Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jimonions

Pages: 1 ... 6 [7] 8 ... 61
91
Mapping / Re: zs_Abstraction
« on: July 16, 2010, 03:25:29 PM »
gm_construct water lolololoo0lo0l0lOO)o0o0oL)O()()(*&*t7kiygjfcvqwnads

92
Mapping / Re: zs_Abstraction
« on: July 16, 2010, 03:20:00 PM »
I cant really change the lighting cus the skybox texture has a sun in it so i have to match the lighting coordinates with it. Im adamant on making a night version tho.

93
Music / Re: honor society - where are you now
« on: July 16, 2010, 03:17:00 PM »
The lyrics... they're all about gfs and going out on dates [insert barfing emote here]

94
Mapping / Re: zs_Abstraction
« on: July 16, 2010, 03:14:00 PM »
sunrise? I can make a night version alongside a day version if you want.

95
Games / Re: Garry's Mod 12 / New engine
« on: July 16, 2010, 03:12:06 PM »
Hey bro i heard you liek 5d sleeping, running, jumpin, swimming, and screaming. So i put a 5d in your 5d so you can sleep, run, jump, swim, and scream, while sleeping running, jumpin, swimming, and screaming.

I think that would be more than enough to make anyone sick all over the floor

96
Community Admin Apps / Re: jim-onions admin application
« on: July 16, 2010, 03:08:49 PM »
I think i made it pretty clear why i wasnt going to be on. However i can play gmod now again.

97
Server Requests/Suggestions / Re: ZS sounds
« on: July 16, 2010, 05:32:58 AM »
Gun and player sounds youll have to modify on your own.

 The servers sounds are
zbeat1 - 8
wraithdeath1 - 4
lasthuman
humanwin
lose_test

pretty straight forward

The human death sound is one of the citizens, youll have to find out which one and name your own sound file after it and place it through the correct file path in your gmod folder.
The wave sound is called cave_hit1 ---- half life 2/hl2/ambient/atmosphere/cave_hit1

98
Music / Re: honor society - where are you now
« on: July 16, 2010, 04:32:23 AM »
'~'  too corny for me

99
Mapping / Re: zs_Abstraction
« on: July 16, 2010, 04:17:00 AM »
making progress... new pic

100
Mapping / model viewer in hammer
« on: July 16, 2010, 02:28:55 AM »
I just want to know if anyone else is having this problem.

Like when you startup hammer and load your map you will get an error which says something along the lines of failing to load some visual elements, and the models all have error textures in the 2d windows and when you load the model viewer it crashes. (your maps dont compile properly too)

Just so you know if you do have this problem (which i dont know where it came from, maybe to do with the new engine update)
theres a little trick to fix it. Load source sdk then startup model viewer, after model viewer is running start hammer and load your map, it will work fine 0.o (you can then close the model viewer)

Or it might be something wrong on my end... watev, credit me fo effort of posting!

101
Played with him, no problems.

102
Community Admin Apps / Re: jim-onions admin application
« on: July 15, 2010, 06:06:30 PM »
I know i shouldnt complain but this is a little odd...

i havnt been on the servers for a month and a half, and yet I see 3 more -1 in the past week 0.o
anyone care to step up and explain?

103
Server Requests/Suggestions / Re: role play server!
« on: July 15, 2010, 06:01:30 PM »
I never play rp but if you can get it up i will, The only role i know how to play properly is whore. Hiya handsome, wanna see some action?

104
General Chat / Re: RND ZS Game Cover!
« on: July 15, 2010, 05:19:27 PM »
As far as i know heres the nvidia website with a list of all their cards.

http://www.nvidia.com/object/geforce_family.html

the 9000 family is 7331 cus they hav high performance for low cost

105
Funny Stuffz / Re: FUUUUUUUUUUUUUUU+coolface thread
« on: July 15, 2010, 04:28:03 PM »


failblog never has any good vids now

Pages: 1 ... 6 [7] 8 ... 61