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Messages - methadone kitty

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1
Server Requests/Suggestions / New weapon the "Owens" TMP :D
« on: November 22, 2009, 03:44:24 AM »
It doesn't shoot 2 shots at a time.

Accuracy: that of the peashooter.

Ammo: 20

Damage: 10

Walkspeed: 200

Ammo: Smg.

Description: Light wait, fair damage, good accuracy, but with a small clip it would take at most an entire clip to kill one zombie, but that is what makes it easy to use. This weapon would be bassicaly an automatic "peashooter" handgun but instead you earn it. It would be very effective agianst  fast zombies.

This weapon would be a great addition to the 15 kills category, since we can all agree that the same old weapons get boring  8) so, the owens tmp would give people something new to look forward too. The accuracy of it and the damage are very usefule. but because of overheating problems, the creaters of this fabulus gun could only make it with only a 20 round clip.
I believe, and mabey others too, a new weapon would be awesome :D :D :D :D :D

PS: Ill make it for you, the only thing I can't do is the ironsights. Also, I put the wrong name in I meant "Night Assasin" tmp, not owens, i was thinking of the owens handgun for somereason.

2
Boneyard / Re: Fast Zombies hp too high
« on: November 19, 2009, 07:46:54 PM »
Also bannana:

1: I made this complaint out of rage
2: the other complaints (ammo regen and weapons accuracy) I put thought into
3: Since the ammo you get with regen is so low, and the accuracy of the guns is so low, it gives the zombies an unfair advantage (zombies have a 70% chance of winnning, and the humans have a 30% chance of winning)
4: It wouldn't be zombie pownage, if you simply made the guns more accurate and increased the ammo on ammo regen, It would be Zombie Survival (balanced), well, not quite completely ballanced, theres still going to be kinks, tiny insignifigant kinks, that wouldn't matter.
BUT, it would still be more fairly balanced, and would be less leaning toward the zombies (If you do decide to change the ammo regen and weapons accuracy it would be like this: 55% of zombies winning, and a 45% of the humans winning, but it is always good to have a bit of unbalance towards the zombies) And trust me, everyone would be more happy if the Ammo on regen was increased and the accuracy of all guns were increased.

Yours trully,
                Methadone kitty





PS: I used the numbers for organisation, not to be a smart ass ;).

3
Boneyard / Re: Fast Zombies hp too high
« on: November 19, 2009, 07:00:51 PM »
Bannana hat I don't care about this complaint anymore delete this post please.

4
Boneyard / Re: more ammo on ammo regen
« on: November 19, 2009, 05:58:03 PM »
how much less? I think that is enouph really. Like, really enouph.no more no less.

5
Boneyard / Re: Fast Zombies hp too high
« on: November 19, 2009, 04:44:00 PM »
The fast zombiesa have to much hp. I know some of you may say its only 125 BUT because all the guns ar too innacurate you can't get a good shot on them unless your lucky, plus when your in red health your screen shakes making it harder to kill them: my suggestions: 1: either lower hp or 2: make the guns more accurate I suggest lowering there hp too liike, 90. I also suggest makeing the guns more accurate.

your idea its like this

Gamemode right now. Just an example [GM (Zombie(50% win Rate), Humans(50% win Rate) ]

With your idea will be [Zombie (30% win rate), Humans (70% win rate) ]

Anyway i have been playing like 9834590843598 years and i think its balanced unless fuxed map.

LAWL REALLY? 50/50? ITS 70(ZOMBIES)/AND 30(HUMANS)

6
Boneyard / more ammo on ammo regen
« on: November 19, 2009, 04:02:13 PM »
Everyone can agree that humans do not get enouph ammo on ammo regen, we run out by wave 2 (that was a quote from azeral)

a good example: (for a new ammo regen ammo amount)

GM.AmmoRegeneration = {} -- Leave it.
GM.AmmoRegeneration["ar2"] = 60
GM.AmmoRegeneration["alyxgun"] = 35 -- I don't know what this ammo is for but okk..
GM.AmmoRegeneration["pistol"] = 36
GM.AmmoRegeneration["smg1"] = 80
GM.AmmoRegeneration["357"] = 6
GM.AmmoRegeneration["xbowbolt"] = 5
GM.AmmoRegeneration["buckshot"] = 7
GM.AmmoRegeneration["ar2altfire"] = 0
GM.AmmoRegeneration["slam"] = 0
GM.AmmoRegeneration["rpg_round"] = 0
GM.AmmoRegeneration["smg1_grenade"] = 0
GM.AmmoRegeneration["sniperround"] = 0
GM.AmmoRegeneration["sniperpenetratedround"] = 0
GM.AmmoRegeneration["grenade"] = 0
GM.AmmoRegeneration["thumper"] = 0
GM.AmmoRegeneration["gravity"] = 0
GM.AmmoRegeneration["battery"] = 0
GM.AmmoRegeneration["gaussenergy"] = 0
GM.AmmoRegeneration["combinecannon"] = 0
GM.AmmoRegeneration["airboatgun"] = 0
GM.AmmoRegeneration["striderminigun"] = 0
GM.AmmoRegeneration["helicoptergun"] = 0

[[  -- the above ammo regen amounts are double the highest possible holding amount for a gun (I.E a ----peashooter holds 18 ammo,  the pistol amount you get is 36.) ]]


Just copy and past the above to the ammo regen place and then your golden :3

7
Boneyard / Re: Guns to innacurate.
« on: November 19, 2009, 03:48:04 PM »
k so were getting away from the, subject the fact is, with the guns being inacurate as they are, the chance for humans winning is 30%, the zombies have a 70% chance of winning. I'm sure many people can agree with me, that it is very hard to win when the guns are this innacurate, especialy with a shakeing screen

8
Boneyard / Re: People think i hack.
« on: November 19, 2009, 01:00:31 PM »
Now I know why it would say that, AutoAim.lua and ViewAll.lua both start automatticaly on server join :/ lol... anyways I got rid of them and if your wondering I never used them, I don't know why it would say I was useing THEM :O (caps srry) hmm mabey they start on joining server :O :mad: :mad: :mad:

9
Boneyard / Re: People think i hack.
« on: November 19, 2009, 12:57:00 PM »
GASP really? I don't recall :O

10
Boneyard / Re: Guns to innacurate.
« on: November 19, 2009, 12:32:35 PM »
35 kills are easy to get :3 lol

11
Boneyard / Re: People think i hack.
« on: November 19, 2009, 12:31:49 PM »
I'm not hacking :O I'm just really good lawl. I only HAD them for single player and... I dont know were to get non-lua hacks and besides, hacking is fail :/. BUT if I come on and do just as good without the console saying that im hacking then you have to believe me, ALSO If I was hacking i'd probaly not be missing the headcrabs so much... well, the headcrabs hull is the same as the norm zombies :/ lawl.


12
Boneyard / People think i hack.
« on: November 18, 2009, 08:45:15 PM »
Why do people think I hack? Im really not. if you would tell me why you think I hack im sure I can give you a good explenation. Just leave a reply ttelling me why you think I hack.

13
Boneyard / Guns to innacurate.
« on: November 18, 2009, 07:44:12 PM »
Now, I know some are going to say "Just cade" but cadeing is boring. so, a quick suggestiong would be to just make the guns more accurate. Like, 65% more accurate. Because trust me, when your in red hp, theres barely chance that you'll survive with all the inaccurate guns you have. Trust me, it will be more fun if you guys just make the guns more accurate.  :-\ ;)

14
Boneyard / Fast Zombies hp too high
« on: November 18, 2009, 07:33:51 PM »
The fast zombiesa have to much hp. I know some of you may say its only 125 BUT because all the guns ar too innacurate you can't get a good shot on them unless your lucky, plus when your in red health your screen shakes making it harder to kill them: my suggestions: 1: either lower hp or 2: make the guns more accurate I suggest lowering there hp too liike, 90. I also suggest makeing the guns more accurate.

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