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Topics - methadone kitty

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Server Requests/Suggestions / New weapon the "Owens" TMP :D
« on: November 22, 2009, 03:44:24 AM »
It doesn't shoot 2 shots at a time.

Accuracy: that of the peashooter.

Ammo: 20

Damage: 10

Walkspeed: 200

Ammo: Smg.

Description: Light wait, fair damage, good accuracy, but with a small clip it would take at most an entire clip to kill one zombie, but that is what makes it easy to use. This weapon would be bassicaly an automatic "peashooter" handgun but instead you earn it. It would be very effective agianst  fast zombies.

This weapon would be a great addition to the 15 kills category, since we can all agree that the same old weapons get boring  8) so, the owens tmp would give people something new to look forward too. The accuracy of it and the damage are very usefule. but because of overheating problems, the creaters of this fabulus gun could only make it with only a 20 round clip.
I believe, and mabey others too, a new weapon would be awesome :D :D :D :D :D

PS: Ill make it for you, the only thing I can't do is the ironsights. Also, I put the wrong name in I meant "Night Assasin" tmp, not owens, i was thinking of the owens handgun for somereason.

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Boneyard / more ammo on ammo regen
« on: November 19, 2009, 04:02:13 PM »
Everyone can agree that humans do not get enouph ammo on ammo regen, we run out by wave 2 (that was a quote from azeral)

a good example: (for a new ammo regen ammo amount)

GM.AmmoRegeneration = {} -- Leave it.
GM.AmmoRegeneration["ar2"] = 60
GM.AmmoRegeneration["alyxgun"] = 35 -- I don't know what this ammo is for but okk..
GM.AmmoRegeneration["pistol"] = 36
GM.AmmoRegeneration["smg1"] = 80
GM.AmmoRegeneration["357"] = 6
GM.AmmoRegeneration["xbowbolt"] = 5
GM.AmmoRegeneration["buckshot"] = 7
GM.AmmoRegeneration["ar2altfire"] = 0
GM.AmmoRegeneration["slam"] = 0
GM.AmmoRegeneration["rpg_round"] = 0
GM.AmmoRegeneration["smg1_grenade"] = 0
GM.AmmoRegeneration["sniperround"] = 0
GM.AmmoRegeneration["sniperpenetratedround"] = 0
GM.AmmoRegeneration["grenade"] = 0
GM.AmmoRegeneration["thumper"] = 0
GM.AmmoRegeneration["gravity"] = 0
GM.AmmoRegeneration["battery"] = 0
GM.AmmoRegeneration["gaussenergy"] = 0
GM.AmmoRegeneration["combinecannon"] = 0
GM.AmmoRegeneration["airboatgun"] = 0
GM.AmmoRegeneration["striderminigun"] = 0
GM.AmmoRegeneration["helicoptergun"] = 0

[[  -- the above ammo regen amounts are double the highest possible holding amount for a gun (I.E a ----peashooter holds 18 ammo,  the pistol amount you get is 36.) ]]


Just copy and past the above to the ammo regen place and then your golden :3

3
Boneyard / People think i hack.
« on: November 18, 2009, 08:45:15 PM »
Why do people think I hack? Im really not. if you would tell me why you think I hack im sure I can give you a good explenation. Just leave a reply ttelling me why you think I hack.

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Boneyard / Guns to innacurate.
« on: November 18, 2009, 07:44:12 PM »
Now, I know some are going to say "Just cade" but cadeing is boring. so, a quick suggestiong would be to just make the guns more accurate. Like, 65% more accurate. Because trust me, when your in red hp, theres barely chance that you'll survive with all the inaccurate guns you have. Trust me, it will be more fun if you guys just make the guns more accurate.  :-\ ;)

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Boneyard / Fast Zombies hp too high
« on: November 18, 2009, 07:33:51 PM »
The fast zombiesa have to much hp. I know some of you may say its only 125 BUT because all the guns ar too innacurate you can't get a good shot on them unless your lucky, plus when your in red health your screen shakes making it harder to kill them: my suggestions: 1: either lower hp or 2: make the guns more accurate I suggest lowering there hp too liike, 90. I also suggest makeing the guns more accurate.

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