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Topics - Krasher

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46
General Chat / DeathMaps -- Stop complaining.
« on: April 18, 2010, 10:07:20 PM »
Pointing out the obvious, you cannot get better somehing if it is not a challenge. I personally love the deathmaps. The need to work together and solve difficult problems is a very cool thing to do. He proves that ZS isn't a 1 man/lone wolf type of game. Work together and be rewarded for it. You are a zombie and you suddenly hate the deathmaps? Do not worry, the game doesn't last forever.

As a zombie it has been found out that if you charge a room as a horde the chances of winning right there are very high. The more backup you have makes the human players worry a bit more than they would if it was 1 v. All of them.

What's so bad about deahtmaps? Is it that you are not skilled enough to play them? Because if you think about it all it takes is skill to pass all the traps and such.

People are throwing grenades/pushing people off? Well they just tucked hemselves in the ass. That is just one more zombie to come to maul them. Even if they were pushing it doesn't mean you have to go through at that very moment.

Do you have to hurry because the zombies are like 2 feet away, and you have to cross that deathramp? Take a chance. You only have two options, run, or shoot. Altough you have the ability to back pedal and shoot, it is not recommend you do so when crossing a trap.
 
Facing a zombie right at the spawn is like facing the same zombie in the other 'secret' room, it is just further away. Seriously, we camped the drop ramp on deathtime for the whole 10 rounds. We all had Uzi, Shotguns, UMPs, and P90s. Can't  find a way up to the room because the ladder is gone, or not there? Do what me and sf.|Smasters did on deathtime, we made a wooden box staircase all the way up the the entrance. That was no easy feat.

Seriously for a second think. The only reason anyone has pointed out so far that the deathmaps suck and should be removed is pretty much that they hate dying on it. There is no good reason to remove them. Stop whining about them, coolzeldad will not remove them, there is nothing wrong with them.

The voting system is a democracy, each player votes for the map they want. And so happens that the map chosen is a majority vote, so there is no unfair choosing of the maps. Get over all of this "deathmaps are gay, sleepersoft needs to go die in a hole" shit. Play the game the way it was meant to. The only unfair thing would be removing the deathmaps. Apparently people like them. And so by removing then you are removing maps that players like to play.

Games are meant to be a challenge, if you disagree then I do not know why you play them. People minging in the maps is nothing, that door thing? I do not even acknowledge the people that are doing this. All it is, is another challenge we must face in the game.

Say someone gets über kills and unlocks super weapons, and starts camp owning you all. This is no ones fault but your own as a zombie.

Deathmaps do not ruin the game. They provide a strong base for players to improve there basic skills in Zs.

Ex. After I camped in the upper last room on deathtime with only tiger guy and myself. I found a good strategy to use with others. Do not wait for the zombie to break your Cade and kill you, take a stand and kill every last one of them as we did.

Feel free to disagree with the truth and hide in lies. You are entitled to an opinion, although the only support you on the counter side would have is "i dunt liek dying :(" or "it's unfair to the players". It is not unfair to the players, if everyone really hated them like you all say, why do they keep voting for them. Yes, they could he trolls, but it does not matter. Each and every player on the RND ZS server is entitled an opinion on what they want to play. Be thankful the voting system is even there, it's better than nothing at all.

While I am at it, there is nothing wrong with the voting system either. Players vote for what map they wish to play. Pretty simple. It is what the majority wants to play, so why should you get what you want over all of the other people? That, would be unfair. The maps, voting, and everything about ZS is completely fair. If you do not wish to play the map but everyone else on the sever does. Why should you get to play the map you want and make everyone else unhappy.

I am tired of people complaining about things that need not be. But like I said, your opinion is your own. In the end, death maps will not be deleted. Get over it. They are here to stay so players may choose them as they please. The so called unfair advantage that the humans have? There is no real advantage to it. It is what they do on every ZS map. Camp. Everyone does it, even you the person complaining about it. You know that if you too were alive your ass would be right up there with the rest of them. You can't deny that. The problem isn't the maps. It is not the maps fault you don't have the skill of jumping and then pressing control, or doing the basic task of aiming your gun at a zombies testicles. The players who stand up and take a charge are in fact the most successful, especially when they stick togeher in groups. You can't do it alone, stick togther. The deathmaps provide equal challenges for everyone. If you hate dying then go play wire or something. You were the one who joined the server. I mean seriously, the point of the game is to survive. The sufferage from dying is the price you had to pay for losing the game. All in all, enjoy the game. That is what it was made for.

47
Boneyard / 100penny -- Report
« on: April 16, 2010, 08:26:42 PM »
This will be pretty self explanatory.

# 19 "100penny" STEAM_0:0:31142491 01:27 173 0 active







.:RND`=- Kräsher: I dont know xD
.:RND`=- Churros: lol ur car still alive
.:RND`=- Kräsher: Yeha
LD300: Hear it
.:RND`=- Kräsher: Spy Theme
Warning: Unhandled usermessage ''
.:RND`=- falconspace [SPY]: brb i gotta eat
.:RND`=-IzzettIzam: !caution
Warning: Unhandled usermessage ''
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:RND`=- Kräsher: -.-. k, getting his Steam ID
LD300: thank god
] status
hostname: .:`=-~rANdOm~`-=:.  -Build|Tick100|Fast DL- Latest Wire/Phx
version : 1.0.0.59/14 3943 secure 
udp/ip  :  192.168.1.12:27015
map     : gm_wireconstruct_rc at: 0 x, 0 y, 0 z
players : 9 (14 max)

# userid name uniqueid connected ping loss state
#  2 "That .:RND`=-Conzerz is a spy!" STEAM_0:1:31170564 48:01 127 0 active
#  3 ".:RND`=- Kräsher" STEAM_0:0:30499187 47:59 218 0 active
# 11 ".:RND`=- Churros" STEAM_0:0:22499203 47:50 303 0 active
#  9 ".:RND`=- falconspace [SPY]" STEAM_0:1:26394055 47:53 287 0 active
# 12 ".:RND`=-IzzettIzam" STEAM_0:0:1307307359 47:42 422 1 active
# 13 "Forever Young -Jeremy-" STEAM_0:1:21236653 47:38 160 0 active
# 19 "100penny" STEAM_0:0:31142491 01:27 173 0 active
# 17 "Shadow" STEAM_0:0:1871162318 23:29 134 0 active
# 18 "LD300" STEAM_0:1:25809767 15:26 121 0 active
.:RND`=-IzzettIzam: that bitch
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100penny: SLOB IS AWESOME GMODLAU RULES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

48
Games / MATH GAME -- Frank wins.
« on: April 13, 2010, 03:48:24 PM »
(9*(√1,000,000)) + (int(1/x)dx (from 1 to e)) = ?

Figure it out for bonus points.

Winner:
Frank


49
General Chat / Telekinesis E² (Now in the Adv. Dupe Repository)
« on: April 12, 2010, 01:46:36 PM »
This e2 will be regularly updated in my e2 Repo in Adv. Dupe.
I released it here so people would actually see it. -.-

DO NOT upload to ANY site
DO NOT excessively use this to kill people
DO NOT say you made this
DO NOT steal MY credit for making this E2. I worked hard on it!
DO enjoy this E2, and hopefully learn from it.

Code: [Select]
@name Telekinesis -- By Krasher
@persist E:entity V:vector Timer Array:array
@outputs Gyro:angle

interval(10)

# Angle Variables
T=Timer
Timer=T*1+T
Gyro=(-ang(T,T,T)*1000)

# Verison String
Version=2.6

#Circle Variable
Circle = vec(5,150,0):rotate(0,curtime()*90,0)

# Pop-Up Hints
if(first()){
    hint("Telekinesis v"+Version,5)
    hint("Intructions:",5)
        hint("Right click and hold to hold the prop",5)
        hint("To pick up a different prop, simply right click it",5)
        hint("Left click to throw the prop",5)
        hint("Hold E to make the prop orbit you",5)
    hint("Made by Krasher -- Do not upload without permission",5)
   
    Array[1,string]="|| Tk || Variables Loaded"
    Array[2,string]="|| Tk || Vectors Loaded"
    Array[3,string]="|| Tk || Now using v"+Version+" of Tele.Kinesis"
   
for (I=1,Array:count()) {
    print(Array[I,string])
}
}

###

if(owner():keyAttack2() & owner():aimEntity():owner() == owner()){
    E=owner():aimEntity()
}

###

if(owner():keyAttack2()){
    V=owner():pos()+vec(0,0,65)-(-owner():eye()*105)
    E:applyForce(((-E:pos()+V)*10-E:vel())*E:mass())
    E:applyAngForce(Gyro+$Gyro*5)

}

###

if(owner():keyAttack1()){
    V=owner():pos()+vec(0,0,65)-(-owner():eye()*10000)
    E:applyForce(((-E:pos()+V)*10-E:vel())*E:mass())
}

###

if(owner():keyUse()) {
    V=owner():pos()+Circle+vec(0,0,84)
    E:applyForce(((-E:pos()+V)*10-E:vel())*E:mass())
}

I will be updating this E2 every-time I get a sufficient enough reason to do so.
Feel Free to ask me ANYTHING about this E2, or E2 in general.

50
Programming / Learning Simple E2 with Kräsher!
« on: April 10, 2010, 07:29:04 PM »



Prop/Player Raver

Lets begin by learning a SIMPLE color changing E2 that makes you change colors!

Open a NEW E2 and type this on the first line.
Code: [Select]
interval(10)This makes the E2 repeat itself every 10 milliseconds or so. (I am not sure what time increment it is.)

On line 2, type this out.
Code: [Select]
owner():setColor(random(255),random(255),random(255))The function 'owner' means that whatever the code after it says, it happens to the player who spawned it. The random(255) means it is randomlly picking a color from the RGB scale for each R, G, and B. RGB = Red, Green, Blue.

Simple Varition
If you want the PROP this is attached to to rave light up. Use this code..
Code: [Select]
@name Prop raver
Prop=entity():isWeldedTo()

interval(10)
 Prop:setColor(random(255),random(255),random(255))
Prop=entity():isWeldedTo() is a function that states that the prop that the E2 is attached to should have the code run on it, When the string 'Prop' is stated, followed by a code.


51
General Chat / Brb, going phishing. (*Phishing Thread*)
« on: April 07, 2010, 11:49:31 AM »
Warning, Do not go here.
http://steamcommunity_com_viewprofile10663488069722647.9hz.com/

New phishing site. VERY EASY to tell.


Post some phishing sites so we may LAUGH UPON THEM.

HOW TO REPORT PHISHING SITES
by Yomocat.

http://www.google.com/safebrowsing/report_phish/

Report -> Add to black list -> Firefox auto download blacklist -> Block access!


52
Mapping / zs_outbreak_v4 *COMPLETE*
« on: April 01, 2010, 07:51:54 PM »
This Will be my FIRST released map.

zs_outbreak_v4

This map is 98% finished. I am adding small things like button doors and stuff, so if you have suggestions. SPEAK NOW!

Video:
The Original name was zs_outbreak_v4, I then renamed it to zs_lockdown.. I am now AGAIN using the original name.
zs_outbreak_v4

    Things I wish to Fix/Improve in:
          zs_outbreak_v4
  • Boring-ness
  • Human Camp Spots
  • More than one zombie spawn
  • Vents remade for awesome faices
  • EPIC MAP DETAIL
  • Props for barricades are everywhere
  • "The final stand" barricade room. has healthchargers and ammo. Multiple entrances HARD TO CAMP ENTRANCES :D
  • Replay Factor
  • My Name on it
  • Actually Releasing a map.
[/list]

Any other suggestions MUST be taken now or forever forgotten.

As for all those other maps, they are put on hold.

53
Server Requests/Suggestions / Chat-Bubbles/Chat-Tags
« on: April 01, 2010, 04:01:19 PM »

-: Chat-Bubbles :-



This script puts the commentary icon above players, which means they are typing something! This would be a very nice thing to add to the server, we could tell who is about to speak! Or whatever, but it's still cool!

Download: http://www.garrysmod.org/downloads/?a=view&id=95049
Non-Legit: http://s3.garrysmod.org/files/95049/chatbubble1point2.zip


-: Chat Tags :-

This addon works with AssMod, and displays all the different user's ranks. Like Respected/Admin/SuperAdmin.

Download: http://www.garrysmod.org/downloads/?a=view&id=93620
Non-Legit: http://s3.garrysmod.org/files/93620/tags_v1.3_ass.zip

54
General Chat / Well, that was shitty
« on: April 01, 2010, 02:18:39 PM »
Yep all servers latency jumped to 1500.. Thank you to the namechanger in wire you crashed it you dumbass, and immediatley after that I disconnected and saw that RND latency was at 1500..

Wire is still at 500, but other servers should be fine now. Hopefully there wasn't too much of a commotion. Just posting to let you know this was happening to ALL servers.


Before it crashed I got the Steam ID of the Name Changer
STEAM_0:1:18361092 07:12 299 0

Update:// Wire is now at 200 latency.

Double Update:// Its back to 900 now. Be prepared for moderate amounts of lag until we can get this guy.

55
Server Requests/Suggestions / ZS Music Replace by Krasher
« on: March 27, 2010, 08:51:19 PM »
http://www.multiupload.com/1OGKJ6E0MD

Me and Tomcat agree that this should be the new ZS last human music. It will increase epicness by 10000000000000000 percent.


Coolz, take a listen at that. Yuz, its ovar 9000!!!

Thats all really

56
Music / Mustard Pimp -- Oh La La Satan
« on: March 26, 2010, 04:43:04 PM »

57
Server Guides/Information / -: Zombie Survival Weapon Stats :-
« on: March 26, 2010, 01:39:19 PM »
All statistics are taken directly from the gamemode lua, or the scripts.. So these are the REAL stats of each..

Melee Weapon Key:
Damage = How much damage a zombie will take on hit.
Firing Delay = How long it is before you can attack/shoot again.
Ammo = How much ammo it holds.
Walk-speed = Altered Speed when holding the weapon.
Weight = How much this weapon weighs. (Disregard this, this is the SWEP Weight.)

Gun/Shotgun/SMG Key:
Damage = How much damage a zombie will take on hit. (Per Bullet.)
Firing Delay = How long it is before you can attack/shoot again.
Ammo = How much ammo it holds.
Walk-speed = Altered Speed when holding the weapon.
Recoil = Amount of Recoil. (Think of it as being a scale from 0 to 10, 0 being the best.)
Clip Size = How many bullets are in 1 clip.
Accuracy = [Standing:, Moving:, Crouching:, Iron-sights:, Iron-sights (Crouched):,] How precise the gun shoots. (Smaller the number the better!)

Lets begin!

-: Melee :-

Axe:
Damage = 29
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 205
Weight = 5

Frying-Pan:
Damage = 22
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 210
Weight = 5

Hammer:
Damage = 18
Firing Delay = 0.8 seconds
Ammo = Infinite Melee Ammo; 6 Nails on start
Walk-speed = 215
Weight = 5

Keyboard:
Damage = 20
Firing Delay = 0.75 Seconds
Ammo = Infinite
Walk-speed = 210
Weight = 5

Plank:
Damage = 7
Firing Delay = 0.37 Seconds
Ammo = Infinite
Walk-speed = 215
Weight = 5

Shovel:
Damage = 35
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 205
Weight = 5

Sledge-Hammer:
Damage = 45
Firing Delay = 1.5 seconds
Ammo = Infinite
Walk-speed = 180
Weight = 5

Swiss Army Knife:
Damage = 15
Firing Delay = 0.65 seconds
Ammo = Infinite
Walk-speed = 215
Weight = 5

Pot:
Damage = 22
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 210
Weight = 5

-: Pistols :-

Deagle:
Damage = 30
Firing Delay = 0.3 seconds
Ammo = 21 starting
Walk-speed = 170
Recoil = 3.25
Clip Size = 7 rounds
Accuracy = Standing: 0.085, Moving: 0.13, Crouching: 0.05, Iron-sights: 0.05, Iron-sights (Crouched): 0.04,

Glock
Damage = 11
Firing Delay = 0.3 seconds
Ammo = 21 starting
Walk-speed = 200
Recoil = 2.5
Clip Size = 7 rounds
Accuracy = Standing: 0.18, Moving: 0.18, Crouching: 0.1, Iron-sights: 0.1, Iron-sights (Crouched): 0.09,

Magnum:
Damage = 52
Firing Delay = 0.7 seconds
Ammo = 18 starting
Walk-speed = 175
Recoil = 6.75
Clip Size = 6 rounds
Accuracy = Standing:0.08, Moving: 0.1, Crouching: 0.055, Iron-sights: 0.07, Iron-sights (Crouched): 0.043,

Owens Handgun:
Damage = 2 shots for 7 each
Firing Delay = 0.2 seconds
Ammo = 36 starting
Walk-speed = 200
Recoil = 3.25
Clip Size = 12 rounds
Accuracy = Standing: 0.06, Moving: 0.08, Crouching: 0.05, Iron-sights: 0.045, Iron-sights (Crouched):0.04,

Peashooter:
Damage = 8
Firing Delay = 0.1 seconds
Ammo = 54 starting
Walk-speed = 200
Recoil = 2.25
Clip Size = 18 rounds
Accuracy = Standing:0.06, Moving: 0.11, Crouching: 0.022, Iron-sights: 0.02, Iron-sights (Crouched): 0.015,

-: Shotguns :-

Annabelle:
Damage = 65
Firing Delay = 1 second
Ammo = 12 starting
Walk-speed = 160
Recoil = 5.0
Clip Size = 4 shots
Accuracy = Standing: 0.056, Moving: 0.1, Crouching: 0.05, Iron-sights: 0.045, Iron-sights (Crouched): 0.02,

Boomstick:
Damage = 25 (LOL!)
Firing Delay = 1.5 seconds
Ammo = 24 starting
Walk-speed = 140
Recoil = 12.5
Clip Size = 2 shots
Accuracy = Standing: 0.215, Moving: 0.215, Crouching: 0.215, Iron-sights: 0.210, Iron-sights (Crouched): 0.205,

Sweeper:
Damage = 24
Firing Delay = 0.9 seconds
Ammo = 12
Walk-speed = 140
Recoil = 3.5
Clip Size = 3 shots
Accuracy = Standing: 0.2, Moving: 0.2, Crouching: 0.19, Iron-sights: 0.19, Iron-sights (Crouched): 0.185,

-: Sub-Machine Guns :-

M4
Damage = 15
Firing Delay = 0.11 seconds
Ammo = 90 starting
Walk-speed = 170
Recoil = 0.6
Clip Size = 30 rounds
Accuracy = Standing: 0.1, Moving: 0.135, Crouching: 0.085, Iron-sights: 0.08, Iron-sights (Crouched): 0.045,

Uzi
Damage = 9.5
Firing Delay = 0.075
Ammo = 120 starting
Walk-speed = 170
Recoil = 2.5
Clip Size = 40 rounds
Accuracy = Standing: 0.09, Moving: 0.13, Crouching: 0.07, Iron-sights: 0.065, Iron-sights (Crouched): 0.06,


58
Funny Stuffz / I got banned :D
« on: March 21, 2010, 02:28:18 AM »

Tabitha: Krasher one more time and i'm gunno ban
wire_expression2 undone
.:RND`=- Kräsher -=: Physgun Piss-off Device - Made and Scripted By Krasher
.:RND`=- »UP§«Asher K.O: yea thats a spaming e2
.:RND`=- Kräsher -=: Its only 1
[SolidVote] Tabitha initiated vote 'Ban player .:RND`=- Kräsher -= for 60 minutes?'
[SolidVote] Tabitha voted yes.
[SolidVote] .:RND`=- »UP§«Asher K.O voted yes.
Tabitha: Yes
[SolidVote] [JP]enngawa voted yes.
[SolidVote] vladdon voted yes.
[SolidVote] EOCB voted yes.
[SolidVote] Type votekick <player>, or voteban <player> to initiate a vote kick or ban.
.:RND`=- Kräsher -=: :D
[SolidVote] .:RND`=- Kräsher -= voted yes.
Tabitha: Ludicrous you are
.:RND`=- Kräsher -=: :D
.:RND`=- Kräsher -=: Not E2 spam
Disconnect: Kicked by Console : Banned by vote for 60 minutes..


When you get banned for spamming E2, with only 1 E2... YOU WIN THE GAME

59
Artwork/Graphics / Future Artist :D
« on: March 20, 2010, 11:25:30 PM »
My Nephew made this





Whats it look like to you?

60
Forum/Website Suggestions / Forum Suggestions
« on: March 20, 2010, 08:46:19 PM »
Krasher's Forum Suggestions
as written by Brad


Post voting type thing, lets people know what the users think about the post. Possibly could be a thumb up or down thingy?
(Ex. Crappy, Dumb, Cool, Interesting, Useless, Wat, Good Idea!)


A Thanks! button/system. Been suggested before. Could possibly let users know that the thread helped or that the advice helped, idk xD.


New Profile/User Account symbols.
(Ex. PS3, Xbox, Wii, Steam, blah blah.)


An Activity status marker, might just show who was active in the last 10 days or idk. And an example of showing a users thanks amount.

And maybe a Rep. system, it wouldn't be like Karma sorta cuz this would be more of a 'Reputation' than a 'Karma'.

New Smilies!

:l =
xP =
^o^ =
Might add some more later

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