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Topics - Majoras mask

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1
Server Requests/Suggestions / Mute everyone during map voting (zs)
« on: July 27, 2010, 07:39:43 PM »
Mute everyone during the voting for zs (voice and chat)

2
Games / Free steam game (Yes...Really.)
« on: July 19, 2010, 10:29:10 AM »
Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes

http://store.steampowered.com/app/630/

It'ssss freeeeee.




3
Help/Requests / Halp
« on: July 10, 2010, 08:25:08 PM »
fix'd

lock.

4
General Chat / Metal Gear Solid: Rising
« on: June 17, 2010, 03:39:30 PM »
Metal Gear Solid: Rising Trailer - E3 2010 :o

I loved all of the mgs games but I wasn't able to play mgs4 because I don't have a ps3>:l

[spoiler]No moar snake D:[/spoiler]

discuss

5
Server Requests/Suggestions / Old but good map.
« on: June 09, 2010, 04:29:18 PM »
http://img816.imageshack.us/i/zmghsabdandonmall0000.jpg/
http://img821.imageshack.us/i/zmghsabdandonmall0001.jpg/
http://img809.imageshack.us/i/zmghsabdandonmall0002.jpg/



                                                                                                                        >>>>>>>>I didn't make this<<<<<<<<

http://www.megaupload.com/?d=JOG7BIZP

6
Server Requests/Suggestions / ZM_honkers_club_v2
« on: June 05, 2010, 05:31:55 PM »
http://www.fpsbanana.com/maps/125280 >>>>I didn't make this<<<<

New zs map for the server:D?

7
Approved Respected Apps / Steam invite
« on: May 31, 2010, 01:16:15 PM »
Invite meh please.

8
Server Requests/Suggestions / TTT jihad bomb
« on: May 24, 2010, 02:34:24 PM »
add the jihad bomb as a traitor weapon?  :)

9
Server Requests/Suggestions / Banlist?
« on: May 18, 2010, 06:52:02 PM »
maybe we should add a ban list on the forums to see why they were banned and for how long, just an idea.


10
Help/Requests / halp
« on: May 08, 2010, 09:32:41 AM »


It says hl2 ep2 is unavailable but I have it installed and everything


11
General Chat / trolollolol(zs)
« on: May 06, 2010, 01:32:50 PM »
So i was bored today and went on a random zs server and this happened... Someone thought i was hacking but he had a mic so the chat log isnt that great, i still think its funny how i was banned :P


*DEAD* peekas0: He's kindof on yellow-oranjge
tvm78: should i remove this barrel???
.sf|SMasters9106: yeah slay me
tvm78: type
tvm78: yes no?
KrUsTy_BMW: who opened te door
KrUsTy_BMW: sata
KrUsTy_BMW: close this door
.sf|SMasters9106: play zs moar and you'll understand im not
tvm78: drunk can you see through
tvm78: get rid of barrel
Warning: killicon not found 'trigger_hurt'
.sf|SMasters9106: im not hacking you idiot
.sf|SMasters9106: shadow
.sf|SMasters9106: duuur[p
tvm78: WILL THIS BARREL BREAK
Player Treemonkey has joined the game
Player Treemonkey left the game (Disconnect by user.)
*DEAD* peekas0: RODEO
KrUsTy_BMW: lol
*DEAD* peekas0: JWILL
Player Treemonkey has joined the game
Player Treemonkey left the game (Disconnect by user.)
*DEAD* peekas0: JOIN THE GREEN SIDE
(ALL) ADMIN: ECG has other servers and a community of gamers goto www.ecgamers.com and sign up to our forums today!
*DEAD* peekas0: YES
*DEAD* Netroger: I'm lagging, so I can't hear any mics, D:
*DEAD* Netroger: this map is epic.
KrUsTy_BMW: i have 5
Disconnect: Kicked by administrator.
Disconnect: Kicked by administrator.

12
if anyone here wants to know how to make things wave based without the new version of zombie survival here joo go.

lets make a door open at the end of wave 1 shall we?

first make a door and turn off all the the flags but toggle and name it. then make an entity "logic_auto" and on the outputs use

OnMapSpawn>"doorname"open> after a delay of 210 seconds.              now to make it feel a bit better we can add a sound and do this...

OnMapSpawn>"soundname">playsound>with a delay of 210 seconds.           you can do much more with logic auto but that's just a way to use it


that might not of helped you out that much but this will give you all the numbers you will need if you are trying to make something wave based.

Code: [Select]
-- Initial length for wave 1.
WAVEONE_LENGTH = 120

-- Add this many seconds for each additional wave.
WAVE_TIMEADD = 5
-- How long 'wave 0' should last in seconds. This is the time you should give for new players to join and get ready.
WAVEZERO_LENGTH = 90

-- Time humans have between waves to do stuff without NEW zombies spawning. Any dead zombies will be in spectator view and any living ones will still be living.
WAVE_INTERMISSION_LENGTH = 45




13
Mapping / zs_ascent by zinco
« on: April 21, 2010, 03:23:36 PM »
zs_ascent by zinco, i take no credit for the design of the map i only changed the logic wavestart so rnd can have it

anyways here joo go


human spawn


at the end of wave 3 this level unlocks





and at wave 7 the top level unlocks



tbh i have never played ascent before but friends have told me its a fun map and i wanted to do this.


http://www.megaupload.com/?d=9G6TPUPZ

14
Help/Requests / halp!(zs)
« on: April 20, 2010, 04:49:57 PM »
sooo... can anyone tell me how much time there is on wave 0 aka the getting ready stage  :question:

I need to know for an upcoming map edit.

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