331
Mapping / Re: (daytime!)zs_towerv2
« on: March 21, 2010, 04:33:57 PM »you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.
that sounds like a good idea, ill keep that in mind