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Topics - Krasher

Pages: 1 ... 9 [10] 11 12
136
Server Requests/Suggestions / TTT More Slot Suggestion!
« on: February 09, 2010, 12:00:23 PM »
Dear Coolz,
Please Take of a useless server like Plain build so you can add more slots to TTT!
plain Build never has anyone playing it, ever.  :o

and more slots would be great!
Like on zs
16/16 almost all the time,  ???

Sincerely,

Brad

137
Games / How much life have you wasted?
« on: February 09, 2010, 10:01:08 AM »
Simply Copy and paste your stats here!

I will begin

Stat Update as of June, 10th

Total Time Spent Online: 16 days, 11 hours and 58 minutes.
Total Posts: 2346 posts
Total Topics Started: 161 topics
Number of Polls Created: 15 polls
Number of Votes Cast: 168 votes

138
General Chat / SVN Rox mah Sox
« on: February 08, 2010, 07:15:29 PM »
I have just started using TortoiseSVN for my server and my own addons,

I can say one thing about svn,

It Fuckin' makes life easier

I recommend TortoiseSVN, as it has the easiest and best usage and shizz..
Link = http://tortoisesvn.net/downloads

Just Right Click to add an SVN to the folder (using svn link) and you can even update them from within the folder!
SO EASY

What I am saying is
USE SVN NOOB

Chat Part:
Have any thoughts about SVN?


139
General Chat / LOOK DATS ME
« on: February 08, 2010, 05:18:15 PM »
<------------ HOLY SHIT THATS ME?!?!? WTF HAX


Chat Part:
Troll about my pic

140
General Chat / Use this in Flood lol
« on: February 07, 2010, 06:51:36 PM »
Here this is a script made for Fort Wars: Source That i have leaked for joo gaiz.
Modify it fur flood!
(put it in the init.lua :P)
Code: [Select]
ballcarrier = 0
EntTeam = {}
TEAMCOLOR = {}
TEAMCOLOR[1] = "50 150 255"
TEAMCOLOR[2] = "255 200 0"
TEAMCOLOR[3] = "50 255 150"
TEAMCOLOR[4] = "255 100 100"

function GAMEMODE:ShowHelp(ply)
umsg.Start( "showhelp", ply)
umsg.End()
end

function GAMEMODE:ShowTeam(ply)
umsg.Start( "showteam", ply)
umsg.End()
end

function GAMEMODE:ShowSpare1(ply)
if !ply:IsAdmin() and !ply:IsSuperAdmin() then return end
umsg.Start( "showadminpanel",ply)
umsg.End()
end

function GAMEMODE:ShowSpare2(ply)
if DM_MODE == false then ply:PrintMessage(4,"You can only use that menu during deathmatch!") return end
umsg.Start("buymenu",ply)
umsg.End()
end

function PickTeam(ply, command, args)
if !args[1] or !ply.changeteams then return false end
if EVEN_TEAMS then
if NUM_TEAMS == 4 then
if tonumber(args[1]) == 1 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 2 then
if team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 3 then
if team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 4 then
if team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_RED)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
end
elseif NUM_TEAMS == 3 then
if tonumber(args[1]) == 1 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 2 then
if team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 3 then
if team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
end
elseif NUM_TEAMS == 2 then
if tonumber(args[1]) == 1 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
elseif tonumber(args[1]) == 2 then
if team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
ply.spawn = nil
ply:Kill()
ply.changeteams = false
else
ply:PrintMessage(4, "Teams would be too uneven if you switched.")
end
end
end
else
ply:SetTeam(tonumber(args[1]))
end
for i,v in ipairs(TEAMCOLOR) do
if ply:Team() == i then
ply:Fire("color",v,0)
ply.changeteams = false
end
end
end
concommand.Add("changeteam",PickTeam)

function RefillTeams() --admin changed number of teams
for index,ply in pairs(player.GetAll()) do
ply:SetTeam(0)
ply.spawn = nil
if ply:Alive() then
ply:Kill()
end
if NUM_TEAMS == 4 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
elseif team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_RED)
end
elseif NUM_TEAMS == 3 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_GREEN)
end
elseif NUM_TEAMS == 2 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_YELLOW)
end
end
for i,v in ipairs(TEAMCOLOR) do
if ply:Team() == i then
ply:Fire("color",v,0)
end
end
end
end


function SendMoney(ply)
umsg.Start("getmoney",ply)
umsg.Long(ply.money)
umsg.End()
end

function GAMEMODE:PlayerInitialSpawn(ply)
if CHOOSETEAM == false then --this looks very crappy to me but i am lazy so i am gonna leave it
if NUM_TEAMS == 4 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_RED) then
ply:SetTeam(TEAM_GREEN)
elseif team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_GREEN) and
team.NumPlayers(TEAM_RED) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_RED)
end
elseif NUM_TEAMS == 3 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) and
team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_GREEN) then
ply:SetTeam(TEAM_YELLOW)
elseif team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_YELLOW) and
team.NumPlayers(TEAM_GREEN) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_GREEN)
end
elseif NUM_TEAMS == 2 then
if team.NumPlayers(TEAM_BLUE) <= team.NumPlayers(TEAM_YELLOW) then
ply:SetTeam(TEAM_BLUE)
elseif team.NumPlayers(TEAM_YELLOW) <= team.NumPlayers(TEAM_BLUE) then
ply:SetTeam(TEAM_YELLOW)
end
end

for i,v in ipairs(TEAMCOLOR) do
if ply:Team() == i then
ply:Fire("color",v,0)
end
end
else
ply:Spectate()
umsg.Start( "joinmenu", ply)
umsg.End()
end

if DM_MODE then
umsg.Start("changetodm", ply)
umsg.End()
else
umsg.Start("changetobuild", ply)
umsg.End()
end
ply.money = STARTING_MONEY
ply.changeteams = true
SendMoney(ply)
end

141
Programming / Fort Wars: Source
« on: February 07, 2010, 06:42:40 PM »
Well, other than being part of the Flood Mod Dev Team.
I have come to announce that "Fort Wars: Source" is being developed.

Main Post:
Fort Wars: Source
Development:
    Coding Structure
    • Derived from the Flood Mod v2 LUA Engine
    • Powered by IntelligentDesignTM Lua Binaries and coding system (Closed Source)
    • Mega-Struct Base System
    • Grease Monkied Scripting
    Features:
    • Shortcut Menu to Simple Functions like !give and !refund
    • Custom GUI
    • Teams ftw!
    • Very Own ASS_Mod Plugins (ex. Destroy Fort, Bomb Drop, Fort Health Give [cannot give to own props, max of 100])



Screenshots:
Not allowed to release until the end of the week (Critical updates are being done and it will be released as beta)[/list]

142
Help/Requests / DE Forum Request.
« on: February 07, 2010, 12:45:34 AM »
bigboymar, DE Moderator, has told me that I would more fully complete his position as DE Mod, as his german is not so good and he lacks the time to moderate the forum.

He wanted me to tell coolz himself but I do not think coolz will see/believe that he said this. So I made this post so Marco can verify the statments.

:P

now lets cut out that 'proper' talk. and this is what I am basically saying.

bigboymar said I can haz his Moderatin' position... I can haz Moderator? :3

xD


143
General Chat / Computer Upgrade!
« on: February 05, 2010, 06:44:12 PM »
I have officially upgraded to Windows 7 Ultimate:D
I JUST now got done installing, and this OS is absolutely AMAZING!

Screenies:



Chat Part:
How do you feel about Windows 7? Or windows in general?



144
General Chat / Flood Mod Announcement!!!
« on: February 04, 2010, 02:21:53 PM »
I am an official member of the Flood Mod Team! I have access to all of it! I will now be releaseing what we have been workin' on.

(*We are working on v1.3!*)

Change Log from v1.1
    Anti-Pirate, kicks people off and removes 1 HP. (Glitched on removing HP part, removes random amounts of HP, found a fix and will post soon.)
    100% done with Prop Protection
    !give function which gives money to other
    players.
    PropHealer is now stunbaton, and CrowBar is reverted back to RowBar
    Uclip

Change Log from v1

    1/2 done with Prop Protection, if you want to then you can continue with it.
    New way of adding weapons and props, check out the shared.lua and learn instantly.
    Fixed several exploits, you can't weld other people's stuff or your stuff to the world. Nail needs to be fixed. FM_Slay exploit fix.
    Prop Healer v1 (You can control the amount of HP it heals, and the amount of money it gives or takes in init.lua)
    New VIP system, you can add someone to VIP by getting their steam ID, removing ":"s and adding them to ./data/FloodVIP.txt which will be created after running the gamemode.
    You can manage the tools that could be used by regular players. The rest are VIP tools.
    Press reload twice to unfreeze all your props.
    Round only starts when there are 2 or more players.

From Facepunch Dev. Thread

145
General Chat / Newish Song!
« on: February 03, 2010, 12:23:36 PM »
Havent been working on Flood v2 much, cuase of this.
(I will soon have non co-made songs up, but until then check this co-made song out :D)
NEW-ish SONG:
HQRSE - Digital Clockwork
(we are currently working on a radio edit :D)

146
Programming / ~Flood Mod 2.0 Programming Guide!~
« on: January 30, 2010, 07:19:38 PM »
~Flood Mod 2.0 Programming Guide!~
Ever wonder How I am making Flood Mod 2.0? In this guide I will show you all of the tricks and coding I used, so you may learn a little about lua, and be able to make a custom Version of Flood!

~Before We get Started!~
Download Flood from http://www.garrysmod.org/downloads/?a=view&id=56601, put it in the gamemodes folder at
C:\Program Files\Steam\steamapps\<*your steam name*>\garrysmod\garrysmod\gamemodes

~Adding Weapons!~
Ever wanted to have a certain weapon, but it wasn't there? Here is how to add your own!

At the bottom of cl_init.lua, add this to the weapon info array.

Code:
Code: [Select]
WeaponInfo[6] = {
MDL = "models/weapons/w_mach_m249para.mdl",
Weapon = "weapon_para",
Tip = "Name: Para\nCost: $20000\nDamage: 9\nAmmo: 180 - Uses TMP\nInfo: Spawns with you every round."
}

Head to init.lua, look for this.

Code:
Code: [Select]
function GM:EntityTakeDamage( ent, inflictor, attacker, amount )

if TimerStatus == 1 or TimerStatus == 4 then
return false
else
if ent:IsPlayer() then
--Rawr
else
if attacker:IsPlayer() then
if attacker:GetActiveWeapon() != NULL then
if attacker:GetActiveWeapon():GetClass() == "weapon_pistol" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 1)
elseif attacker:GetActiveWeapon():GetClass() == "weapon_crossbow" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 10)
elseif attacker:GetActiveWeapon():GetClass() == "weapon_para" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 7)
elseif attacker:GetActiveWeapon():GetClass() == "weapon_rpg" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 30)
elseif attacker:GetActiveWeapon():GetClass() == "weapon_deagle" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 3)
elseif attacker:GetActiveWeapon():GetClass() == "weapon_357" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 4)
elseif attacker:GetActiveWeapon():GetClass() == "weapon_tmp" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 3)
end
end
else
if attacker:GetClass() == "entityflame" then
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - .5)
else
ent:SetNWInt("PropHealth", ent:GetNWInt("PropHealth") - 1)
end
end

if ent:GetNWInt("PropHealth") <= 0 and ent:IsValid() then
ent:Remove()
end
end
end
end

On players.lua, goto line with the Purchase function. Add a entry like this.

Code:
Code: [Select]
elseif Weapon == "weapon_para" then
if pl:GetNWInt("Cash") >= 20000 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 20000)
DoIt(pl, Weapon)
pl:ChatPrint("Para Purchased")
else
pl:ChatPrint("You do not have enough cash for this!")
end

And finally, still in the Players.lua, scroll down until you get to the GivePistols Function,
(Should look like this:)
Code: [Select]
function GivePistols()

for k,v in pairs(player.GetAll()) do
if v:Alive() then
if v.Weapons then
for key, wep in pairs(v.Weapons) do
v:Give(wep)
v:GiveAmmo(9999, "Pistol")
v:GiveAmmo(9999, "357")
if wep == "weapon_crossbow" then
v:GiveAmmo(9999, "XBowBolt")
elseif wep == "weapon_tmp" or wep == "weapon_para" then
v:RemoveAmmo(9999, "SMG1")
v:GiveAmmo(155, "SMG1")
elseif wep == "weapon_rpg" then
v:RemoveAmmo(9999, "weapon_rpg")
v:GiveAmmo(3, "weapon_rpg")
end
end
else
v:Give("weapon_pistol")
v:GiveAmmo(999999, "Pistol")
end
end
end
end

Note: The Code I made shares the Para Ammo with the TMP ammo...

147
General Chat / Flodd v2.0 test Server Up and Running!
« on: January 30, 2010, 10:17:23 AM »
Server Status: Online

MAJOR EDIT:// This Server is officially cracked, disregard the posts below saying it isn't... we got it working now.
IP: 65.163.169.228:27015

Type: Cracked

Mode: Testing Flood v2

I need people for testing!!!

People I know/like get admin!

148
Releases / Flood Mod 2.0 Bugs!
« on: January 29, 2010, 03:46:01 PM »
 ???
it completley shit itself

I dont know if I will continue with this project I will :D

I NEED LUA CODERS!!!

Wtf happend?: It cannot find cl_init.lua, its in the right folder, and i can see it with me bare eyes... something has gone terribly wrong as my safe beta edition now does this too.

(I am recoding everything :/)

149
General Chat / Flood Mod v2.0 main suggestion board!
« on: January 29, 2010, 03:35:13 PM »
Suggest Now! Before It's too late and you have to wait for v2.1

To Suggest:
Post Below!

DO NOT SUGGEST GUNS HERE!
GO HERE TO DO THAT: http://forum.randomgs.co.cc/index.php/topic,1691.0.html

I am doing this only for random, being that there are too many people whining for new features, so fuck it, lets make v2... and I will not turn down any GOOD ideas... But if its a Rocket that can do 1000 damage and you get 100 shots, gtfo... Even though the Missle Luancher does 300 dmg with 5 ammo, and the AWP (Sniper) does 50 dmg with i think a 10 shot clip
hehe, don't worry Sniper: $60000, Missile Launcher: $100001... so everyones not gonna be packin the same 300 dmg shit.. :P


150
General Chat / Flood Mod v2.0 Gun additions suggestion board!
« on: January 29, 2010, 02:37:58 PM »
Flood Mod v2.0 Gun additions suggestion board!

You better suggest now before time is up! (We finish Flood Mod v2.0)

To Suggest:
Post Below with a gun/other suggestion!

Current Additions:
P90, knife, sniper (your welcome), heal stick...
Code: [Select]
WeaponInfo[6] = {
MDL = "models/weapons/W_knife_t.mdl",
Weapon = "weapon_knife",
Tip = "Name: Knife\nCost: $1000\nDamage: 4\nAmmo: Infinite\nInfo: Stabby, very stabby."
}
WeaponInfo[7] = {
MDL = "models/weapons/W_smg_p90.mdl",
Weapon = "weapon_p90",
Tip = "Name: P90\nCost: $20000\nDamage: 6\nAmmo: 500\nInfo: Wanna Kill Shit? Grab One of these and fire!"
}
WeaponInfo[8] = {
MDL = "models/weapons/W_smg_ump45.mdl",
Weapon = "weapon_ump45",
Tip = "Name: Ump\nCost: $14000\nDamage: 3.5\nAmmo: 200\nInfo: Slightly Better than the TMP."
}
WeaponInfo[9] = {
MDL = "models/weapons/W_snip_awp.mdl",
Weapon = "weapon_awp",
Tip = "Name: Sniper\nCost: $25000\nDamage: 20\nAmmo: \nInfo: A Sniper, Killing shit one shot at a time."
}
WeaponInfo[10] = {
MDL = "models/weapons/W_stunbaton.mdl",
Weapon = "weapon_stunbaton",
Tip = "Name: Heal Stick\nCost: $7000\nDamage: +3\nAmmo: \nInfo: Heal your boat!"
}
WeaponInfo[11] = {
MDL = "models/weapons/W_snip_awp.mdl",
Weapon = "weapon_p90",
Tip = "Name: Magnum\nCost: $25000\nDamage: 20\nAmmo: \nInfo: A Sniper, Killing shit one shot at a time."
}

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