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Messages - Majoras mask

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331
Mapping / Re: (daytime!)zs_towerv2
« on: March 21, 2010, 04:33:57 PM »
you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.

that sounds like a good idea, ill keep that in mind

332
plank isn't that bad.... i kinda like it

333
Funny Stuffz / Re: we be having funzor timez in zs, so where are you?
« on: March 20, 2010, 07:40:57 PM »
I went up to the cafeteria and I found this... a perty wall cade


334
Server Requests/Suggestions / redeeming advantage
« on: March 20, 2010, 07:38:19 PM »
so.... just an idea for zombie survival. Most of the time you just get killed as soon as you redeem, how about giving them a better weapon when they redeem depending on how many zombies, or an hp bonus?

335
Mapping / (daytime!)zs_towerv2
« on: March 20, 2010, 03:25:40 PM »
http://www.megaupload.com/?d=J4VXKT0X

first zs map Ive worked that i like what Ive done and finished it :P

i give credit to
~your awsome
~proudly infected

and here are some pictures :)


the pictures are big

















336
Mapping / Re: zs_fort_advanced_snowy.
« on: March 20, 2010, 08:55:37 AM »
I did this in one day. This map is basically zs_fort buti remade it so that its...different. special thx to maverick (ps your names in the map too).





http://www.garrysmod.org/downloads/?a=view&id=94146

a map that you need tf2 for:O i think this is the first one I've seen

337
Mapping / Re: zs_fort_advanced_snowy.
« on: March 20, 2010, 08:41:44 AM »
You don't have the permission to edit the file?
WAT !


happens to me too:/

338
Funny Stuffz / Re: we be having funzor timez in zs, so where are you?
« on: March 20, 2010, 12:56:52 AM »
GREAT IDEA ADD A BOX HAT ^^




and zee win cade:)...too bad we lost that round because of my nade:/ i have 15+boards


339
Music / breaking benjamin - Firefly
« on: March 19, 2010, 08:06:20 PM »

340
Boneyard / Re: Krasher is reporting?
« on: March 19, 2010, 06:40:01 PM »
Damn you are a nice guy, that guy was lucky it wasn't me because i would have kicked him ..

We couldn't kick or ban him, it was not working.

341
Funny Stuffz / Re: we be having funzor timez in zs, so where are you?
« on: March 19, 2010, 01:21:28 PM »
ill post funny stuffs i sees in here on servers.


me, underdog, dc, and prox. underdog is turtle!

pyro recorded a video of me doing that but it was with a desk XD

342
Mapping / Re: ZS_Inversion PROGRESS
« on: March 17, 2010, 02:40:49 PM »
its a really complex code. I doubt a code spammer can do it. It is a lot of combos. Plus what if i mess up? :)

ive seen tons of code spammers get it...thats why sanders took out the weapons... i think

343
Mapping / Re: ZS_Inversion PROGRESS
« on: March 17, 2010, 12:32:43 PM »

FUCKING GODDAMN BITCHES MOTHERFUCKERS WTF OMFG

WHY THE FUCK CANT PEOPLE JUST PLAY THE LEVEL AND DIE IN A FEW WAVES LIEK THEY ARE SUPPOSED TO FUCKING DAMNIT I GIVE PEOPLE 1 CADE KIT AND THEY USE IT TO ABUSE INTO A NEAR INVINCIBLE PLACE I FUCKING LOST FAITH IN HUMANITY

FUCKING


I have to release update soon because people going into normal vents and ubercading. God i wish people would just play the damn map instead of finding some place at the begining to abuse. UPDATE COMING IN 1-3 DAYS

THIS IS FUCKING WHY WE CAN'T HAVE NICE THINGS
.



ummm.... idk if you can but if you know how you should make it so you die if you type in the wrong code :) will stop a lot of code spammers

344
Mapping / Re: ZS_Inversion PROGRESS
« on: March 16, 2010, 05:25:32 PM »

345
Mapping / Re: ZS_Inversion PROGRESS
« on: March 16, 2010, 01:01:17 PM »
just played it nice job on the improved nade room:) red carpet+made by sanders+env_cubemap+decals really makes it look a lot better  :)


i have figured out how to stay in the skybox after 30 seconds >:3 i dont want to say on the forums but ill tell you on steam if you want

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