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Messages - Majoras mask

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241
Server Requests/Suggestions / Re: Coolz + Adminz/Modz please read.
« on: April 29, 2010, 06:12:41 PM »
Thanks for your input Xrain, all i ask for is a simple solution to reduce respected minges.
The admins on the server seem to approve every single respected application without even knowing the person.

The elite zs players tend to get banned more than others and it is kind of getting old, the other day pyrokenesis was banned because he was doing so well and was falsely accused of having an aimbot.

I could easily list 10 minge respected off of the top of my head, this is too many, and i dont think that any new classes should be introduced between guest and respected, or between respected and admin. I think there is a very simple solution to this and that is by the admins selecting long term players who are responsible and respectful, and who don't minge.

Perfect.

242
Approved Respected Apps / Re: Sol Subzero's Application
« on: April 29, 2010, 04:28:16 PM »
respectful in TTT  :D

243
Boneyard / Re: TEH MONEY ROUND GANG! WOOHOO!
« on: April 29, 2010, 01:10:07 PM »
you can team with people but not OFFICIAL teams. this way you can sya something like !jointeam 5 and you will b ewith them. if ne1 else comes on your boat and arent teamed with u they get hurt.

or get pushed off for moar lulz

244
try for respected first.

245
Boneyard / Re: Unlawful 1 hour ban
« on: April 26, 2010, 02:13:22 PM »
.:RND`=- Devie ♥: you cant ban* for rules u made up

Carp was just destroying the front door in zs_fort. Not opening the basement door.
And this respected abuser claimed:

.:RND`=-»UP§«λsher: its letting the zombies in
.:RND`=-»UP§«λsher: hes breaking the barriers


Their response to my question:
.:RND`=- Devie ♥: u cant ban* for rules u made up
.:RND`=-»UP§«λsher: no im not


I mean really?
Please take this persons respected privileges away.

same thing for kicking but in this case it was a ban

246
Boneyard / Re: Unlawful 1 hour ban
« on: April 26, 2010, 01:52:57 PM »
that was not a reasonable ban:/

247
Funny Stuffz / Re: Robot mouth!
« on: April 26, 2010, 12:08:08 PM »
 ??? trolololol

248
Zombie Survival Server / Re: Question About The Maps
« on: April 25, 2010, 08:22:17 AM »
It doesn't download them when I join.

It downloads the other stuff then says "Disconnected: Missing map blahblah"

What do i do? DD:

that's been happening to a lot of people recently.  O.O even me.

249
General Chat / Re: Deviant's Admin App <3
« on: April 24, 2010, 07:10:50 PM »
errr... what the hell  ???

250
Funny Stuffz / Re: pacman seen in zs_anchor!!!! o_0
« on: April 23, 2010, 10:45:48 AM »
its a random generation between meme's

sometimes it shoopdawoop, next its pacman etc...

no its not, both of them spawn on the map but in different places. Ill get a pic of the shoopdawoop

251
If you read through a bit, seems the map isn't very playable in ZS.

yeah that was after i posted this idea :/.

252
General Chat / Re: Complete list of People I hate
« on: April 22, 2010, 06:17:17 PM »
The list of people I hate are mostly regular players on zs:

1. Stricken
2. Zard22
3. Johnny Knoxville
4. Bryce
5. VincentCarp

....



List to be updated once I figure out who else I hate...



choucho reminds me of johhny knoxville

253
Help/Requests / Re: halp!(zs)
« on: April 22, 2010, 04:58:30 PM »


So what was the time?

90 seconds

254
Help/Requests / Re: halp!(zs)
« on: April 22, 2010, 03:23:58 PM »
Check the lua

I did and now the map edit is done, someone can lock this noaw.

255
if anyone here wants to know how to make things wave based without the new version of zombie survival here joo go.

lets make a door open at the end of wave 1 shall we?

first make a door and turn off all the the flags but toggle and name it. then make an entity "logic_auto" and on the outputs use

OnMapSpawn>"doorname"open> after a delay of 210 seconds.              now to make it feel a bit better we can add a sound and do this...

OnMapSpawn>"soundname">playsound>with a delay of 210 seconds.           you can do much more with logic auto but that's just a way to use it


that might not of helped you out that much but this will give you all the numbers you will need if you are trying to make something wave based.

Code: [Select]
-- Initial length for wave 1.
WAVEONE_LENGTH = 120

-- Add this many seconds for each additional wave.
WAVE_TIMEADD = 5
-- How long 'wave 0' should last in seconds. This is the time you should give for new players to join and get ready.
WAVEZERO_LENGTH = 90

-- Time humans have between waves to do stuff without NEW zombies spawning. Any dead zombies will be in spectator view and any living ones will still be living.
WAVE_INTERMISSION_LENGTH = 45




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