FUCKING LEAVE YOUR SHIT UNTIL BUKKIT 1.1 IS UPDATED (FULLY)
What I'll do is just make a clone of the current folder, and update it with the latest dev bukkit build.
EHEHEHEHEHEHE
But nosrsly, the update doesn't add any new features that would fuck with our current plugin setup. We should be fine using the latest dev build, but in case shit DOES explode, we have a full copy.
Changelog for those curious.
Added enchantments to Bows
Arrows which are on fire now set entities they hit on fire.
New Golden Apple recipe (Uses gold nuggets instead of gold blocks)
56 new language translations, including fictional ones such as Pirate
Slightly smoothed color transitions between biomes
Added beaches
Decreased randomness of Enchantment Tables
Biomes are slightly more varied
Reduced brewing time to 20 seconds
Added Spawn Eggs to creative mode
Added a world type option (available types: Superflat and Default)
Removed collision box from Ladders
Sheep eat Grass, converting them to Dirt, and regain their Wool again
Sheep only drop 1-3 wool per shearing.
Fixed collision box on fence gates
Fence Gates can now be opened and closed with redstone
Walking on Crops no longer tramples them
Magma Cubes now drop Magma Cream
Leaves now have a slight chance of dropping Red Apples
NPC Villages now spawn treasure chests in blacksmith shops
Melons and Pumpkins can now grow on Dirt, instead of just on Farmland.
New settings in Server.properties:
level-type
spawn-npcs
generate-structures
Bug fixes:
Fixed "Sniper Duel" achievement
Fixed Powered Rail Non-Depowering Bug
Fixed Powered Rail Failure-to-Update on Placement Bug
Bugs:
Major crash bug in the loading screen for some users
Possible to fall trough a block of Farmland when walking over its edge.
When a superflat world is spawned. Slime may spawn far away from you. But they can also spawn near.
//edit
Oh that's just swell.
The bukkit page is offline. Their DNS is fucking them over or something, since I'm only 502'ing.