs, and release.


Known bugs/shit

-Zombies can press button for pit and close it off for humans, thus cutting off a huge incentive (REMOVE BUTTON)
-People fall really bad at the beginning(CHANGECOLOR OF WALKABLE
-TUnnel textures are HL2EP2 (CHANGE TO HL2)
-Change hidden shovel to aegis baricade kit.
« Last Edit: March 05, 2010, 05:17:13 PM by Sanders »


Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #40 on: March 05, 2010, 06:35:46 PM »
I never actually lived up to wave 3 in this map. I need more practice I say. But other than that, GOOD WORK on this map.


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #41 on: March 05, 2010, 07:07:37 PM »


Map is nao at version 1.5. There were major bugs in initial release ( of course cause i am nub).
Namely

-BASICALLY ALL THE TEXTURES WERE EP2, I FUXED UP LOL
-FUXING ZOMBEHS TURNED OFF PIT
-FUXING HUMANS CAMP AT SPAWN

I fix all des issues and update is here.

http://filesmelt.com/dl/zs_inversion_v1_5.rar


[/color]

« Last Edit: March 05, 2010, 07:09:47 PM by Sanders »


Offline Sanders

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Re: ZS_Inversion PROGRESS
« Reply #42 on: March 07, 2010, 07:37:30 PM »
Map is nao at version 2. Newest features are


     -3d Skybox of Sanders office
     -Rt screen by trap buttons, of the traps. Click screen to change trap view.
     -Trap crates now are trigger_hurt instead of explode
     -Textures have been fixed
     -Misc. small changes


http://www.garrysmod.org/downloads/?a=view&id=93136

[/size]


Offline devvybabe ♥

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Re: ZS_Inversion PROGRESS
« Reply #43 on: March 07, 2010, 07:57:17 PM »
:D


Quote
what do guys and rubix cubes have in common?
The longer you play with them, the harder they get.

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Re: ZS_Inversion PROGRESS
« Reply #44 on: March 07, 2010, 09:34:21 PM »
Sounds kool :0
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