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Messages - jimonions

Pages: 1 ... 21 [22] 23 ... 61
316
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 24, 2010, 03:43:12 AM »
the grating and also where the roof meets the wall

317
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 24, 2010, 03:23:57 AM »
Is that a glitch i sees? Bah if you want give me vmf and i do shiz. I was thinking of this even though im not the script writer i thought it was ok:

Alyx and Mr scientist Gordon in heli. Alyx bitching about her father - running low on fuel and land on old abadoned oil rig off coast of Greenland - find oil but big amboosh by evil combine - fight way back outside - standoff with heli - escape and stuph. And since its cool its a stormy rainy weather.

For this i wanted the combines to have the appropiate looking gear --> hoods, masks, respitory system like diving tanks.

For the fuel i was thinking it could be like the l4d2 Hard Rain level where you had to drop it to shoot. Then up top by the heli you put it into a machine that starts pumping it into the heli via a pipe while your fighting, i dont know wether to make it so that the combine try to destroy it or not.

318
Boneyard / Re: glitcher's and respected dont do anything!!!
« on: May 23, 2010, 03:56:45 PM »
Haha all of these people have claimed they do not muneh round or do bad stuph. I am having trouble remaking the map since vbsp keeps crashing and i cant find anything wrong. Anyway if I find them ingame ill be sure to kick them when they do this.

319
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 23, 2010, 03:50:42 PM »
Could you also add the lens flare, its shown in my video back on page 6 i think it was. Or do you think its not that realistic enough?

320
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 23, 2010, 06:14:07 AM »
Ive been fooling around but i could develope this map into a heli chase scene. the heli doesnt quite stay ahead at the moment but i can fix.
lol map

321
Boneyard / Re: NOooooooooo0000000ooOOo !
« on: May 23, 2010, 03:42:45 AM »
Player collision causes pileups on certain maps, it was fine the other way when you could push other players out of the way on the same team.

322
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 22, 2010, 11:40:18 PM »
I guess so, the only animation ive ever done was in flash so i cant really judge.

323
Boneyard / Re: NOooooooooo0000000ooOOo !
« on: May 22, 2010, 11:38:53 PM »
All players collide

324
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 22, 2010, 11:08:38 PM »
Lol but i dont think anyone could survive crashing through 3 thick windows withou some major injuries. It doest really seem...Gordony, i was also thinking about cutscenes but i rememebr in all the hl games there were no action cutscenes outside of gordon's point of view (first person)

325
Community Admin Apps / Re: jim-onions admin application
« on: May 21, 2010, 11:59:13 PM »
ok, wateverthatmeans. ive realised that i made the votes only see - able after you've voted so ive change i back to everyone can see :)

326
Mapping / gm_dust
« on: May 21, 2010, 10:18:13 PM »
construct dust, not yet done. fully noded with both strider, land, air nodes, and hint nodes. custom skybox texture fom fpsbanana. multiple areas for building, ragdoll posing, haxing, 3d skybox.
REQUIRES CSS AND LOST COAST FOR ALL TEXTURES HAHAHAHAHAHA.
Note: All of these shots were taken when i compiled the map in super fast which still takes like 5min (full advanced hdr takes hours)
NOTE: fps is stable wth careful use of hint and portal areas.

heres few up close shots of combine, cus i say so >:0.


































327
Mapping / Re: zs_fear/angst/borealis_ship
« on: May 21, 2010, 07:07:43 PM »
why so violent? Is the player collision ever going to be fixed?

328
Funny Stuffz / Re: choosing a spouse
« on: May 21, 2010, 03:08:08 PM »
No me4488 drop it, you see thats how spam gets started.

329
Games / Re: Half-Life 2: Episode 3 - The Mod
« on: May 21, 2010, 03:03:58 PM »
Haha just like smod

ps. put me on the mapping list plox

330
Dun forget The appropiate passports and documents if he is a citizen or foreigner.

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